Post: [Release/1.14/C# Script] Drugs FTW For All Players
07-30-2013, 11:38 PM #1
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Hello, today I am bringing you a drugs script thrown together by me and xYARDSALEx, some things in the script may need to be modified, however I am sure you all are capable of getting it to work with your functions/tool/menu or whatever.

Note: Get SV_GameSendServerCommand from seb's thread or iMCSx's, generally wherever.

Code:
    
//Please note, either name the timer that you create "timer3" or change the coding below!
//Then simple call doDrugs
private void doDrugs()
{
if (timer3.Enabled == false)
{
for (int i = 0; i < 18; i++)
{
SV_GameSendServerCommand(i, "f ^6DRUGS FTW");
}
timer3.Enabled = true;
timer3.Start();
}
else
{
timer3.Enabled = false;
timer3.Stop();
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"0\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "d 13 0 0 0 0 0 0 0 0");
SV_GameSendServerCommand(-1, "Q default");
}
}

int i = -1; //Have this defined just in the class

//Add the code below vvvv into a timer.
i++;
if (i == 0)
{
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"1\"");
SV_GameSendServerCommand(-1, "Q default_night_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
iPrintln(-1, "You Trippin Bro?");
}
else if (i == 1)
{
SV_GameSendServerCommand(-1, "v cg_fov \"75\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"2\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q thermal_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == 2)
{
SV_GameSendServerCommand(-1, "v cg_fov \"85\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"3\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q cheat_chaplinnight");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else if (i == 3)
{
SV_GameSendServerCommand(-1, "v cg_fov \"95\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"4\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q cobra_sunset3");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
}
else if (i == 4)
{
SV_GameSendServerCommand(-1, "v cg_fov \"105\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"5\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q cliffhanger_heavy");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0.632 0.3 0 0");
}
else if (i == 5)
{
SV_GameSendServerCommand(-1, "v cg_fov \"115\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"6\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q armada_water");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 1 0 0 0.3 0 0");
}
else if (i == 6)
{
SV_GameSendServerCommand(-1, "v cg_fov \"125\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"7\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q mpnuke_aftermath");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
}
else if (i == 7)
{
SV_GameSendServerCommand(-1, "v cg_fov \"135\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"8\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q icbm_sunrise4");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == Cool Man (aka Tustin)
{
SV_GameSendServerCommand(-1, "v cg_fov \"145\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"9\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q missilecam");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else
{
SV_GameSendServerCommand(-1, "v cg_fov \"155\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"10\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q grayscale");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
i = -1;
}


Video:


Thanks, Bo And Taylor
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The following 24 users say thank you to Obris for this useful post:

Ansity., BigGucciSosa300, Chxii, Cmd-X, CoDyMoDz1000XD, DeZiiReHasSwag, EcLiPz_MoDD3Rz, Harry, iLLy-i, ImPiffHD, JackMods-, Mango_Knife, MrKiller261, Prodigy_killz, RaGE_LoLo69, RuszXMC, SC0x, SnaY, SNMT| Havoc, Taylor, ViolentFelon, xBeaTzMoDz, Fatality
07-30-2013, 11:47 PM #2
JackMods-
Can’t trickshot me!
good Job Bo n, Taylor Bringing The C# Side Of Mw2 Out Smile
07-30-2013, 11:51 PM #3
Harry
Former Staff
Nice share man :wag:. Keep it up!
07-31-2013, 12:10 AM #4
RuszXMC
Do a barrel roll!
That is really awesome. thanks bo
07-31-2013, 02:08 AM #5
xRevolutions
Pokemon Trainer
Not bad. Good Idea for a RTM Menu.
But i guess, you want to give it to a Specific Player. You should clear Up the whole Code Smile
07-31-2013, 03:34 AM #6
Taylor
Former Black Knight.
Originally posted by Hi
Hello, today I am bringing you a drugs script thrown together by me and xYARDSALEx, some things in the script may need to be modified, however I am sure you all are capable of getting it to work with your functions/tool/menu or whatever.

Note: Get SV_GameSendServerCommand from seb's thread or iMCSx's, generally wherever.

Code:
    
//Please note, either name the timer that you create "timer3" or change the coding below!
//Then simple call doDrugs
private void doDrugs()
{
if (timer3.Enabled == false)
{
for (int i = 0; i < 18; i++)
{
SV_GameSendServerCommand(i, "f ^6DRUGS FTW");
}
timer3.Enabled = true;
timer3.Start();
}
else
{
timer3.Enabled = false;
timer3.Stop();
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"0\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "d 13 0 0 0 0 0 0 0 0");
SV_GameSendServerCommand(-1, "Q default");
}
}

int i = -1; //Have this defined just in the class

//Add the code below vvvv into a timer.
i++;
if (i == 0)
{
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"1\"");
SV_GameSendServerCommand(-1, "Q default_night_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
iPrintln(-1, "You Trippin Bro?");
}
else if (i == 1)
{
SV_GameSendServerCommand(-1, "v cg_fov \"75\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"2\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q thermal_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == 2)
{
SV_GameSendServerCommand(-1, "v cg_fov \"85\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"3\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q cheat_chaplinnight");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else if (i == 3)
{
SV_GameSendServerCommand(-1, "v cg_fov \"95\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"4\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q cobra_sunset3");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
}
else if (i == 4)
{
SV_GameSendServerCommand(-1, "v cg_fov \"105\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"5\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q cliffhanger_heavy");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0.632 0.3 0 0");
}
else if (i == 5)
{
SV_GameSendServerCommand(-1, "v cg_fov \"115\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"6\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q armada_water");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 1 0 0 0.3 0 0");
}
else if (i == 6)
{
SV_GameSendServerCommand(-1, "v cg_fov \"125\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"7\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q mpnuke_aftermath");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
}
else if (i == 7)
{
SV_GameSendServerCommand(-1, "v cg_fov \"135\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"8\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q icbm_sunrise4");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == Cool Man (aka Tustin)
{
SV_GameSendServerCommand(-1, "v cg_fov \"145\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"9\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q missilecam");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else
{
SV_GameSendServerCommand(-1, "v cg_fov \"155\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"10\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q grayscale");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
i = -1;
}


Video:
I will either upload one later when I get my new cfw, or somebody else can record one and send it to me.

Thanks, Bo And Taylor


Will this help me with my blackrain edit? :happyguy:
07-31-2013, 03:34 AM #7
Originally posted by Taylor View Post
Will this help me with my blackrain edit? :happyguy:


No. CFG Only.
07-31-2013, 09:35 PM #8
BayAreaLobbies
Do a barrel roll!
Great Creation ! :wtf:
08-01-2013, 06:57 AM #9
Master Ro
I make food
Originally posted by Hi
Hello, today I am bringing you a drugs script thrown together by me and xYARDSALEx, some things in the script may need to be modified, however I am sure you all are capable of getting it to work with your functions/tool/menu or whatever.

Note: Get SV_GameSendServerCommand from seb's thread or iMCSx's, generally wherever.

Code:
    
//Please note, either name the timer that you create "timer3" or change the coding below!
//Then simple call doDrugs
private void doDrugs()
{
if (timer3.Enabled == false)
{
for (int i = 0; i < 18; i++)
{
SV_GameSendServerCommand(i, "f ^6DRUGS FTW");
}
timer3.Enabled = true;
timer3.Start();
}
else
{
timer3.Enabled = false;
timer3.Stop();
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"0\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "d 13 0 0 0 0 0 0 0 0");
SV_GameSendServerCommand(-1, "Q default");
}
}

int i = -1; //Have this defined just in the class

//Add the code below vvvv into a timer.
i++;
if (i == 0)
{
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"1\"");
SV_GameSendServerCommand(-1, "Q default_night_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
iPrintln(-1, "You Trippin Bro?");
}
else if (i == 1)
{
SV_GameSendServerCommand(-1, "v cg_fov \"75\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"2\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q thermal_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == 2)
{
SV_GameSendServerCommand(-1, "v cg_fov \"85\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"3\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q cheat_chaplinnight");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else if (i == 3)
{
SV_GameSendServerCommand(-1, "v cg_fov \"95\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"4\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q cobra_sunset3");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
}
else if (i == 4)
{
SV_GameSendServerCommand(-1, "v cg_fov \"105\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"5\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q cliffhanger_heavy");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0.632 0.3 0 0");
}
else if (i == 5)
{
SV_GameSendServerCommand(-1, "v cg_fov \"115\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"6\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q armada_water");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 1 0 0 0.3 0 0");
}
else if (i == 6)
{
SV_GameSendServerCommand(-1, "v cg_fov \"125\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"7\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q mpnuke_aftermath");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
}
else if (i == 7)
{
SV_GameSendServerCommand(-1, "v cg_fov \"135\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"8\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q icbm_sunrise4");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == Cool Man (aka Tustin)
{
SV_GameSendServerCommand(-1, "v cg_fov \"145\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"9\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q missilecam");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else
{
SV_GameSendServerCommand(-1, "v cg_fov \"155\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"10\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q grayscale");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
i = -1;
}


Video:
I will either upload one later when I get my new cfw, or somebody else can record one and send it to me.

Thanks, Bo And Taylor



Some C# tips:

1. Use switch cases (they are evaluated faster at runtime)
2. When declaring global variables, always state their access modifier. (This is just a better way of writing your code, makes it more readable)
3. I'm not sure about other people, but when I reference global variables in methods, I always use the 'this' keyword. It's nicer in terms of readability, because it let's the programmer know if they're dealing with a field/property Winky Winky

Nice job Smile
08-01-2013, 06:58 AM #10
Master Ro
I make food
Originally posted by Hi
Hello, today I am bringing you a drugs script thrown together by me and xYARDSALEx, some things in the script may need to be modified, however I am sure you all are capable of getting it to work with your functions/tool/menu or whatever.

Note: Get SV_GameSendServerCommand from seb's thread or iMCSx's, generally wherever.


Video:
I will either upload one later when I get my new cfw, or somebody else can record one and send it to me.

Thanks, Bo And Taylor



Double post, sorry. Sad Awesome>

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