//Please note, either name the timer that you create "timer3" or change the coding below!
//Then simple call doDrugs
private void doDrugs()
{
if (timer3.Enabled == false)
{
for (int i = 0; i < 18; i++)
{
SV_GameSendServerCommand(i, "f ^6DRUGS FTW");
}
timer3.Enabled = true;
timer3.Start();
}
else
{
timer3.Enabled = false;
timer3.Stop();
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"0\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "d 13 0 0 0 0 0 0 0 0");
SV_GameSendServerCommand(-1, "Q default");
}
}
int i = -1; //Have this defined just in the class
//Add the code below vvvv into a timer.
i++;
if (i == 0)
{
SV_GameSendServerCommand(-1, "v cg_fov \"65\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"1\"");
SV_GameSendServerCommand(-1, "Q default_night_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
iPrintln(-1, "You Trippin Bro?");
}
else if (i == 1)
{
SV_GameSendServerCommand(-1, "v cg_fov \"75\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"2\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q thermal_mp");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == 2)
{
SV_GameSendServerCommand(-1, "v cg_fov \"85\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"3\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q cheat_chaplinnight");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else if (i == 3)
{
SV_GameSendServerCommand(-1, "v cg_fov \"95\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"4\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q cobra_sunset3");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
}
else if (i == 4)
{
SV_GameSendServerCommand(-1, "v cg_fov \"105\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"5\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q cliffhanger_heavy");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0.632 0.3 0 0");
}
else if (i == 5)
{
SV_GameSendServerCommand(-1, "v cg_fov \"115\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"6\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q armada_water");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 1 0 0 0.3 0 0");
}
else if (i == 6)
{
SV_GameSendServerCommand(-1, "v cg_fov \"125\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"7\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q mpnuke_aftermath");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.4 0.4 1 0.3 0 0");
}
else if (i == 7)
{
SV_GameSendServerCommand(-1, "v cg_fov \"135\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"8\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"1\"");
SV_GameSendServerCommand(-1, "Q icbm_sunrise4");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 .852 .852 0 0.3 0 0");
}
else if (i == 
{
SV_GameSendServerCommand(-1, "v cg_fov \"145\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"9\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"2\"");
SV_GameSendServerCommand(-1, "Q missilecam");
SV_GameSendServerCommand(-1, "d 13 256 0.003 .1 .7 .2 0.3 0 0");
}
else
{
SV_GameSendServerCommand(-1, "v cg_fov \"155\"");
SV_GameSendServerCommand(-1, "v cg_gun_x \"10\"");
SV_GameSendServerCommand(-1, "v cg_fovscale \"0\"");
SV_GameSendServerCommand(-1, "Q grayscale");
SV_GameSendServerCommand(-1, "d 13 256 0.00135 0.875 0.525 0 0.3 0 0");
i = -1;
}

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