Originally posted by ViiPeR
Hello everyone, this will be the first thread in over a year that i have posted, you may be wondering what this untitled project is? well while everyone thought i was focused on the other project "Operation Storm" I was secretly undergoing two other side projects. One of them will be revealed today but sadly as a beta. the full season will be out soon.
Now, before you continue to read i want to assure you that this isnt for console, this is a PC modification.
The focus of this untitled project is to bring a different, more challenging zombie co-operative experience to every player. Now since this is a beta you will expect to see a lot of bugs, unfinished work and maybe the odd lag. but the main focus is to see how well everyone can play, for all you know it could be impossible to beat, so this is more of a feedback release to see what people would like to see and what needs to be tweaked.
WARNING: Do not use (if you dont have the money) the jug-for-everyone (which is 5000) or ammo resupply (which is 1000) unless you want to go into debt

and also don't shoot any side-objective friendlies too, it may restart the mission if you do
Chapter Two - Evac A (subject to change)
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Feedback is needed! let me know what you think and any suggestions you have! oh....and try not to die :fa:
Here's some feedback for you. I played with Sox and hkownz (two other members on this site if you weren't aware)
Glitches:
1. If you stay in the train, the zombies cannot get you and become semi-inactive.
2. If you lay underneath the train, the zombies cannot get you.
3. When opening the first door, if you accidentally nudge against it while opening it, the door will stop from opening and you need to restart the map in order to play the rest of the map.
4. The Brownings have no overheat (not sure if this is a bug or not

?)
5. If you jump on top of the jeep (small jeep) around the watch towers, the zombies cannot hit you and become semi-inactive.
6. The final barrier gives everyone a blackscreen. The game is still going on, but nobody can see anything.
Suggestions:
1. Decrease the AI Bot Amounts: If you were going for a challenging map, adding AI Bots is definitely not the way to go. The map was overall extremely easy.
2. Fix the gun models: I personally had the mg42 and there was an upside down bipod at the end of the barrel. Also, when you spawn it appears as though the colt's model is the default_weapon model.
3. Start on round 1, not round 5.
4. Add in more spawn locations and change the ones that you currently have: Once you're in the first browning room, no zombies spawn in there and you have a straight 'tunnel' to kill all zombies.
5. Add in perks!