Post: Untitled Project [BETA]
05-20-2014, 08:26 PM #1
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Hello everyone, this will be the first thread in over a year that i have posted, you may be wondering what this untitled project is? well while everyone thought i was focused on the other project "Operation Storm" I was secretly undergoing two other side projects. One of them will be revealed today but sadly as a beta. the full season will be out soon.

Now, before you continue to read i want to assure you that this isnt for console, this is a PC modification.

The focus of this untitled project is to bring a different, more challenging zombie co-operative experience to every player. Now since this is a beta you will expect to see a lot of bugs, unfinished work and maybe the odd lag. but the main focus is to see how well everyone can play, for all you know it could be impossible to beat, so this is more of a feedback release to see what people would like to see and what needs to be tweaked.

WARNING: Do not use (if you dont have the money) the jug-for-everyone (which is 5000) or ammo resupply (which is 1000) unless you want to go into debt Winky Winky and also don't shoot any side-objective friendlies too, it may restart the mission if you do

Chapter Two - Evac A (subject to change)

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Feedback is needed! let me know what you think and any suggestions you have! oh....and try not to die :fa:
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The following 8 users say thank you to Uk_ViiPeR for this useful post:

Crunk, FourzerotwoFAILS, hkownz, Karoolus, ICS Vortex, worrorfight
06-03-2014, 08:27 PM #11
Citadel
Samurai Poster
Originally posted by ViiPeR View Post
It may have been me, i was one of the few who were around in the days of exploiting. and well to port this map you would need a lot of work. assets and textures would need to be added to the pak files (which i don't have any experience in) and the map would need to be signed to the eboot. something similar happened on xbox awhile back where an unreleased console map "snow crash" was introduced only to pc but somehow someone managed to port the map to console. it only worked because all the assets, settings and textures were already added in the newest update (1.7 i think it was)

With me I only release content when its complete. I hate giving people unfinished work unless i need some sort of feedback from something i cant experience myself (e.g. gameplay is slow for me since i have an old computer so i let others try and and decide)

Is the game free through to download and play though? I might download I and play.
06-03-2014, 08:46 PM #12
Originally posted by Citadel View Post
Is the game free through to download and play though? I might download I and play.


You will need CoD W@W to play this, this content is free yes but pc only Smile
06-03-2014, 09:49 PM #13
Citadel
Samurai Poster
Originally posted by ViiPeR View Post
You will need CoD W@W to play this, this content is free yes but pc only Smile


I mean is WAW free to download? :P
06-04-2014, 01:17 AM #14
Default Avatar
Sox
Guest
Originally posted by Citadel View Post
I mean is WAW free to download? :P


You can torrent it, but you should buy it on Steam. :p It's only $20.

The following user thanked Sox for this useful post:

bluesoxfan95
06-04-2014, 01:17 AM #15
Originally posted by ViiPeR View Post
Thank you for getting back to me! yeah i was aware of most of these problems and have currently fixed most of them, the last barrier ends due to the fact that its an autoload, this map is part of several maps so when completed it autoloads the next map in line. I will sort these out over this weekend and hopefully reveal a new map to you all to have fun with Smile

somethings that will be adjusted in the future:
• round system will be hidden due to the high ai count at specific areas of the map (it doesnt let the player know when loads or stronger ai will appear)
• I ran into problems with the perks so i added them in manually, but will look into fixing this problem shortly.
• The gun models (e.g. flamethrower etc..) can be easily precached, but i will look into fixing the upside down bipod exploit
• Player collision textures will be adjusted for under the train and mount scripts will be placed for the ai to climb onto the train
• For the mounted mg, i will apply a burstfire cooldown script shortly
• I will look into the spawn locations also
• And finally i will make a more challenging approach to making this a challenging map by implementing 'surprises' and personal health system (e.g. after a period of time, you will need to locate food otherwise you lack in vision etc..)

I'll get back to you when the map has been prepared and along with another map for you to try out Smile

Sounds Great man, cant wait to see more maps Happy
06-04-2014, 01:24 AM #16
Citadel
Samurai Poster
Originally posted by Sauxxxxx View Post
You can torrent it, but you should buy it on Steam. :p It's only $20.


Not going to pay $20 for a 5 years old game :dumb: xD
06-04-2014, 01:58 AM #17
ICS Vortex
Between Light and Lies
Originally posted by Citadel View Post
Not going to pay $20 for a 5 years old game :dumb: xD


It's definitely worth it with all of the fun that you'll get out of custom zombies!

Originally posted by ViiPeR View Post
Thank you for getting back to me! yeah i was aware of most of these problems and have currently fixed most of them, the last barrier ends due to the fact that its an autoload, this map is part of several maps so when completed it autoloads the next map in line. I will sort these out over this weekend and hopefully reveal a new map to you all to have fun with Smile

somethings that will be adjusted in the future:
• round system will be hidden due to the high ai count at specific areas of the map (it doesnt let the player know when loads or stronger ai will appear)
• I ran into problems with the perks so i added them in manually, but will look into fixing this problem shortly.
• The gun models (e.g. flamethrower etc..) can be easily precached, but i will look into fixing the upside down bipod exploit
• Player collision textures will be adjusted for under the train and mount scripts will be placed for the ai to climb onto the train
• For the mounted mg, i will apply a burstfire cooldown script shortly
• I will look into the spawn locations also
• And finally i will make a more challenging approach to making this a challenging map by implementing 'surprises' and personal health system (e.g. after a period of time, you will need to locate food otherwise you lack in vision etc..)

I'll get back to you when the map has been prepared and along with another map for you to try out Smile


That sounds great, I can't wait for you to finish everything up and release the final version and the "other" map =D
I know that I tried to begin to make a custom map, but I was extremely confused and overwhelmed with the mapping tools, haha. I wish I was able to do this sort of thing, I have some great ideas for maps :p Just being able to compile a simple map like this is a great accomplishment in my book!
06-04-2014, 02:12 AM #18
KINGMANI
アニメフリーク
Originally posted by Citadel View Post
Not going to pay $20 for a 5 years old game :dumb: xD


Or just buy a key for like 5$ if you dont want the steam version or the cracked one (works rly good with tunngle ^^)
06-04-2014, 03:31 PM #19
Citadel
Samurai Poster
Originally posted by KINGMANI View Post
Or just buy a key for like 5$ if you dont want the steam version or the cracked one (works rly good with tunngle ^^)


xD can you link me to it?

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