now when you get clients it gets the models for the map your on
Added Spawn Bunker/Remove Bunker
Added Remove Last Entitiy
Fixed Freezing When Restarting Map
Spawn Turrent
Spawn Flag/Remove
Suicide
Added .txt on Save
Spawn Sentry Gun
CEX Freezing Fixed
Public Matches Freezing Fixed
Added Set Position/Spawn trap
Added custom time on spawn
Added some bunkers
Added Teleport Flags to an from bunker
Bugs:
only one i can find is when your on cex the first time you spawn entity it doesnt work i will try an fix this
entitys not deleting just moving to different location
source:
Source:
i just dug this up when i was transfering files to my new laptop You must login or register to view this content.
Credits:
iMCSx - PS3Lib.dll
Enstone - CCApi.dll
Shark - some functions
Seb5594 - original script & offsets
xCSBKx - solid models C#
Sticky - some functions
Vezah - RPC
-JM- - Bunker
kiwi - Spawn Turrent
John_Dat_Goon - Turrent Function
Anyone else I Forgot
Cool tool it needs some tweaking But itz verrry Nice
So i decided to make a cool bridge of carepackets took like forever But i saved it.
All happy and shit. So i thought Lets LOAD this beast bridge. Guess what ? It spawned not THE carepackets But fx models. so have à little question can you Please update this beast tool. Wanna start building maybe add spawn turrent and à flag
ill look in to it and can you send me the bridge you made ill see if i can get it to work
edit make sure theres no spaces in the model you calling i had that problem when there was a space behind wat maodel i was spawning
i would redownload it i update the link all the time