Post: MW3 Entity Spawner CEX/DEX Save /Load Bunker
07-13-2014, 01:29 AM #1
jwm614
NextGenUpdate Elite
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Heres my mw3 Entity Spawner

you can load / save bunkers to share with the ngu commuinty!
Pic

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Video









Update:

now when you get clients it gets the models for the map your on
Added Spawn Bunker/Remove Bunker
Added Remove Last Entitiy
Fixed Freezing When Restarting Map
Spawn Turrent
Spawn Flag/Remove
Suicide
Added .txt on Save
Spawn Sentry Gun
CEX Freezing Fixed
Public Matches Freezing Fixed
Added Set Position/Spawn trap
Added custom time on spawn
Added some bunkers
Added Teleport Flags to an from bunker





Bugs:
only one i can find is when your on cex the first time you spawn entity it doesnt work i will try an fix this
entitys not deleting just moving to different location

source:
Source:
i just dug this up when i was transfering files to my new laptop
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Credits:
iMCSx - PS3Lib.dll
Enstone - CCApi.dll
Shark - some functions
Seb5594 - original script & offsets
xCSBKx - solid models C#
Sticky - some functions
Vezah - RPC
-JM- - Bunker
kiwi - Spawn Turrent
John_Dat_Goon - Turrent Function
Anyone else I Forgot
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The following 17 users say thank you to jwm614 for this useful post:

-JM-, /SneakerStreet/, Aphelion09, BiBaBu, dandeekiller, HighModzz, iifire, kiwi_modz, Luxify, makeabce, Mango_Knife, marioju, Mauzey, Swaqq, VeSun, Laser, X-UNDEAD_NINJA2
07-17-2014, 04:27 PM #29
jwm614
NextGenUpdate Elite
Originally posted by ResistTheKiwi View Post
Should be open source... like my spawn turret tut tool.


help other dev's out bro. Smile

here this might help for your spawn turret functionality. the formats different to yours but its how most will want it codded as i was the one that released it under JohnDatGoon. < his format

    
string a = "jwm(" + @"""sentry_minigun_mp""," + @"""weapon_minigun""," + (Int32)Origin[0] + ", " + (Int32)Origin[1] + ", " + (Int32)Origin[2] + ", " + (Int32)Angles[0] + ", " + (Int32)Angles[1] + ", " + (Int32)Angles[2] + ");";
Clipboard.SetText(a);
MessageBox.Show(a, "Copied to Clipboard");


Simple haha


It is in that format an everything in my tool is released on the site


     

public static uint SpawnTurret(string Type, string Model, float[] Origin, float[] Angles)
07-17-2014, 09:38 PM #30
jwm614
NextGenUpdate Elite
New Update If Your having problems with the buttons

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07-17-2014, 11:00 PM #31
Spawn model online:confirmed
Spawn stairway online: - stairway spawns when 100% - autom removes all
spawn à chickenrun (jump om spawned chicken out of map) = is very cool
"later on i'll upload the chickenrun on village)"
Spawn turrent online:confirmed
Spawn flag online:confirmed

Awesome update

Saw à bo2 editor that uses forgemod to add and remove boxes.
Would be Nice for an updateSmile
Makes design much easier.

Bunker on dome is awesome.
Goodjob
07-17-2014, 11:57 PM #32
jwm614
NextGenUpdate Elite
Originally posted by mrdarkblue View Post
Spawn model online:confirmed
Spawn stairway online: - stairway spawns when 100% - autom removes all
spawn à chickenrun (jump om spawned chicken out of map) = is very cool
"later on i'll upload the chickenrun on village)"
Spawn turrent online:confirmed
Spawn flag online:confirmed

Awesome update

Saw à bo2 editor that uses forgemod to add and remove boxes.
Would be Nice for an updateSmile
Makes design much easier.

Bunker on dome is awesome.
Goodjob


thanks for the feedback

you can thank -JM- for the bunker
07-18-2014, 10:55 AM #33
Originally posted by jwm614 View Post
thanks for the feedback

you can thank -JM- for the bunker


Jm awesome bunker Smile
07-19-2014, 04:42 AM #34
HighModzz
Bounty hunter
Recorded it -



Great tool!

The following user thanked HighModzz for this useful post:

jwm614
07-19-2014, 04:44 AM #35
you guys should make custom maps an release the code that would be awsome or like make big towers for infected that would be awsome
07-19-2014, 04:52 AM #36
YOUR MOM HOE
Bounty hunter
does it work for cex??
07-19-2014, 06:51 AM #37
doesnt work online in public matches it lfreeze ur ps3 solid but o weell still beast

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