DWORD WINAPI Noclip(int clientIndex)
{
Vector3 origin, end;
origin.Insert(getOrigin(clientIndex));
int newufo = spawn("script_origin", origin);
for(;
{
origin.Insert(getOrigin(clientIndex));//Update x, y & z
if(*(int*)(gClient(clientIndex) + 0x420) != 0x1000) *(int*)(gClient(clientIndex) + 0x420) &= ~0x1000;//Disable offhand use
setOrigin(newufo, origin);
LinkTo(getEntity(clientIndex), newufo);
end = getPlayerAngles(clientIndex).AnglesToForward();
if(buttonPressed(clientIndex,RB))
{
end.Scale(200);
setOrigin(newufo, end);
}
else if(buttonPressed(clientIndex,LB))
{
end.Scale(20);
setOrigin(newufo, end);
}
}
Sleep((DWORD)floor(0.05*1000));
}
DWORD WINAPI Noclip(int clientIndex)
{
Vector3 origin, end;
origin.Insert(getOrigin(clientIndex));
int newufo = spawn("script_origin", origin);
for(;
{
origin.Insert(getOrigin(clientIndex));//Update x, y & z
if(*(int*)(gClient(clientIndex) + 0x420) != 0x1000) *(int*)(gClient(clientIndex) + 0x420) &= ~0x1000;//Disable offhand use
setOrigin(newufo, origin);
LinkTo(getEntity(clientIndex), newufo);
end = getPlayerAngles(clientIndex).AnglesToForward();
if(buttonPressed(clientIndex,RB))
{
end.Scale(200);
setOrigin(newufo, end);
}
else if(buttonPressed(clientIndex,LB))
{
end.Scale(20);
setOrigin(newufo, end);
}
}
Sleep((DWORD)floor(0.05*1000));
}
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