Post: Mw3 1.24 Advanced No Clip C# Source + Tool
05-15-2014, 09:21 AM #1
kiwi_modz
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); Hi NGU! Im Back With A decent release. Its kinda Ghetto But Works 100%
Best used with a light class with Dead Silence Pro And with AimBot If you Feel For Cheating :P lol
Enjoy.

Video Of It in its earlier Stage. its 100% in the Source

Thanks skidyy For Recording And Uploading Smile

Picture Of the Tool:
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Big Thanks To These People's

Credits :

Sticky For the original function he ported from se7ensins.com.

Shark For the Velocity offset in Stickys function.

iMCSx and Seb5594 For Read+Write Functions.

Seb5594 For Server info function.

VezahModz For AnglestoForward Function And His Amazing FPS RPC.

SC58 For KickPlayer and SV_GameSendServerCommand Function.

xCSBKx for Aimbot and the ForgeMode Function.

Mango_Knife For AutoShoot And Norecoil OffSets

kiwi_modz For Advanced No Clip Function And Tool
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The following 19 users say thank you to kiwi_modz for this useful post:

Arrow_Modz, Asian, D3sKmَ, FusionIsDaName, GMTPS3, iifire, ItsFrzky, jwm614, Mango_Knife, Mx444, RaGE_LoLo69, Renton, skidyy, spicky, Turk_Warrior, User343234, Laser, Hash847, Fatality
05-30-2014, 10:30 AM #29
Originally posted by kiwi
How is this UFO? Did you not watch the video. My recorder goes down multiple times....



No need to hate. There's a reason why I called it ghetto...


He's just knifing, and I assumed you had that bind in place to kill the thread/timer...I guess not?

You wanna see ghetto? I'll show you ghetto
    
bool ufo[0xC] = {false};
void doUfo(int clientIndex, buttonEnum bind)
{
setSpectatePermissions(clientIndex);
for(;Winky Winky
{
Sleep(10);
if(buttonPressed(clientIndex, bind))
{
ufo[clientIndex] ^= true;
allowSpectateTeam("freelook", ufo[clientIndex]));
setState(clientIndex, ufo[clientIndex] ? 2 : 0);
setContents(clientIndex, ufo[clientIndex] ? 0 : 100);
}
}
}

void allowSpectateTeam(int clientIndex, char*team, bool value)
{
int id;
if(!strcmp(team,"axis")) id = 0x02;
else if(!strcmp(team,"allies")) id = 0x04;
else if(!strcmp(team,"none")) id = 0x01;
else if(!strcmp(team,"freelook")) id = 0x10;
else printf("team must be \"axis\", \"allies\", \"none\", or \"freelook\"\n");
*(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) = (value ? *(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) & ~id : *(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) | id);
}
char* getOtherTeam(int clientIndex)
{
if(*(int*)(gClient(clientIndex) + 0x3060) & 1) return "allies";
if(*(int*)(gClient(clientIndex) + 0x3060) & 2) return "axis";
else return "none";
}

char*G_GetTeamForClient(int clientIndex)
{
if(*(int*)(gClient(clientIndex) + 0x3060) & 1) return "axis";
if(*(int*)(gClient(clientIndex) + 0x3060) & 2) return "allies";
if(*(int*)(gClient(clientIndex) + 0x3060) & 3) return "spectator";
else return "none";
}

void setSpectatePermissions(int clientIndex)
{
char*team = G_GetTeamForClient(clientIndex);
if(!teamBased())
{
allowSpectateTeam(clientIndex, "allies", false);
allowSpectateTeam(clientIndex, "axis", false);
allowSpectateTeam(clientIndex, "freelook", false);
allowSpectateTeam(clientIndex, "none", false);
}
else if(!strcmp(team,"allies") || !strcmp(team,"axis"))
{
allowSpectateTeam(clientIndex,getOtherTeam(clientIndex),true);
allowSpectateTeam(clientIndex,team,false);
allowSpectateTeam(clientIndex, "freelook",false);
allowSpectateTeam(clientIndex, "none",false);
}
else if(!strcmp(team,"spectator"))
{
allowSpectateTeam(clientIndex, "allies",true);
allowSpectateTeam(clientIndex, "axis",true);
allowSpectateTeam(clientIndex, "freelook",true);
allowSpectateTeam(clientIndex, "none",true);
}
else
{
allowSpectateTeam(clientIndex, "allies",false);
allowSpectateTeam(clientIndex, "axis",false);
allowSpectateTeam(clientIndex, "freelook",false);
allowSpectateTeam(clientIndex, "none",false);
}
}


xD

Also, UFO mode is where you can hover up & down, if you're doing it the way I am above, that is UFO mode.
Noclip is just free. You can go anywhere you want, but there isn't a button bind or anything to move up nor down. Instead a button bind for moving, or moving faster.
05-30-2014, 04:36 PM #30
kiwi_modz
I defeated!
Originally posted by B1TW153 View Post
He's just knifing, and I assumed you had that bind in place to kill the thread/timer...I guess not?

You wanna see ghetto? I'll show you ghetto
    
bool ufo[0xC] = {false};
void doUfo(int clientIndex, buttonEnum bind)
{
setSpectatePermissions(clientIndex);
for(;Winky Winky
{
Sleep(10);
if(buttonPressed(clientIndex, bind))
{
ufo[clientIndex] ^= true;
allowSpectateTeam("freelook", ufo[clientIndex]));
setState(clientIndex, ufo[clientIndex] ? 2 : 0);
setContents(clientIndex, ufo[clientIndex] ? 0 : 100);
}
}
}

void allowSpectateTeam(int clientIndex, char*team, bool value)
{
int id;
if(!strcmp(team,"axis")) id = 0x02;
else if(!strcmp(team,"allies")) id = 0x04;
else if(!strcmp(team,"none")) id = 0x01;
else if(!strcmp(team,"freelook")) id = 0x10;
else printf("team must be \"axis\", \"allies\", \"none\", or \"freelook\"\n");
*(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) = (value ? *(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) & ~id : *(int*)(gClient(clientIndex) + 0x305Cool Man (aka Tustin) | id);
}
char* getOtherTeam(int clientIndex)
{
if(*(int*)(gClient(clientIndex) + 0x3060) & 1) return "allies";
if(*(int*)(gClient(clientIndex) + 0x3060) & 2) return "axis";
else return "none";
}

char*G_GetTeamForClient(int clientIndex)
{
if(*(int*)(gClient(clientIndex) + 0x3060) & 1) return "axis";
if(*(int*)(gClient(clientIndex) + 0x3060) & 2) return "allies";
if(*(int*)(gClient(clientIndex) + 0x3060) & 3) return "spectator";
else return "none";
}

void setSpectatePermissions(int clientIndex)
{
char*team = G_GetTeamForClient(clientIndex);
if(!teamBased())
{
allowSpectateTeam(clientIndex, "allies", false);
allowSpectateTeam(clientIndex, "axis", false);
allowSpectateTeam(clientIndex, "freelook", false);
allowSpectateTeam(clientIndex, "none", false);
}
else if(!strcmp(team,"allies") || !strcmp(team,"axis"))
{
allowSpectateTeam(clientIndex,getOtherTeam(clientIndex),true);
allowSpectateTeam(clientIndex,team,false);
allowSpectateTeam(clientIndex, "freelook",false);
allowSpectateTeam(clientIndex, "none",false);
}
else if(!strcmp(team,"spectator"))
{
allowSpectateTeam(clientIndex, "allies",true);
allowSpectateTeam(clientIndex, "axis",true);
allowSpectateTeam(clientIndex, "freelook",true);
allowSpectateTeam(clientIndex, "none",true);
}
else
{
allowSpectateTeam(clientIndex, "allies",false);
allowSpectateTeam(clientIndex, "axis",false);
allowSpectateTeam(clientIndex, "freelook",false);
allowSpectateTeam(clientIndex, "none",false);
}
}


xD

Also, UFO mode is where you can hover up & down, if you're doing it the way I am above, that is UFO mode.
Noclip is just free. You can go anywhere you want, but there isn't a button bind or anything to move up nor down. Instead a button bind for moving, or moving faster.


Ohh yeah got you lol I got them round the wrong way haha my bad :/ + I think you're talking about johns post. Am I correct? Because my tool is not running a thread. Go to the 1st page and scroll to the top for my post Smile
05-30-2014, 04:50 PM #31
Originally posted by kiwi
Ohh yeah got you lol I got them round the wrong way haha my bad :/ + I think you're talking about johns post. Am I correct? Because my tool is not running a thread. Go to the 1st page and scroll to the top for my post Smile


You need to constantly read your angles & convert to a forward vector formular in order for it to work...so it would have to be in a infinite loop, so I assumed you was either threading a method, or using a timer...
05-31-2014, 02:25 AM #32
SC58
Former Staff
This is prob how u could do it for black ops 2 as well :p

The following user thanked SC58 for this useful post:

kiwi_modz
06-05-2016, 05:46 PM #33
How did you mod the title text?

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