Post: Some Addresses (1.24)
07-05-2014, 01:47 AM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,
A friend asked me to looking for some HudElem Functions in MW3, i do not have any use for them, but maybe you?

PS: It looks like that IW removed the Function "HudElem_Alloc" from MW2 and MW3, it is now integrated into "Gscr_NewHudElement"

    
0x0022CBA0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
0x002249FC - SV_DropClient(client_s *drop, const char *reason, bool tellThem)
0x00224D74 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x00174F0C - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
0x00175310 - SV_PacketEvent(netadr_t from, msg_t *msg)
0x00182568 - SendScoreboard(gentity_s *ent)
0x00188BA0 - HECmd_SetText(scr_entref_t entref)
0x001BE550 - G_RumbleIndex(const char *name)
0x0049CA74 - I_strlwr(char *s)
0x00220948 - Scr_GetString(unsigned int index)
0x00210FE0 - SL_ConvertToString(unsigned int stringValue)
0x00215794 - Scr_GetConstString(unsigned int index)
0x00211F20 - SL_GetStringForVector(const float *v)
0x002115A0 - SL_GetStringOfSize(const char *str, unsigned int user, unsigned int len, int type)
0x00209630 - Sys_EnterCriticalSection(CriticalSection critSect)
0x0020951C - RtlEnterCriticalSection
0x0020A5B8 - Sys_LeaveCriticalSection(CriticalSection critSect)
0x0020A4C0 - RtlLeaveCriticalSection
0x00189400 - HECmd_SetClock(scr_entref_t entref)
0x001890B8 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
0x002204B0 - Scr_GetFloat(unsigned int index)
0x00189440 - HECmd_SetClockUp(scr_entref_t entref)
0x00189480 - HECmd_SetValue(scr_entref_t entref)
0x00189538 - HECmd_SetWaypoint(scr_entref_t entref)
0x00020110 - BG_LerpHudColors(hudelem_s *elem, int time, hudelem_color_t *toColor)
0x00075C48 - DrawSingleHudElem2d(int localClientNum, hudelem_s *elem)
0x003CB0C0 - UI_AnyMenuVisible(int localClientNum)
0x000745A4 - GetSortedHudElems(int localClientNum, hudelem_s **elems)
0x000763B0 - CG_Draw2dHudElems(int localClientNum, int foreground)
0x000819DC - CG_ServerMaterialName(int localClientNum, int index, char *materialName, unsigned int maxLen)
0x0038B8F0 - HudElemWaypointHeight(int localClientNum, hudelem_s *elem)
0x00076684 - AddDrawSurfForHudElemWaypoint(int localClientNum, hudelem_s *elem)
0x00189828 - HECmd_FadeOverTime(scr_entref_t entref)
0x00189940 - HECmd_ScaleOverTime(scr_entref_t entref)
0x00189A58 - HECmd_MoveOverTime(scr_entref_t entref)
0x00187168 - HudElem_SetDefaults(game_hudelem_s *hud)
0x00189CA8 - HECmd_Reset(scr_entref_t entref)
0x00189D08 - HECmd_Destroy(scr_entref_t entref)
0x001BB09C - Scr_FreeHudElem(game_hudelem_s *hud)
0x0021A948 - Scr_NotifyNum(int entnum, unsigned int classnum, unsigned int stringValue, unsigned int paramcount)
0x00218414 - Scr_ClearOutParams(void)
0x00212880 - FindVariableIndexInternal2(unsigned int name, unsigned int index)
0x00212CF8 - RemoveRefToValue(int type, VariableUnion u)
0x001874D4 - Scr_FreeHudElemConstStrings(game_hudelem_s *hud)
0x00217EBC - Scr_FreeEntityNum(int entnum, unsigned int classnum)
0x001872E8 - HudElem_DestroyAll(void)
0x00187230 - HudElem_ClientDisconnect(gentity_s *ent)
0x002201A8 - Scr_IsSystemActive(char sys)
0x001B152C - Scr_PlayerDisconnect(gentity_s *self)
0x001828E0 - StopFollowing(gentity_s *ent)
0x001913C8 - G_TraceCapsule(trace_t *results, const float *start, const float *mins, const float *maxs, const float *end, int passEntityNum, int contentmask)
0x00238BFC - SV_SetupIgnoreEntParams(IgnoreEntParams *ignoreEntParams, int baseEntity)
0x00238CB0 - SV_Trace(trace_t *results, const float *start, const float *mins, const float *maxs, const float *end, IgnoreEntParams *ignoreEntParams, int contentmask, int locational, char *priorityMap, int staticmodels)
0x001D4EB0 - CM_BoxTrace(trace_t *results, const float *start, const float *end, const float *mins, const float *maxs, unsigned int model, int brushmask)
0x001D4B48 - CM_Trace(trace_t *results, const float *start, const float *end, const float *mins, const float *maxs, unsigned int model, int brushmask)
0x001778C8 - ClientDisconnect(int clientNum)
0x00220F90 - Scr_GetEntityRef(unsigned int index)
0x001BB03C - Scr_GetEntity(unsigned int index)
0x00189D7C - HECmd_SetPlayerNameString(scr_entref_t entref)
0x001BB128 - Scr_AddHudElem(game_hudelem_s *hud)
0x00187610 - GScr_NewClientHudElem(void)
0x001876F8 - GScr_NewTeamHudElem(void)
0x0018754C - GScr_NewHudElem(void)
0x002182A8 - Scr_AddClassField(unsigned int classnum, const char *name, unsigned int offset)
0x00187818 - GScr_AddFieldsForHudElems(void)
0x001B6F18 - SP_script_brushmodel(gentity_s *self)
0x0022925C - SV_SetBrushModel(gentity_s *ent)
0x00237848 - SV_LinkEntity(gentity_s *gEnt)
0x002377B8 - SV_UnlinkEntity(gentity_s *gEnt)


Enjoy :yes:
(adsbygoogle = window.adsbygoogle || []).push({});

The following 14 users say thank you to seb5594 for this useful post:

Akaipwn, CITYCOMET, GMTPS3, ItsLollo1000, kiwi_modz, Mango_Knife, John, Notorious, OLDSCHOOLMODZHD, Sticky, Swaqq, Turk_Warrior, xHostModer, xPAQz
07-08-2014, 09:51 AM #20
SC58
Former Staff
Originally posted by VezahMoDz View Post
oh yeah xd my mistake Happy


lol bush has a fat head
07-08-2014, 10:06 AM #21
GMTPS3
Do a barrel roll!
Originally posted by mrdarkblue View Post
Is it possible to make à stairway to heaven ? Happy


07-08-2014, 10:34 AM #22
SC58
Former Staff
Originally posted by GMTPS3 View Post


Nice to see someone else has this pretty simple the entity is the same as ghost so pretty much anyone could have c&p this to mw3 :p lol

The following user thanked SC58 for this useful post:

GMTPS3
07-08-2014, 11:40 AM #23
Mango_Knife
In my man cave
Originally posted by SC58 View Post
Nice to see someone else has this pretty simple the entity is the same as ghost so pretty much anyone could have c&p this to mw3 :p lol


But no1 doing this.
lol.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo