- Place EBOOT.BIN on /dev_hdd0/game/Your Region/USRDIR/
- Place Zombieland.sprx on /dev_hdd0/tmp/
- Place EBOOT.BIN on /dev_hdd0/game/Your Region/USRDIR/
- Place Zombieland.sprx on /dev_hdd0/tmp/
CreateWallX(new float[] {2140,6218,196}, new float[] {2137,6218,196}, 4, 0);
CreateWallX(new float[] {2137,6150,244}, new float[] {2135,6150,244}, 1, 0);
CreateWallX(new float[] {2136,6008,244}, new float[] {2412,6008,244}, 1, 0);
TeleportFlag(new float[] {1352,5545,365}, new float {2152,5744,509});
TeleportFlag(new float[] {1309,2600,156}, new float {490,5555,448});
CreateFloor(new float[] {479,6392,423}, new float[] {1525,6392,423}, 1);
TeleportFlag(new float[] {1486,6391,453}, new float {950,5658,394});
TeleportFlag(new float[] {2449,6111,192}, new float {436,6436,192});
CreateFloor(new float[] {384,6366,241}, new float[] {62,6366,241}, 3);
CreateFloor(new float[] {55,6379,200}, new float[] {138,6379,200}, 2);
CreateWallY(new float[] {544,6553,192}, new float[] {544,6669,192}, 3, 90);
TeleportFlag(new float[] {503,6563,192}, new float {606,2771,202});
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