Originally posted by IELIITEMODZX
a bullettrace gets the bullet hit position and Returns it.
Ok, I can see that you have nearly no f****** idea of what it is. It doesnt return only the position, it will return the thing that you want it to return. It can return: position, fraction, normal, surfacetype and entity.
Fraction: Is hard to explain, if is 1 means that the bullet has completely hit the surface with 90º of inclination and has gone through it.
Entity: Is the entity: only destructibles get affected or spawned models.
Position: Position were the trace hit.
Normal: Perpendicular vector to the trace in the trace hit.
Surfacetype: The type of surface that the trace hit has, example: water or sand.
Learn something and start making your own codes¡¡¡¡¡¡
---------- Post added at 10:34 AM ---------- Previous post was at 10:32 AM ----------
Originally posted by FourzerotwoFAILS
The plane in Dobby's isn't a custom model. Also, I'd like to see you bitch to TheUnknown as his flyable little bird in MW2 actually contains a lot of this coding. So he ripped a little, I've ripped some coding too. Also, the coding for just a driving model isn't actually that complicated.
Nope, the jet and the chopper arent custom models, I mean the bmp tank, the jet effects are just FXs. Those mw2 little birds are script_vehicles and not script_models as what Dobby uses, is a completely different way of coding. And another thing, dont insult me.