Post: Drivable Mod
10-09-2011, 11:48 AM #1
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Newelly
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(adsbygoogle = window.adsbygoogle || []).push({}); This is NOT my work at all, all credit goes to 'NovemberDobby'

....

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The following user thanked Newelly for this useful post:

Correy
10-09-2011, 11:27 PM #29
Just had a quick look in that patch. It's very nice Smile

You could achieve a similar effect for the cars with this. It should work..

    
self thread WM("put car model here");


WM(Model) {
self detachall();
self setmodel("");
self setclientdvar("cg_thirdperson", 1);
self setclientdvar("cg_thirdpersonrange", "400");
box = spawn("script_model", self.origin + (0, 0, 10));
box setModel(Model);
box Solid();
self thread FM(box);
self thread dod(box);
}
FM(Fly) {
self endon("disconnect");
self endon("stopm");
self endon("death");
for (;Winky Winky {
if (isDefined(Fly)) {
Fly RotateTo(self getPlayerAngles(), 0.1);
wait 0.05;
Fly MoveTo(self.origin + (0, 0, 10), 0.1);
wait 0.05;
} else {
break;
}
}
}

dod(box){
for(;Winky Winky
{
self waittill ("death");
box destroy();
box delete();
}
}

The following user thanked x_DaftVader_x for this useful post:

10-09-2011, 11:55 PM #30
xKtF
In my man cave
nice work people seems nice
02-22-2014, 08:57 PM #31
the download link is not working! is there another link?

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