Post: Metal Gear Solid: Rising Gameplay Preview
06-30-2010, 06:25 PM #1
(adsbygoogle = window.adsbygoogle || []).push({});
The curtain was officially lifted on Metal Gear Solid: Rising twelve months ago at E3 2009.


But at this years E3 the fifth full console title in the MGS series got its first gameplay video aired to game industry types from all over the globe. And what followed was an almighty drumming as jaws fell slack and crashed against the floor.


You must login or register to view this content.


What they had just witnessed was the ruthless return of the most popular stealth game of all time but also a definitive step away from the bullet flying action we've come to know and love from Metal Gear.


Instead, the insanely gorgeous trailer depicted Raiden, the protagonist from Metal Gear Solid 2: Sons of Liberty, in full cyborg ninja clobber with sword drawn and ready to hack and slash at anything that looked at him funny.


The theme of the fourth sequel from Kojima Productions appears splashed across the video. 'Zan-Datsu' or literally 'cut and take'. This gives a huge hint at exactly what Raiden will be doing in Rising: slicing, dicing and robbing.


The new trailer opens with a humanoid enemy stepping delicately through what looks like a warehouse before Raiden makes a dart across the screen quicker than Usain Bolt, scurrying up the rafters before coming down on the cybernetic chappy and making chop suey of him before pinching his artificial spinal cord:


[ame="https://www.youtube.com/watch?v=AtM3PGyiQUc"]https://www.youtube.com/watch?v=AtM3PGyiQUc[/ame]


There's no doubt this is going to be the one defining gameplay features of Rising and of the missions that Raiden finds himself on.


In Metal Gear 4 we saw similar exoskeleton enemies which also bled the same artificial glowing blue blood Raiden uses here so it makes sense that our hero should cut open his foes and half-inch their life juice, with a degree of satisfaction might we add.


The bladed melee attacks will not only cut though flesh (both that of PMC soldiers and...watermelons, randomly) but also wood, brick and metal allowing the player to do a lot more than simply amputate limbs and disembowel victims.


No, we'll also be able to cut vehicles in half along any axis we please, engage in a spot of demolition work by dragging our Ninjato through solid building uprights like pillars and generally cause a lot of grief for enemies by destroying cover they maybe hiding behind. Japanese games really make the impossible possible.


This brings a whole new to the idea of destructible environments. First brought to the forefront by the Red faction series with the aid of explosives and bullets and now brought into the second decade of the 21st century by Metal Gear.


Some impressive screenshots were previewed to the audience of this years E3, all of which are shown below:


You must login or register to view this content.


You must login or register to view this content.


You must login or register to view this content.


You must login or register to view this content.


You must login or register to view this content.


Only in these next screenshots do we really gain an insight into the true beauty of the graphics engine being put to use in the next installment of the Metal Gear Solid franchise.


You must login or register to view this content.


You must login or register to view this content.


You must login or register to view this content.


I know one thing is for sure, any bitches playing this game will be moist at the site of Raiden in his setup slicing and dicing them negros.


In an interview with the developers of Metal Gear Solid: Rising one learns at which time the story of Rising is based in which is between MGS 2 and MGS 4.


Here is a breakdown of how the game is panning out so far from the E3 trailer:

[ame="https://www.youtube.com/watch?v=6RlRbLuqad4"]https://www.youtube.com/watch?v=6RlRbLuqad4[/ame]


I must admit it is a pretty gory sight and I was not at all surprised when I heard that the Japanese release of Rising may face heavy censoring when I got a glimpse at the final bit of gameplay demoed in the trailer.


Although this is so, I know for sure that I and many of you cannot wait to sit down slicing up random shit with that sword. That thing looks bad ass. Looks like a beefed up version of 'Afro Samurai', the only difference is Afro Samurai is cool, Raiden is not.
[/B][/SIZE][/COLOR]

You must login or register to view this content..
(adsbygoogle = window.adsbygoogle || []).push({});

The following 8 users say thank you to MBO for this useful post:

AgentPig007, chris2k7sears, DELEX-GODLESS, Doctor Stan, Killakk, MeltdowN, Wolf 13
07-04-2010, 05:10 AM #11
Gaia
Former Staff
I think this is only on xbox, which is like **** up, i was hoping it would come out on ps3, even though i never really finished MGS4
07-04-2010, 11:51 PM #12
Me being the huge fan of the MGS franchise that I am, I wasn't really excited to hear another game centered around Raiden (Snake FTW) but I must say I am impressed with the gameplay. The sword really peaks my interest. Does this mean a 100% "choppable" environment? I do hope snake is part of this story but I've read otherwise. Who really knows though. I do know that if the graphics are as breathtaking as previous titles than we are in for a treat!
07-05-2010, 12:31 AM #13
Totally buying this game!
07-19-2010, 08:42 PM #14
xxxJustice
Do a barrel roll!
Ive alwayes been a fan of this game fron the start & cannot wait for it to hit xbox 360.
07-22-2010, 09:47 PM #15
Max21
Maggbot timeout!
damn that looks awesome
07-31-2010, 02:16 PM #16
Bl3sS
Keeper
The graphics are nice!
But the story?
did was cool without Kojima?

Sorry for my Bad English.
07-31-2010, 10:19 PM #17
i just love mgs wooohooooo
08-03-2010, 03:13 AM #18
Lotis
Haxor!
Game is going to awesome, have been a Metal Gear Solid fan forever.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo