The curtain was officially lifted on Metal Gear Solid: Rising twelve months ago at E3 2009.
But at this years E3 the fifth full console title in the MGS series got its first gameplay video aired to game industry types from all over the globe. And what followed was an almighty drumming as jaws fell slack and crashed against the floor.
What they had just witnessed was the ruthless return of the most popular stealth game of all time but also a definitive step away from the bullet flying action we've come to know and love from Metal Gear.
Instead, the insanely gorgeous trailer depicted Raiden, the protagonist from Metal Gear Solid 2: Sons of Liberty, in full cyborg ninja clobber with sword drawn and ready to hack and slash at anything that looked at him funny.
The theme of the fourth sequel from Kojima Productions appears splashed across the video. 'Zan-Datsu' or literally 'cut and take'. This gives a huge hint at exactly what Raiden will be doing in Rising: slicing, dicing and robbing.
The new trailer opens with a humanoid enemy stepping delicately through what looks like a warehouse before Raiden makes a dart across the screen quicker than Usain Bolt, scurrying up the rafters before coming down on the cybernetic chappy and making chop suey of him before pinching his artificial spinal cord:
There's no doubt this is going to be the one defining gameplay features of Rising and of the missions that Raiden finds himself on.
In Metal Gear 4 we saw similar exoskeleton enemies which also bled the same artificial glowing blue blood Raiden uses here so it makes sense that our hero should cut open his foes and half-inch their life juice, with a degree of satisfaction might we add.
The bladed melee attacks will not only cut though flesh (both that of PMC soldiers and...watermelons, randomly) but also wood, brick and metal allowing the player to do a lot more than simply amputate limbs and disembowel victims.
No, we'll also be able to cut vehicles in half along any axis we please, engage in a spot of demolition work by dragging our Ninjato through solid building uprights like pillars and generally cause a lot of grief for enemies by destroying cover they maybe hiding behind. Japanese games really make the impossible possible.
This brings a whole new to the idea of destructible environments. First brought to the forefront by the Red faction series with the aid of explosives and bullets and now brought into the second decade of the 21st century by Metal Gear.
Some impressive screenshots were previewed to the audience of this years E3, all of which are shown below:
Only in these next screenshots do we really gain an insight into the true beauty of the graphics engine being put to use in the next installment of the Metal Gear Solid franchise.
I know one thing is for sure, any bitches playing this game will be moist at the site of Raiden in his setup slicing and dicing them negros.
In an interview with the developers of Metal Gear Solid: Rising one learns at which time the story of Rising is based in which is between MGS 2 and MGS 4.
Here is a breakdown of how the game is panning out so far from the E3 trailer:
I must admit it is a pretty gory sight and I was not at all surprised when I heard that the Japanese release of Rising may face heavy censoring when I got a glimpse at the final bit of gameplay demoed in the trailer.
Although this is so, I know for sure that I and many of you cannot wait to sit down slicing up random shit with that sword. That thing looks bad ass. Looks like a beefed up version of 'Afro Samurai', the only difference is Afro Samurai is cool, Raiden is not.
I loved the old MGS gameplay but I like the way this one is looking so far ALSO! one thing thought I HATED Raiden in MGS4 when i saw the fighting with the gecko part in south america I was just like OMG! this is soo llaaaaaaaameeeeee they were trying way to hard to make him look like a total badass