Post: Proof of my socom4 mods
05-26-2011, 07:48 PM #1
Default Avatar
Deft
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); For those of you who think im lying i will post single player scripts that i have gotten from the game Fully decrypted and decompressed...

    ActiveItemDataTable = {

--///////////////////////////////////////////////////////////////////////////
--// MEDKIT
--///////////////////////////////////////////////////////////////////////////
medkit_resuscitate_heal_percent = "50.0", -- percentage of health a character will have after being resuscitated
medkit_resuscitate_cooldown_time = "10.0", -- time the medkit will be disabled after resuscitating someone
medkit_heal_percent = "100.0", -- how much health will be restored with the medkit per hit
medkit_heal_duration = "5.0", -- time that the heal percent will be applied over
medkit_heal_charge_time = "9.0", -- time it takes for a charge to be restored
medkit_heal_range = "3.0", -- how far in front of the player the origin of the collision sphere lies
medkit_heal_radius = "3.0", -- radius of the healing collision sphere

--///////////////////////////////////////////////////////////////////////////
--// ACTIVE ITEM DATA LIST
--///////////////////////////////////////////////////////////////////////////
ActiveItemDataList = {

--///////////////////////////////////////////////////////////////////////////
--// LASER (continued)
--///////////////////////////////////////////////////////////////////////////
ActiveItemData0 = {
ActiveItemData = {
activeitem_type = "kActiveItemLaser",
faction = "FactionTypeAll",
id = "laser",
model_name = "art/game/weapons/s4_weapons/ammo/s4_laser_designator/s4_laser_designator.dae",
audio_item_stowed = "",
audio_fire = "art/audio/s4/zpr/sound/equip/repairing.zpr", -- sfx played when the item is used
audio_reload = "", -- not actually reloading, this is the confirmation sound
character_attachment_type = "kCharAttachTypeDefault",
animation_type = "",
animation_stowe_type = "",
animation_retrieve_type = "",
item_name = "WEAPON_Designator",
desc = "WEAPON_DES_Designator",
menu_selection_slot = "kSelectionMenuSlotEquipment",
max_uses = "0", -- not used by laser
active_time = "0.0", -- not used by laser
cooldown_time = "0.534159", -- unknown if used by laser
deployable_range = "0.0", -- repairkit is not a deployable
denied_audio = "",
activate_effect = "", -- effect played when in use. Unused for laser in favor of a pre-built laser effect
activate_attach_node = "firepoint", -- this is where activate_effect is played on the model
activate_effect_offset_pos = "0 0 0",
activate_effect_offset_rot = "0 0 0",
}
},

} -- ActiveItemDataList
} -- ActiveItemDataTable



COOP
    CoopGameProperties = {
MessageType = "kUIPlayerNotification",
MessagePriority = 0,
MessageDisplayTimeSec = 5.0,

JoinedGameMsg = "NETWORK_JOINED_PLAYERS_GAME", -- "You have joined {1}'s game."
PlayerEnteredGameMsg = "NETWORK_PLAYER_ENTERED_GAME", -- "{1} has joined the game."
PlayerLeftGameMsg = "NETWORK_PLAYER_LEFT_GAME", -- "{1} has left the game."

} -- end: CoopGameProperties


    -- ScriptVariableNames
--
-- Instant_Action_Mission
-- Mission_Difficulty
-- Instant_Action_Enemy_Density
-------

InstantActionOptions = {
InstantActionVariables = {

----------------------------------------------------------------
-- Instant_Action_Mission Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "1",
DisplayName = "OBJECTIVES_COOP_Takedown", --GENERAL_Neutralize_VIP
DisplayDescription = "OBJECTIVES_COOP_Takedown_Desc", --GENERAL_Locate_and_Neutralize_the_assigned_Officer
},
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "3",
DisplayName = "OBJECTIVES_COOP_Espionage", --GENERAL_Disarm_Bomb
DisplayDescription = "OBJECTIVES_COOP_Espionage_Desc", --GENERAL_Locate_and_disarm_the_planted_charges_before_they_detonate
},
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "2",
-- DisplayName = "GENERAL_Destroy_Object",
-- DisplayDescription = "GENERAL_Seek_out_a_high_value_target_and_destroy_it",
-- },
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "4",
-- DisplayName = "GENERAL_Defend_Area",
-- DisplayDescription = "GENERAL_DES_Defend_Area",
-- },


----------------------------------------------------------------
-- Instant_Action_Difficulty Variables
----------------------------------------------------------------
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "1",
DisplayName = "tag_difficulty_1_name", -- Easy
DisplayDescription = "GENERAL_For_new_recruits",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "2",
DisplayName = "tag_difficulty_2_name", -- Normal
DisplayDescription = "GENERAL_For_experienced_soldiers",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "3",
DisplayName = "tag_difficulty_3_name", -- Hard
DisplayDescription = "GENERAL_For_veteran_commanders",
},
-- {
-- InstantActionVariable = {
-- ScriptVariableName = "Mission_Difficulty",
-- ScriptVariableValue = "4",
-- DisplayName = "tag_difficulty_4_name", -- Elite
-- DisplayDescription = "GENERAL_For_the_best_of_the_best",
-- },
-- },

----------------------------------------------------------------
-- Instant_Action_Enemy_Density Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "1",
DisplayName = "GENERAL_Density_Low",
DisplayDescription = "GENERAL_DES_Density_Low",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "2",
DisplayName = "GENERAL_Density_Medium",
DisplayDescription = "GENERAL_DES_Density_Medium",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "3",
DisplayName = "GENERAL_Density_High",
DisplayDescription = "GENERAL_DES_Density_High",
},

}
}


    MPGameProperties = {
InviteToPartyXMBSubject = "PARTY_INV_Subj"; -- Max length: 17
InviteToPartyXMBBody = "PARTY_INV_Body"; -- Max length: 511

NewRoundTransitionPreviousRoundFinishTimeMS = 7000,
NewRoundTransitionResetGameTimeMS = 9500,
NewRoundTransitionFadeInTimeMS = 12000,
GameEndNearTimeSecondsRemaining = 60,
MusicCuePreGame = "",


MusicCuePostGameVictory = "",
MusicCuePostGameDefeat = "",

KillStreakStart = 5,

RoundEndDelayTeamDied = 5000, -- If the round ends from everyone on a team dying (classic, no respawn game), delay before announcing the end round.

TapTalkPeriodSeconds = 10, -- time allowed to talk after tap
TapTalkCooldownSeconds = 5, -- 'cooldown' on talking after talk time is up

}


Zipper you are lacking thy security once again...
I still love you though zipper, thanks for the practice. This time it took a few months to actually get it working Smile hooray for you guys Happy.

Video soon keep a look out, my computer recently died on me so it is hard to record with this shitty laptop.

Due to certain scripts in the game which may allow exploiting servers and piracy, i will not be releasing this to the public, because of the morons that seem to wanna destroy everything they come across because they seem to think they are hackers. So unless i figure out a way to seperate these properly i wont release.
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The following user thanked Deft for this useful post:

Criptus
06-05-2011, 02:55 AM #11
I believe you man. Every single socom has been hacked. Every year zipper tries to stop cheating but its the same story all the time. I love how some of you think the game is impossible to hack. Maybe if you guys look at socom's track record you will see, that not one socom has not been hacked.
06-05-2011, 03:13 AM #12
Default Avatar
Deft
Guest
thank you, thegamehhh.

It's just ignorant how people think, i mean really? do these people not know that me and pimp were the ones who figured out the whole "No banning" on ps2, the new security system sony released for the socom servers, we were able to fake account id's, disc id's and even disable the scans. Get off my nuts with that leech talk... No matter what "security" sony adds to this game, they will never keep me from hacking it. This game is not unhackable what so ever....

Socom4 is actually VERY easy to hack, and i can't believe i couldn't manage to do it quicker then what i did. It's just a matter of getting the mods to properly boot and work with one another. Nothing a few code caves can't fix...
06-05-2011, 04:02 AM #13
Criptus
< ^ > < ^ >
Originally posted by Deft View Post
For those of you who think im lying i will post single player scripts that i have gotten from the game Fully decrypted and decompressed...

    ActiveItemDataTable = {

--///////////////////////////////////////////////////////////////////////////
--// MEDKIT
--///////////////////////////////////////////////////////////////////////////
medkit_resuscitate_heal_percent = "50.0", -- percentage of health a character will have after being resuscitated
medkit_resuscitate_cooldown_time = "10.0", -- time the medkit will be disabled after resuscitating someone
medkit_heal_percent = "100.0", -- how much health will be restored with the medkit per hit
medkit_heal_duration = "5.0", -- time that the heal percent will be applied over
medkit_heal_charge_time = "9.0", -- time it takes for a charge to be restored
medkit_heal_range = "3.0", -- how far in front of the player the origin of the collision sphere lies
medkit_heal_radius = "3.0", -- radius of the healing collision sphere

--///////////////////////////////////////////////////////////////////////////
--// ACTIVE ITEM DATA LIST
--///////////////////////////////////////////////////////////////////////////
ActiveItemDataList = {

--///////////////////////////////////////////////////////////////////////////
--// LASER (continued)
--///////////////////////////////////////////////////////////////////////////
ActiveItemData0 = {
ActiveItemData = {
activeitem_type = "kActiveItemLaser",
faction = "FactionTypeAll",
id = "laser",
model_name = "art/game/weapons/s4_weapons/ammo/s4_laser_designator/s4_laser_designator.dae",
audio_item_stowed = "",
audio_fire = "art/audio/s4/zpr/sound/equip/repairing.zpr", -- sfx played when the item is used
audio_reload = "", -- not actually reloading, this is the confirmation sound
character_attachment_type = "kCharAttachTypeDefault",
animation_type = "",
animation_stowe_type = "",
animation_retrieve_type = "",
item_name = "WEAPON_Designator",
desc = "WEAPON_DES_Designator",
menu_selection_slot = "kSelectionMenuSlotEquipment",
max_uses = "0", -- not used by laser
active_time = "0.0", -- not used by laser
cooldown_time = "0.534159", -- unknown if used by laser
deployable_range = "0.0", -- repairkit is not a deployable
denied_audio = "",
activate_effect = "", -- effect played when in use. Unused for laser in favor of a pre-built laser effect
activate_attach_node = "firepoint", -- this is where activate_effect is played on the model
activate_effect_offset_pos = "0 0 0",
activate_effect_offset_rot = "0 0 0",
}
},

} -- ActiveItemDataList
} -- ActiveItemDataTable



COOP
    CoopGameProperties = {
MessageType = "kUIPlayerNotification",
MessagePriority = 0,
MessageDisplayTimeSec = 5.0,

JoinedGameMsg = "NETWORK_JOINED_PLAYERS_GAME", -- "You have joined {1}'s game."
PlayerEnteredGameMsg = "NETWORK_PLAYER_ENTERED_GAME", -- "{1} has joined the game."
PlayerLeftGameMsg = "NETWORK_PLAYER_LEFT_GAME", -- "{1} has left the game."

} -- end: CoopGameProperties


    -- ScriptVariableNames
--
-- Instant_Action_Mission
-- Mission_Difficulty
-- Instant_Action_Enemy_Density
-------

InstantActionOptions = {
InstantActionVariables = {

----------------------------------------------------------------
-- Instant_Action_Mission Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "1",
DisplayName = "OBJECTIVES_COOP_Takedown", --GENERAL_Neutralize_VIP
DisplayDescription = "OBJECTIVES_COOP_Takedown_Desc", --GENERAL_Locate_and_Neutralize_the_assigned_Officer
},
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "3",
DisplayName = "OBJECTIVES_COOP_Espionage", --GENERAL_Disarm_Bomb
DisplayDescription = "OBJECTIVES_COOP_Espionage_Desc", --GENERAL_Locate_and_disarm_the_planted_charges_before_they_detonate
},
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "2",
-- DisplayName = "GENERAL_Destroy_Object",
-- DisplayDescription = "GENERAL_Seek_out_a_high_value_target_and_destroy_it",
-- },
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "4",
-- DisplayName = "GENERAL_Defend_Area",
-- DisplayDescription = "GENERAL_DES_Defend_Area",
-- },


----------------------------------------------------------------
-- Instant_Action_Difficulty Variables
----------------------------------------------------------------
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "1",
DisplayName = "tag_difficulty_1_name", -- Easy
DisplayDescription = "GENERAL_For_new_recruits",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "2",
DisplayName = "tag_difficulty_2_name", -- Normal
DisplayDescription = "GENERAL_For_experienced_soldiers",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "3",
DisplayName = "tag_difficulty_3_name", -- Hard
DisplayDescription = "GENERAL_For_veteran_commanders",
},
-- {
-- InstantActionVariable = {
-- ScriptVariableName = "Mission_Difficulty",
-- ScriptVariableValue = "4",
-- DisplayName = "tag_difficulty_4_name", -- Elite
-- DisplayDescription = "GENERAL_For_the_best_of_the_best",
-- },
-- },

----------------------------------------------------------------
-- Instant_Action_Enemy_Density Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "1",
DisplayName = "GENERAL_Density_Low",
DisplayDescription = "GENERAL_DES_Density_Low",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "2",
DisplayName = "GENERAL_Density_Medium",
DisplayDescription = "GENERAL_DES_Density_Medium",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "3",
DisplayName = "GENERAL_Density_High",
DisplayDescription = "GENERAL_DES_Density_High",
},

}
}


    MPGameProperties = {
InviteToPartyXMBSubject = "PARTY_INV_Subj"; -- Max length: 17
InviteToPartyXMBBody = "PARTY_INV_Body"; -- Max length: 511

NewRoundTransitionPreviousRoundFinishTimeMS = 7000,
NewRoundTransitionResetGameTimeMS = 9500,
NewRoundTransitionFadeInTimeMS = 12000,
GameEndNearTimeSecondsRemaining = 60,
MusicCuePreGame = "",


MusicCuePostGameVictory = "",
MusicCuePostGameDefeat = "",

KillStreakStart = 5,

RoundEndDelayTeamDied = 5000, -- If the round ends from everyone on a team dying (classic, no respawn game), delay before announcing the end round.

TapTalkPeriodSeconds = 10, -- time allowed to talk after tap
TapTalkCooldownSeconds = 5, -- 'cooldown' on talking after talk time is up

}


Zipper you are lacking thy security once again...
I still love you though zipper, thanks for the practice. This time it took a few months to actually get it working Smile hooray for you guys Happy.

Video soon keep a look out, my computer recently died on me so it is hard to record with this shitty laptop.

Due to certain scripts in the game which may allow exploiting servers and piracy, i will not be releasing this to the public, because of the morons that seem to wanna destroy everything they come across because they seem to think they are hackers. So unless i figure out a way to seperate these properly i wont release.


may i ask, how did you get these?

---------- Post added at 11:02 PM ---------- Previous post was at 11:00 PM ----------

Originally posted by Rambodian View Post
may i ask, when are gonna upload a video from now..?QUOTE]
06-05-2011, 11:18 AM #14
Default Avatar
Deft
Guest
Decryption. I announced that in the first post. Again i don't have the proccessing power to record everything, however i will record a video VERY VERY soon of software i made to do everything for you automaticly and you will see it in action decrypting and decompressing everything zipper puts in front of my face. i planned on making a limited public release completely set apart from the public servers(if possible, still looking into it)
06-05-2011, 11:19 AM #15
Ok Im not nut hugging Deft here but let me broadcast a timeline since I have known him.
1. Deft has money troubles because of legal problems (ie. no monies for video cature)
2. Deft Hacked Socom 2,3,CA with custom cheat menus as well as Code editing software
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and the software for S2,3,CA is ... You must login or register to view this content.
3. Deft was one of the first to hack Socom Confrontation alog with NEODOT and the cyndicate posting those files on nextgen pre 3.41 FW *Notice Deft did not max out values in the released files keeping it real like he always does.
4. We were talking about this in the beta and it is Havoc Scripting which it easy for someone to sit on the sidelines and critique what one does, but does not relize the work that is involved.
5. what I have seen posted above is to be true, those are the decompiled & decompressed files for Socom 4 or Beta not for sure on that:2k7:
06-05-2011, 03:13 PM #16
camero76
Save Point
good job deft see how you doing ant seen you in awile and for all you i now he can do it cuz we worked on psp socom and realy all i just dont care for it no more
06-06-2011, 09:35 PM #17
Default Avatar
Deft
Guest
Camero why does that name sound familure? splinter cell? or socom? sorry refresh my mind it's been years since i have talked to any one from the old scene.

And if any of you so called "vets" were around during those times, including the major patch for socom combined assault, you would know me and gtlcpimp were the ONLY ones to ever do what we did, and we are still at it to this day. We hack the ps3 just like we hacked ps2 we were running stuff before you children had your hands on jailbreak. I simply post what i know, and its your decision to be smart or be foolish in your choice, but pressuring me is not going to get you or me no where.

here check it out....

    
/run/s4/ps3/scripts/camera/rope_cam.zpr (1494/11051 13%)
/run/s4/ps3/scripts/camera/spawn_cam.zpr (116/190 61%)
/run/s4/ps3/scripts/camera/sprint_cam.zpr (1515/7140 21%)
/run/s4/ps3/scripts/camera/team_cam.zpr (928/7213 12%)
/run/s4/ps3/scripts/camera/zoom_cam.zpr (1699/10944 15%)
/run/s4/ps3/scripts/camera/zoom_crouch_cam.zpr (1695/10947 15%)
/run/s4/ps3/scripts/camera/zoom_crouch_peek_left_cam.zpr (1721/10996 15%)
/run/s4/ps3/scripts/camera/zoom_crouch_peek_right_cam.zpr (1707/10964 15%)
/run/s4/ps3/scripts/camera/zoom_prone_cam.zpr (1692/10936 15%)
/run/s4/ps3/scripts/camera/zoom_stand_peek_left_cam.zpr (1720/10992 15%)
/run/s4/ps3/scripts/camera/zoom_stand_peek_right_cam.zpr (1708/10960 15%)
/run/s4/ps3/scripts/character.zpr (8392/31070 27%)
/run/s4/ps3/scripts/characters/ai_buddy_backup_01.zpr (184/415 44%)
/run/s4/ps3/scripts/characters/ai_buddy_backup_02.zpr (184/415 44%)
/run/s4/ps3/scripts/characters/ai_buddy_blueteam_01.zpr (181/413 43%)
/run/s4/ps3/scripts/characters/ai_buddy_blueteam_02.zpr (182/417 43%)
/run/s4/ps3/scripts/characters/ai_buddy_goldteam_01.zpr (184/415 44%)
/run/s4/ps3/scripts/characters/ai_buddy_goldteam_02.zpr (185/419 44%)
/run/s4/ps3/scripts/characters/ai_buddy_opscom.zpr (185/419 44%)
/run/s4/ps3/scripts/characters/ai_buddy_opscom_45.zpr (185/416 44%)
/run/s4/ps3/scripts/characters/ai_buddy_stealth_45.zpr (186/417 44%)
/run/s4/ps3/scripts/characters/ai_buddy_test_fireteam.zpr (279/2006 13%)
/run/s4/ps3/scripts/characters/ai_buddy_test_squad.zpr (277/909 30%)
/run/s4/ps3/scripts/characters/ai_npc_goldteam_01.zpr (183/413 44%)
/run/s4/ps3/scripts/characters/ai_npc_goldteam_02.zpr (183/413 44%)
/run/s4/ps3/scripts/characters/ai_test_squad.zpr (325/2065 15%)
/run/s4/ps3/scripts/characters/ai_weapon_test_squad.zpr (351/2342 14%)
/run/s4/ps3/scripts/characters/cinema_character_45.zpr (178/419 42%)
/run/s4/ps3/scripts/characters/cinema_character_chung.zpr (180/422 42%)
/run/s4/ps3/scripts/characters/cinema_character_gorman.zpr (180/423 42%)
/run/s4/ps3/scripts/characters/cinema_character_opscom.zpr (180/423 42%)
/run/s4/ps3/scripts/characters/cinema_character_razad.zpr (180/422 42%)
/run/s4/ps3/scripts/characters/cinema_character_wells.zpr (180/422 42%)
/run/s4/ps3/scripts/characters/fireteam_bomb_squad_only.zpr (177/419 42%)
/run/s4/ps3/scripts/characters/fireteam_close.zpr (189/502 37%)
/run/s4/ps3/scripts/characters/fireteam_escort.zpr (187/508 36%)
/run/s4/ps3/scripts/characters/fireteam_grenadier_only.zpr (176/418 42%)
/run/s4/ps3/scripts/characters/fireteam_grunt1_only.zpr (190/583 32%)
/run/s4/ps3/scripts/characters/fireteam_grunt2_only.zpr (191/586 32%)
/run/s4/ps3/scripts/characters/fireteam_grunt_l.zpr (251/3273 7%)
/run/s4/ps3/scripts/characters/fireteam_grunt_only.zpr (196/585 33%)
/run/s4/ps3/scripts/characters/fireteam_heavy_mgl_only.zpr (176/420 41%)
/run/s4/ps3/scripts/characters/fireteam_heavy_sg_only.zpr (174/418 41%)
/run/s4/ps3/scripts/characters/fireteam_leader_close_only.zpr (179/430 41%)
/run/s4/ps3/scripts/characters/fireteam_leader_only.zpr (177/424 41%)
/run/s4/ps3/scripts/characters/fireteam_mg.zpr (194/526 36%)
/run/s4/ps3/scripts/characters/fireteam_mg_l.zpr (234/1996 11%)
/run/s4/ps3/scripts/characters/fireteam_mg_only.zpr (181/434 41%)
/run/s4/ps3/scripts/characters/fireteam_razhad_only.zpr (174/413 42%)
/run/s4/ps3/scripts/characters/fireteam_rpg.zpr (178/429 41%)
/run/s4/ps3/scripts/characters/fireteam_rpg_l.zpr (228/1970 11%)
/run/s4/ps3/scripts/characters/fireteam_rpg_only.zpr (178/429 41%)
/run/s4/ps3/scripts/characters/fireteam_rpg_tutorial.zpr (184/438 42%)
/run/s4/ps3/scripts/characters/fireteam_settings_default.zpr (197/591 33%)
/run/s4/ps3/scripts/characters/fireteam_shotgunner_only.zpr (177/419 42%)
/run/s4/ps3/scripts/characters/fireteam_smg_only.zpr (172/412 41%)
/run/s4/ps3/scripts/characters/fireteam_sniper_only.zpr (188/513 36%)
/run/s4/ps3/scripts/characters/fireteam_special_character.zpr (175/418 41%)
/run/s4/ps3/scripts/characters/fireteam_tactician_only.zpr (175/418 41%)
/run/s4/ps3/scripts/characters/squad_settings_blind.zpr (254/566 44%)
/run/s4/ps3/scripts/characters/squad_settings_close.zpr (263/583 45%)
/run/s4/ps3/scripts/characters/squad_settings_closeview.zpr (264/642 41%)
/run/s4/ps3/scripts/characters/squad_settings_close_coop.zpr (266/588 45%)
/run/s4/ps3/scripts/characters/squad_settings_default.zpr (266/644 41%)
/run/s4/ps3/scripts/characters/squad_settings_default_no_grenades.zpr (272/668 40%)
/run/s4/ps3/scripts/characters/squad_settings_defend.zpr (259/578 44%)
/run/s4/ps3/scripts/characters/squad_settings_defend_no_grenades.zpr (266/602 44%)
/run/s4/ps3/scripts/characters/squad_settings_farview.zpr (254/573 44%)
/run/s4/ps3/scripts/characters/squad_settings_farview_defend.zpr (262/594 44%)
/run/s4/ps3/scripts/characters/squad_settings_flank.zpr (258/573 45%)
/run/s4/ps3/scripts/characters/squad_settings_grenadier.zpr (261/583 44%)
/run/s4/ps3/scripts/characters/squad_settings_no_move.zpr (245/559 43%)
/run/s4/ps3/scripts/characters/squad_settings_openfire.zpr (260/581 44%)
/run/s4/ps3/scripts/characters/squad_settings_rpg.zpr (254/570 44%)
/run/s4/ps3/scripts/characters/squad_settings_sniper.zpr (252/565 44%)
/run/s4/ps3/scripts/characters/squad_settings_stealth_level.zpr (366/733 49%)
/run/s4/ps3/scripts/characters/squad_settings_stealth_level_sniper.zpr (362/753 48%)
/run/s4/ps3/scripts/characters/squad_settings_temp_mg.zpr (261/578 45%)
/run/s4/ps3/scripts/characters/sync_cqb_tuning_data.zpr (2698/44615 6%)
/run/s4/ps3/scripts/characters/template_small_squad.zpr (328/1593 20%)
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So im asking just please bare with me, there is still alot of work too be done. That isn't even all of it, im still discovering new stuff about this game everyday.
06-07-2011, 01:49 PM #18
Originally posted by Deft View Post
Camero why does that name sound familure? splinter cell? or socom? sorry refresh my mind it's been years since i have talked to any one from the old scene.

And if any of you so called "vets" were around during those times, including the major patch for socom combined assault, you would know me and gtlcpimp were the ONLY ones to ever do what we did, and we are still at it to this day. We hack the ps3 just like we hacked ps2 we were running stuff before you children had your hands on jailbreak. I simply post what i know, and its your decision to be smart or be foolish in your choice, but pressuring me is not going to get you or me no where.

here check it out....

    
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/run/s4/ps3/settings/tweaker_macros.zpr (396/1152 34%)


So im asking just please bare with me, there is still alot of work too be done. That isn't even all of it, im still discovering new stuff about this game everyday.


Why do you always come on here to defend yourself are you looking for efame. When you have video and our first one to post it then people will see. For everyone Socom 4 is not even worth messing with it just sucks so bad.

The following user groaned X_x__SnAkE__x_X for this awful post:

Sniped
06-07-2011, 06:21 PM #19
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Deft
Guest
............................

Ain't you the same snake that claimed he made everything of mine on confrontation before jailbreak? I smell jealousy and let me explain why...

1. I am not being an efame whore, compare me to geohot i don't do that stupid shit.
2. If i post my achievements on one site only that isn't searching for fame.
3. if i don't make a video that doesn't mean it didn't happen considering i posted scripts for proof
4. just because you can't do what i can doesn't mean i can't do it.
5. i didn't go on socom 4 to stress that i hacked it.

That is why im not an efame whore, in fact im willing to help zipper. They were kind enough to add all the classic settings to the game, however since sony owns the title i don't think they wanted that. So im going through testing what all works from the older socoms. For someone like you snake, to call me out of pure jealousy is pitiful and don't even say it isn't jealousy because what you posted just spews the word im jealous especialy with the things you did and said in the past. considering you did all that on confrontation then got smacked in the face when s4 came out and you realised you weren't capable of the same things i am. Am i being cocky yes. why? because i remember you, and i love neophytes like you. You really got a lot of balls to wanna make your self look foolish.

Yeah i just checked thats you the same fool running around talking about GNK FOR LIFE, you even went to the socom.com forums to brag about what you do because your a "Black Hat leeching NEOPHYTE".... i got a question how does it feel to know that people recognize you to be a fraud now? huh how does that make you feel, while your still messing with confrontation (an open game) im hacking socom4 a game you can't decrypt because your garbage. See i told NEODOT to chill out and don't stress about you guys so much because only time will reveal, just like the good book says, "everything hidden in the dark, will soon come to light" i have stuck by that phrase and it has never failed. Snake, the spotlights on you now buddy better start coming up with another story but be careful because i do have archives of saved sites.

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