Post: Proof of my socom4 mods
05-26-2011, 07:48 PM #1
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Deft
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); For those of you who think im lying i will post single player scripts that i have gotten from the game Fully decrypted and decompressed...

    ActiveItemDataTable = {

--///////////////////////////////////////////////////////////////////////////
--// MEDKIT
--///////////////////////////////////////////////////////////////////////////
medkit_resuscitate_heal_percent = "50.0", -- percentage of health a character will have after being resuscitated
medkit_resuscitate_cooldown_time = "10.0", -- time the medkit will be disabled after resuscitating someone
medkit_heal_percent = "100.0", -- how much health will be restored with the medkit per hit
medkit_heal_duration = "5.0", -- time that the heal percent will be applied over
medkit_heal_charge_time = "9.0", -- time it takes for a charge to be restored
medkit_heal_range = "3.0", -- how far in front of the player the origin of the collision sphere lies
medkit_heal_radius = "3.0", -- radius of the healing collision sphere

--///////////////////////////////////////////////////////////////////////////
--// ACTIVE ITEM DATA LIST
--///////////////////////////////////////////////////////////////////////////
ActiveItemDataList = {

--///////////////////////////////////////////////////////////////////////////
--// LASER (continued)
--///////////////////////////////////////////////////////////////////////////
ActiveItemData0 = {
ActiveItemData = {
activeitem_type = "kActiveItemLaser",
faction = "FactionTypeAll",
id = "laser",
model_name = "art/game/weapons/s4_weapons/ammo/s4_laser_designator/s4_laser_designator.dae",
audio_item_stowed = "",
audio_fire = "art/audio/s4/zpr/sound/equip/repairing.zpr", -- sfx played when the item is used
audio_reload = "", -- not actually reloading, this is the confirmation sound
character_attachment_type = "kCharAttachTypeDefault",
animation_type = "",
animation_stowe_type = "",
animation_retrieve_type = "",
item_name = "WEAPON_Designator",
desc = "WEAPON_DES_Designator",
menu_selection_slot = "kSelectionMenuSlotEquipment",
max_uses = "0", -- not used by laser
active_time = "0.0", -- not used by laser
cooldown_time = "0.534159", -- unknown if used by laser
deployable_range = "0.0", -- repairkit is not a deployable
denied_audio = "",
activate_effect = "", -- effect played when in use. Unused for laser in favor of a pre-built laser effect
activate_attach_node = "firepoint", -- this is where activate_effect is played on the model
activate_effect_offset_pos = "0 0 0",
activate_effect_offset_rot = "0 0 0",
}
},

} -- ActiveItemDataList
} -- ActiveItemDataTable



COOP
    CoopGameProperties = {
MessageType = "kUIPlayerNotification",
MessagePriority = 0,
MessageDisplayTimeSec = 5.0,

JoinedGameMsg = "NETWORK_JOINED_PLAYERS_GAME", -- "You have joined {1}'s game."
PlayerEnteredGameMsg = "NETWORK_PLAYER_ENTERED_GAME", -- "{1} has joined the game."
PlayerLeftGameMsg = "NETWORK_PLAYER_LEFT_GAME", -- "{1} has left the game."

} -- end: CoopGameProperties


    -- ScriptVariableNames
--
-- Instant_Action_Mission
-- Mission_Difficulty
-- Instant_Action_Enemy_Density
-------

InstantActionOptions = {
InstantActionVariables = {

----------------------------------------------------------------
-- Instant_Action_Mission Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "1",
DisplayName = "OBJECTIVES_COOP_Takedown", --GENERAL_Neutralize_VIP
DisplayDescription = "OBJECTIVES_COOP_Takedown_Desc", --GENERAL_Locate_and_Neutralize_the_assigned_Officer
},
{
ScriptVariableName = "Instant_Action_Mission",
ScriptVariableValue = "3",
DisplayName = "OBJECTIVES_COOP_Espionage", --GENERAL_Disarm_Bomb
DisplayDescription = "OBJECTIVES_COOP_Espionage_Desc", --GENERAL_Locate_and_disarm_the_planted_charges_before_they_detonate
},
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "2",
-- DisplayName = "GENERAL_Destroy_Object",
-- DisplayDescription = "GENERAL_Seek_out_a_high_value_target_and_destroy_it",
-- },
-- {
-- ScriptVariableName = "Instant_Action_Mission",
-- ScriptVariableValue = "4",
-- DisplayName = "GENERAL_Defend_Area",
-- DisplayDescription = "GENERAL_DES_Defend_Area",
-- },


----------------------------------------------------------------
-- Instant_Action_Difficulty Variables
----------------------------------------------------------------
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "1",
DisplayName = "tag_difficulty_1_name", -- Easy
DisplayDescription = "GENERAL_For_new_recruits",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "2",
DisplayName = "tag_difficulty_2_name", -- Normal
DisplayDescription = "GENERAL_For_experienced_soldiers",
},
{
ScriptVariableName = "Mission_Difficulty",
ScriptVariableValue = "3",
DisplayName = "tag_difficulty_3_name", -- Hard
DisplayDescription = "GENERAL_For_veteran_commanders",
},
-- {
-- InstantActionVariable = {
-- ScriptVariableName = "Mission_Difficulty",
-- ScriptVariableValue = "4",
-- DisplayName = "tag_difficulty_4_name", -- Elite
-- DisplayDescription = "GENERAL_For_the_best_of_the_best",
-- },
-- },

----------------------------------------------------------------
-- Instant_Action_Enemy_Density Variables
----------------------------------------------------------------
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "1",
DisplayName = "GENERAL_Density_Low",
DisplayDescription = "GENERAL_DES_Density_Low",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "2",
DisplayName = "GENERAL_Density_Medium",
DisplayDescription = "GENERAL_DES_Density_Medium",
},
{
ScriptVariableName = "Instant_Action_Enemy_Density",
ScriptVariableValue = "3",
DisplayName = "GENERAL_Density_High",
DisplayDescription = "GENERAL_DES_Density_High",
},

}
}


    MPGameProperties = {
InviteToPartyXMBSubject = "PARTY_INV_Subj"; -- Max length: 17
InviteToPartyXMBBody = "PARTY_INV_Body"; -- Max length: 511

NewRoundTransitionPreviousRoundFinishTimeMS = 7000,
NewRoundTransitionResetGameTimeMS = 9500,
NewRoundTransitionFadeInTimeMS = 12000,
GameEndNearTimeSecondsRemaining = 60,
MusicCuePreGame = "",


MusicCuePostGameVictory = "",
MusicCuePostGameDefeat = "",

KillStreakStart = 5,

RoundEndDelayTeamDied = 5000, -- If the round ends from everyone on a team dying (classic, no respawn game), delay before announcing the end round.

TapTalkPeriodSeconds = 10, -- time allowed to talk after tap
TapTalkCooldownSeconds = 5, -- 'cooldown' on talking after talk time is up

}


Zipper you are lacking thy security once again...
I still love you though zipper, thanks for the practice. This time it took a few months to actually get it working Smile hooray for you guys Happy.

Video soon keep a look out, my computer recently died on me so it is hard to record with this shitty laptop.

Due to certain scripts in the game which may allow exploiting servers and piracy, i will not be releasing this to the public, because of the morons that seem to wanna destroy everything they come across because they seem to think they are hackers. So unless i figure out a way to seperate these properly i wont release.
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The following user thanked Deft for this useful post:

Criptus
06-07-2011, 09:53 PM #20
Originally posted by Deft View Post
............................

Ain't you the same snake that claimed he made everything of mine on confrontation before jailbreak? I smell jealousy and let me explain why...

1. I am not being an efame whore, compare me to geohot i don't do that stupid shit.
2. If i post my achievements on one site only that isn't searching for fame.
3. if i don't make a video that doesn't mean it didn't happen considering i posted scripts for proof
4. just because you can't do what i can doesn't mean i can't do it.
5. i didn't go on socom 4 to stress that i hacked it.

That is why im not an efame whore, in fact im willing to help zipper. They were kind enough to add all the classic settings to the game, however since sony owns the title i don't think they wanted that. So im going through testing what all works from the older socoms. For someone like you snake, to call me out of pure jealousy is pitiful and don't even say it isn't jealousy because what you posted just spews the word im jealous especialy with the things you did and said in the past. considering you did all that on confrontation then got smacked in the face when s4 came out and you realised you weren't capable of the same things i am. Am i being cocky yes. why? because i remember you, and i love neophytes like you. You really got a lot of balls to wanna make your self look foolish.

Yeah i just checked thats you the same fool running around talking about GNK FOR LIFE, you even went to the socom.com forums to brag about what you do because your a "Black Hat leeching NEOPHYTE".... i got a question how does it feel to know that people recognize you to be a fraud now? huh how does that make you feel, while your still messing with confrontation (an open game) im hacking socom4 a game you can't decrypt because your garbage. See i told NEODOT to chill out and don't stress about you guys so much because only time will reveal, just like the good book says, "everything hidden in the dark, will soon come to light" i have stuck by that phrase and it has never failed. Snake, the spotlights on you now buddy better start coming up with another story but be careful because i do have archives of saved sites.


I never ever claimed to hack Confrontation Bad_Mofo hacked the game and other people did it before you. You are just taking the credit for what other people do. But who even cares anymore Confrontation is old I dont play Socom 4 cause the game just sucks I dont even own PS3 anymore sold it after Socom 4 cause it sucked. When you are in GNK you dont need to do hacks cause people tell us them and we just do them so it dont matter. But GNK got all camo from Bad_Mofo cause he was one of first to hack Confrontation not you. So just stop hating who cares its done like 5 months ago. You hack Socom 4 who cares the game sucks. I was just asking you a ??? cause you always on here defending yourself like what other people say about you matters to you and hurts you. Who cares what other people say stop trying to defend yourself if they dont believe you who gives a sh*t. Keep on hacking the games. Hopefully they fix this game and make it better till then I am not even buying PS3 again.

P.S. I never or anyone in GNK never ever used your saves hacks whatever you want to call it Inf health or any of them just to let you know.

Just move on stop hating who cares anymore its over and we adults so we past it all.
06-08-2011, 12:30 AM #21
psyko
Save Point
oK IM A noob at all this...can someone point in the direction on how to do all this?...please
06-08-2011, 12:31 AM #22
does it work
06-08-2011, 12:35 AM #23
psyko
Save Point
I believe Deft as to it working just dunno if its like Hex editing... ( I told u im a noob at this) lol..
06-08-2011, 12:41 AM #24
Default Avatar
Deft
Guest
It works and sorry i can't point in that direction as of now.
06-08-2011, 12:47 AM #25
juddylovespizza
I'VE GOT JUNGLE FEVER
Whoa you can write a lot about nothing, I'm impressed :y:
06-08-2011, 12:50 AM #26
Default Avatar
Deft
Guest
Originally posted by juddylovespizza View Post
Whoa you can write a lot about nothing, I'm impressed :y:


Smartass, if i was writing about nothing i wouldn't have anything to say at all. I really didn't write much i simply quoted him and went on to explain why hes an idiot.
06-08-2011, 12:53 AM #27
juddylovespizza
I'VE GOT JUNGLE FEVER
Originally posted by Deft View Post
Smartass, if i was writing about nothing i wouldn't have anything to say at all. I really didn't write much i simply quoted him and went on to explain why hes an idiot.


Also known as nothing. Nothing being you going on about an opinion no one cares about. My comment was light hearted, no need to flame me. So keep your mods to your little self, no one is missing them.
06-08-2011, 12:53 AM #28
psyko
Save Point
ok deft i have a question if u dont mind... what program do I use to open the game date file?

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