Post: GT5 Save Moding Tutorial (Including modding Car Horsepower)
03-01-2013, 12:19 AM #1
Vectriixx
Single Handily destroyed GT5 Online Happy
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Welcome to Vextriixx's first tutorial and the first tutorial of modding GT5! I think it is about time that this method should finally come out (sorry for those who are going to hate me for releasing this but its bound to come out sooner or later and the quicker its released the quicker it will get patched etc) - here I will give you a step by step guide on modding the GT5.0 file within the GT5 save. It is very simple and very little things are required.

Things you will learn about modding ( will update when I find and decide to release new things or someone else has found something) :

  • Money
  • A Spec Level
  • B Spec Level
  • Horsepower
  • Ride Height


MORE TO COME SOON (LIST UPDATED 2ND MARCH 2013)


Required Items/Applications:

  • FAT32 USB Stick
  • PS3 (Obviously - can be any FW)
  • Aldotools BruteForce
  • A Hex Editor (preferably HxD)
  • Big Endian Tool (not essentially needed but can be helpful to find it just search the forums)


So lets begin. All editing will be done in hex as I believe there is currently no easier way of doing so - well untill some tools are released that is.

[multipage=Decrypting the Save]

This part really doesn't need a page but there are still some people out there who may not be able capable of using a bit of common sense. To do this you are going to need Aldotools BruteForce application (there are other tools you can use to decrypt the save but this is my recommendation). It is simple to use.

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Here is the basic screen you will get with Aldotools. Just navigate to your selected save you got off the PS3.
Right click on the GT5.0 and press 'Awesome faceecrypt PFD'

Once that is done you should end up with a screen like this:
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Now double click the GT5.0 file and it should open up HxD.

[multipage=Changing The Horsepower Multiplier]

Right, I'll jump straight to the part everyone wants to do which is multiplying the base horsepower of the car. It is quite simple, easy and quick to do (you can have your modded car in just a few seconds). The first thing you want to do when HxD opens up is press Ctrl + G this will bring up a goto pop-up box. In the offset box you want to type in 0000E960. Like below.

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Now this should take you to a part of the save that looks roughly like this:

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From what I know about the save - Polophony Digital (PD) have scrambled the car data across the save. Around this offset is the majority of the car data for the car which is currently being driven. But we are interested in the multiplier - nothing else at the moment. You want to browse around the offsets surrounding this area until you find this (in case the image has gone it is the hex values of 28 00 00 00 64) :

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After the 28 is the hex value of the multiplier. This is the only byte that needs changing. Before you start editing I will briefly tell you what this does. As far as I believe this value will multiply the original horsepower of the car before any upgrades etc. were added to it. So for example if you had a car which was originally 100 bhp and changed the hex value to 0A (10 in decimal) this would make the horsepower of the car become 1000. In order to make realistic cars I recommend using the values between 05 - 09. However if you wanted to make a ridiculous car you could change the value after the 28 to FF (255 in decimal) this would now make and 100 bhp car have 25500 bhp. So its just simple maths.

Unmodified car:

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Modified car:

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And that is simply how to change the horsepower of the car.
NOTE: TO ACHIEVE THE STUPID SPEEDS YOU MUST CHANGE YOUR GEAR RATIOS OTHERWISE YOU WILL PROBABLY STOP ACCELERATING AT A CERTAIN POINT. ALSO SOMETIMES GT5 WILL NOT NOTICE THE CHANGE SO THE GAME MAY NEED TO BE BOOTED TWICE (NOT SURE IF THIS IS FOR EVERYONE OR JUST MY GAME PLAYING UP) AND TO MAKE SURE IT WORKS BEFORE DOING ANYTHING GO INTO THE TUNING SHOP AND JUST PRESS THE X BUTTON AN UPGRADE LIKE 'ENGINE 1' - YOU DON'T HAVE TO BUY IT BUT YOU MAY AS WELL ANYWAY.

[multipage=Editing the ride height of your car]

As you may be aware the value we just edited with the multiplier is the key area for where the majority of car data is stored. So it would be no surprise that to find near here that the ride height/suspension of the car is found. Simply just a few bytes away from the multiplier. The ride height consists of two bytes. The first byte controls the front end of the car and the last byte controls the back end of the car so simply mess around with these values you will end up with something looking very interesting. Right so lets get to it.

First of all you just want to do a quick scan around of this offset I told you to look at for horsepower (0000E960) and look for a block of FF (these are the tuned parts fitted to the car) As you can my block of FFs last for 3 whole offsets.

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Approximately 3 lines under those FFs you will find to values which are roughly the same (providing you haven't changed the ride height) in my case I have '46 00 46' if you haven't touched the ride height the values should roughly be around this.

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As you can see I highlighted the values you are interested in looking at. Simply to make the ride hight smaller you reduce the numbers. I recommend using the calculator on your computer in programmer view to quickly swap between decimal values and hex values.

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I want to make a 'slammed car so lets make the ride height very low. Lets change both the 46's (46 is 70 in decimal values) to 06 (06 is 6 in decimal).

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Now you have successfully altered the ride height.

[multipage=A and B Spec Level]

Right I have finally got around to updating this thread so here it is A Spec and Spec level. This is a tad different to some of the others as we are going to be searching the save for Big Endian values. In order to do this you must know what your current levels.

First of all on your decrypted save you are going to need to press CRTL + F to bring up the search window. After this has been done - choose the options so it looks like it does below.

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Now you are going to put your A or B spec level into the 'search for' (I am currently A Spec Level 20 and B spec 0 in this save), so I will search for that)

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Here I searched for a big endian of 20 which is 00 00 00 14 in hex (you can tell when you are at the level bit because both levels will be near each other) no I will search for a big endian of 0 because lots of 0's are in the save I will simply just search for 00 00 00 00 in the hex number.

[img]https://puu.sh/2blqx[IMG]

As you can see in that screenshot the 00 00 00 14 is slightly above the 00 00 00 00. Now we will change them. As you should know the top level in GT5 is level 40 and the big endian value for 40 is 00 00 00 28. You will also notice that the endians are surrounded by 03 - this is a big give away that you're in the correct area. Simply replace those values with 00 00 00 28. As shown in red below.

[IMG]https://puu.sh/2bltJ[/img]

And well now you are level 40 on both A Spec and B Spec - it would interesting to see if anyone wants to experiment and try going above the level 40 and see what happens.

[multipage=Adding Money]

Right now its time for adding money - however there is one downfall for this you can still only go to 20 million; if you go higher I find that it either won't stick and it just resets or you can't buy anything (I have heard people have been successful with this but I'm not sure). Again we are going to be searching for big endian values. So it is important you know the amount of credits you have.
Like what we did with changing the levels bring up the following box using CTRL+F and make it look exactly like my box. In the 'search for' type how many credits you have.

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I have exactly 16,560,200 so I'll search for that; the easy thing about credits is you will probably only need to do one search as the endian will only appear once. (Unless your on 0 credits in which case you'll just have to remember the offset at which the credits are stored which is roughly 0000F280 or around that area). Here is where my credits were:

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Now the big endian value for 20 million is 01 31 2D 00. So simply just replace your current hex values with that. It should look like so:

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And now that is done you have successfully altered the amount of credits you have - again feel free to experiment as experiments are were you make great discoveries!
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The following 79 users say thank you to Vectriixx for this useful post:

-Google-, -Lewis, 192.168.1.1, 4861636B, Alexnicnac, AssClapper-130, B o n e, b4bx, Bashaas, Blah12543, Bounkass, CaliMurda, CARKING0709, deneo24, CITYCOMET, cocacolin, cpt_BanaBender, CrEaTiiOnUNREAL, DANfour20, DAZGANGSTA, Det0x, dr1ft3r, Eddy_J1, evil_ryu, Ewesey2, Forgive, FR0STBYTE, FruStated, GaMeRGiRL_2310, gimmecheese, Gommy, hellvan, Sheldon Cooper, I-HATE-NGU, I'm Original, ibombo, Bichote, jonjo97s, jordanhumphries, Lucas Mace, MadEyeMoody, Madtrevs, Maxmaxmax13, Melo-Cake, meme4567890, MR_M5, Hayden, Oliiver, perrypus, PinKPanther1020, PounDJo0DoGz0r, Pseudo_Soldier, PWW_Commander, Ragadir, RaW_PrOFeSSoR, robber53ftw, robrabbitman, ROYALEFATALE, ryd3r, shadowdemon741, Sheowl, Shots., Sirprizer, skruff, soupie, Oklahomo, spedy1, T33N, tacolover6969, tacom08, TheSentinel, ThreeSixtyyy, timmeigs, TP4myBunghole, TravAU, tuxsavvy, riggstq, xePixTvx, xXtidusFRXx
03-11-2013, 06:47 PM #857
simontrent
Save Point
Originally posted by Cake View Post
just replace the 0000E8A0 & 0000E8B0 from an other car to the car you using and change car twice and you will get the engine and things srr. im a bit lazy cause i help alot off people and triyed many hacks but didn't always work for me for the hight hack at the moment. im tying to figure out.



i tried copying 0000E8A0 00 09 00 00 00 27 00 34 00 09 00 00 0B 92 00 00

the 09's are tires the 37 and 34 i have no idea, seems every car has that, and the 0B 92 is the sound of the car when you get into it. (car starting) so guessing the Displacement must be linked into the chassis.
03-11-2013, 06:52 PM #858
Originally posted by simontrent View Post
i tried copying 0000E8A0 00 09 00 00 00 27 00 34 00 09 00 00 0B 92 00 00

the 09's are tires the 37 and 34 i have no idea, seems every car has that, and the 0B 92 is the sound of the car when you get into it. (car starting) so guessing the Displacement must be linked into the chassis.


you forgot to copy 0000E9B0 also .... that counts to you know.
03-11-2013, 06:53 PM #859
Originally posted by CIRCLE24 View Post
even though i try not to race with people who do this , i don't know why you would try to destroy a almost perfect game, i love it and this makes me mad , fo'real


who said i want to destroy this game? i love this game, this just fixes the fact that polyphony wont allow us to do engine swaps etc..

even if they where to limit it to brand specific and only if it would realy fit into the engine bay. (i want an integra 2.0 litre in my 1.6 crx) with gt5 the way it was forza was my only option. but not no longer.

i agree all the people sticking ridiculous BHP into the cars to go fast in a straight line is pretty lame. or using them to cheat. also lame.

but you as a person who no doubtedly plays gt5 online should know that you can still limit rooms, not just pp but bhp weight, car class the list goes on.

so what was your point again?? lol
03-11-2013, 06:54 PM #860
Originally posted by DANfour20 View Post
ok but where you change yours will be different to mine i imagine, notice the positioning of my drivetrain, engine and chassis etc...

i need someone to point out exactly where on mine is the paint. (if you were to post a screenshot of 00008EA0 00008EB0 and 00008EC0 i would be able to tell you where your drivetrain power and chassis figures where although your layout is most likely different to mine) pleases take a look at mine and compare positioning to yours.

Here is a screen shot of mine with the positioning marked on.

[ATTACH=CONFIG]22672[/ATTACH]

------------------------------------------------------------------------------------------------

yours looks alittle forward to mine,id try changing in the area E830 offsets 04-0A,starting with offsets 04 05 06 07 08,paint is 4 bytes not two as far as mine has been,then if that dont work continue to 05 as the start point,then 06,also if this dont work theres E840 to try too,the best way for u to see the change is to buy two cars the exact same,paint one,then save game with u in the standard car,save the hxd file,then bk on gt5 change to car that u painted,load up on hxd and press Ctrl-K to do file compare between both cars,look in the area of E830 E840 and ul see the change,standard unpainted cars from bought new even if in diferent colour will not show up unless u have painted it by gt auto.....i dunno i hope this helps u Happy

The following user thanked DAZGANGSTA for this useful post:

DANfour20
03-11-2013, 07:02 PM #861
Originally posted by kikin View Post
ok i know wat i am talking about sow sorry bot what u what is in offset 000E950 10 and 12 line


0000E950 05 E7 04 E8 04 3C 00 00 00 00 00 00 00 00 0E 1F
0000E960 21 0E 1F 00 06 06 28 41 04 41 7D 00 00 00 0F 19
0000E970 00 3C 00 3C 00 14 46 50 41 41 05 05 05 05 05 05
0000E980 05 05 04 04 00 0A 00 28 00 14 06 15 15 0B 0B 00
0000E990 00 28 00 00 00 64 00 00 01 00 00 64 05 05 01 00

HP multiplayer
RIDE HEIGHT

i change ride height to FA 00 FA but when i go into garage abd change car and go back to original, and vieuw my car or even go to change oil,
it stay the same! pffff
03-11-2013, 07:03 PM #862
Originally posted by DAZGANGSTA View Post
------------------------------------------------------------------------------------------------

yours looks alittle forward to mine,id try changing in the area E830 offsets 04-0A,starting with offsets 04 05 06 07 08,paint is 4 bytes not two as far as mine has been,then if that dont work continue to 05 as the start point,then 06,also if this dont work theres E840 to try too,the best way for u to see the change is to buy two cars the exact same,paint one,then save game with u in the standard car,save the hxd file,then bk on gt5 change to car that u painted,load up on hxd and press Ctrl-K to do file compare between both cars,look in the area of E830 E840 and ul see the change,standard unpainted cars from bought new even if in diferent colour will not show up unless u have painted it by gt auto.....i dunno i hope this helps u Happy


ahh i guess that why snoopdenver said to look for 03 FF FF FF in a new bought car from the dealership (i was thinking surely one red car would be coded different to a blue car) lol, ok thanks a lot guys, i will try this again. Happy

also tht Ctrl + K to "GO COMPARE" will come in usefull, lol joke there somewhere for the british advert watchers. (tell me if you get it Winky Winky )
03-11-2013, 07:23 PM #863
we get it Happy
03-11-2013, 07:35 PM #864
11 9A 04 4A that is the code for the GT blue flurouscence Happy Happy and it does work for DLC paint.

rite im just gona throw this out there, the paint isnt 4 long, its only 2, (well it is 4 but that includes the paint on your rims Winky Winky) so which is the blue lol 11 9A or 04 4A, i had a dark blue rx7 with white rims, now ive got a flurouscence blue rx7 with what look to be gloss black rims.

still solved my problem though fellas, COOL.
03-11-2013, 07:41 PM #865
Once u do the hex u CANNOT go into the suspensions or it will reset thats maybe ur prob what car are u trying to change?

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