Originally posted by Z.Supra
there are different cars have different methods....
the normal one, we can calculated the flywheel and clutch to do,
but the racing one (TC/LM/RM/F1/RALLY) I don't know how to calculate on.
Also I got the level weight Down five accidentally once, and never again...
But the value still the same as level 3
I'm working on clutch on TC car
it seems that Brain Wong is right.
the higher value the faster shift, only for changing gear without spin.
but the "triple plate clutch" or twin plates isn't on the setting sheet (disappeared)
By the "higher value=better" theory, it didn't works on the FLYWHEEL of a TC car as I worked on.
sometimes it has nothing happened, 111D = 111E = 111F , the same as "semi-racing".
sometimes it cannot move just like the clutch has over heated (changing the flywheel) full throttle but no movement.
I am confusing the work on TC cars.
Hope you can give me some hints.
Are you comparing the HEX, or using Slims Software?
I am doing on HEX.
But I can't find any Racing catalytic converter and Ultra High RPM turbo...
it's a kind of shame that I worked on turbos for a month...
wait for your good news.
thanks
I've bolted racing flywheel from RX-7 Spirit R Type A onto my X2010 Prototype (the X2010 Prototype car has been my main project cars just recently starting with engine conversions, and bolting on literally all the upgrades that you could do with a domestic car except onto X1 minus weight reduction because X1 is already light enough as it is). It seems X2010 Prototype so far does not have preset values for the actual flywheel part though notably from me it seems like racing flywheel requires changing of two areas instead of just one.
In RX-7 the latter part that needs to be changed are the 2 bytes ending in 0D 76. However before it one can see that begins with 00 00. In X1, its all FF FF for the latter part so changing that FF FF to 00 00 0D 76 and with another byte well before these supposedly to enable racing flywheel.
I'm personally using both slim's garage editor (mainly to claim all the hidden upgrade tickets) and hex editor to view the before and after changes. The donor cars (in which I install parts on them and get the required information out in hex so that I can use that elsewhere) were JDM cars, notably in my X1m project donor cars in this case were both the RX-7 Spirit A and R34 '00 (standard).
Racing catalytic converter also requires changing of two areas, much like racing flywheel that I have noticed. It goes in the rhythm of 1 byte change and then 2 bytes change.
Super and ultra high RPM turbo uses completely different hex numbers for the first part (not 09, its 29 for super high RPM turbo and 19 for ultra high RPM turbo). The second part notably also changes and the last part (in my case I had to change 4 bytes instead of what some are saying that its 3 bytes and its basically an extra byte on the end that made the gauge and all work), is now 6 bytes long. I've noticed that this literally fills up that small array of 00 (three bytes) before some other hex code. This was noted on my X1m project car.
I'll also try to post a slightly more useful information of my findings based on X1m project that I'm doing, maybe that might help most of you. Like I said I didn't focus on weight reductions, this will probably be where jakkub will be given the upper hand. If I did offend jakkub in the end by posting a more useful output I want to apologise beforehand.
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