Post: {PS3 CFW} Help - Map Mods in general - Serious Answers
07-01-2013, 03:35 PM #1
Gommy
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone,

I have been modding GTA for a week now.. and nobody will know but on GTA IV me and my friends use it to create 'short oval' race tracks, ie. Docks.. but now i have my mod menu i can place containers etc to create proper tracks and armaco bends for a 'real' track..

BUT

Because i have no idea about these .sco mod slots etc and how to add them etc.. i would love it if someone could help teach me how to create the map mod(Obviously on PC) and then help me to import into a mod slot on the .img file so i can quickly spawn it without having to keep creating it eachtime

(I know the member 'Saul' has tried helping me with this and presented me with these links: You must login or register to view this content. AND You must login or register to view this content. )

But now i want to be able to create my own without the object spawner and just use the mod slots up successfully and not have to keep creating the tracks etc i want to make eachtime.

Also, what im trying to create is very very simple..

Any helpful response is much appreciated!!

Regards,
Gommy
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07-01-2013, 06:01 PM #2
mack32
Hurah!
Originally posted by Gommy View Post
Hello everyone,

I have been modding GTA for a week now.. and nobody will know but on GTA IV me and my friends use it to create 'short oval' race tracks, ie. Docks.. but now i have my mod menu i can place containers etc to create proper tracks and armaco bends for a 'real' track..

BUT

Because i have no idea about these .sco mod slots etc and how to add them etc.. i would love it if someone could help teach me how to create the map mod(Obviously on PC) and then help me to import into a mod slot on the .img file so i can quickly spawn it without having to keep creating it eachtime

(I know the member 'Saul' has tried helping me with this and presented me with these links: You must login or register to view this content. AND You must login or register to view this content. )

But now i want to be able to create my own without the object spawner and just use the mod slots up successfully and not have to keep creating the tracks etc i want to make eachtime.

Also, what im trying to create is very very simple..

Any helpful response is much appreciated!!

Regards,
Gommy


I use this tut

The following user thanked mack32 for this useful post:

Gommy
07-01-2013, 06:29 PM #3
Gommy
I’m too L33T
Originally posted by mack32 View Post
I use this tut


Thanks mack but my PC cant handle GTA IV.. but i have the co-ordinates on my ps3 of where each object should go just not sure about the object.ini for the website to convert it to sco..
07-02-2013, 11:25 PM #4
Schnittlauch
Do a barrel roll!
Originally posted by Gommy View Post
Thanks mack but my PC cant handle GTA IV.. but i have the co-ordinates on my ps3 of where each object should go just not sure about the object.ini for the website to convert it to sco..


if u have an object.ini open it with a text program like notepad. it consists of the model hash and the coords for each model. if u cant create an object.ini with GTA IV on pc then u can just put ur hash and coords in a random object.ini and make it this way. all u need to make sure is that the structure is the same. object.ini can be found on pc forums en mass.

your customized object.ini then goes in that browser scripts from three socks: You must login or register to view this content. and spits out a ready to go sco file. hope u release ur map after its done Smile
07-03-2013, 09:51 AM #5
Gommy
I’m too L33T
Originally posted by Schnittlauch View Post
if u have an object.ini open it with a text program like notepad. it consists of the model hash and the coords for each model. if u cant create an object.ini with GTA IV on pc then u can just put ur hash and coords in a random object.ini and make it this way. all u need to make sure is that the structure is the same. object.ini can be found on pc forums en mass.

your customized object.ini then goes in that browser scripts from three socks: You must login or register to view this content. and spits out a ready to go sco file. hope u release ur map after its done Smile


Thanks mate but i dont have an object.ini where can i find one, because i dont have GTA 4 PC Version, i dont have that file..
07-03-2013, 05:27 PM #6
mack32
Hurah!
Originally posted by Gommy View Post
Thanks mate but i dont have an object.ini where can i find one, because i dont have GTA 4 PC Version, i dont have that file..


You must login or register to view this content. try this

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Gommy
07-03-2013, 05:44 PM #7
Gommy
I’m too L33T
Originally posted by mack32 View Post
You must login or register to view this content. try this


So im guessing the [51] means there is 51 objects in this object.ini.. so once you spawn it, it will spawn these 51 objects, if im correct? So if i remove the coordinates and add my own and then do all the .sco stuff etc etc, when i load it ingame it will spawn all the object at them coordinates?
07-03-2013, 05:58 PM #8
mack32
Hurah!
Originally posted by Gommy View Post
So im guessing the [51] means there is 51 objects in this object.ini.. so once you spawn it, it will spawn these 51 objects, if im correct? So if i remove the coordinates and add my own and then do all the .sco stuff etc etc, when i load it ingame it will spawn all the object at them coordinates?


yes bro
07-03-2013, 06:00 PM #9
mack32
Hurah!
Originally posted by Gommy View Post
So im guessing the [51] means there is 51 objects in this object.ini.. so once you spawn it, it will spawn these 51 objects, if im correct? So if i remove the coordinates and add my own and then do all the .sco stuff etc etc, when i load it ingame it will spawn all the object at them coordinates?


you have to know the object numbers too
07-03-2013, 06:35 PM #10
Gommy
I’m too L33T
Originally posted by mack32 View Post
you have to know the object numbers too


I get this now, wow this is actually sooo much easier than i thought!! Im half way through my track, just the object numbers is what im stuck on.. as im using EvilB's object spawner.. although ive only used ONE container for the whole thing so its the same model number all round.. just got to figure out its number :/

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