Post: {PS3 CFW} Help - Map Mods in general - Serious Answers
07-01-2013, 03:35 PM #1
Gommy
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hello everyone,

I have been modding GTA for a week now.. and nobody will know but on GTA IV me and my friends use it to create 'short oval' race tracks, ie. Docks.. but now i have my mod menu i can place containers etc to create proper tracks and armaco bends for a 'real' track..

BUT

Because i have no idea about these .sco mod slots etc and how to add them etc.. i would love it if someone could help teach me how to create the map mod(Obviously on PC) and then help me to import into a mod slot on the .img file so i can quickly spawn it without having to keep creating it eachtime

(I know the member 'Saul' has tried helping me with this and presented me with these links: You must login or register to view this content. AND You must login or register to view this content. )

But now i want to be able to create my own without the object spawner and just use the mod slots up successfully and not have to keep creating the tracks etc i want to make eachtime.

Also, what im trying to create is very very simple..

Any helpful response is much appreciated!!

Regards,
Gommy
(adsbygoogle = window.adsbygoogle || []).push({});
07-03-2013, 07:13 PM #11
mack32
Hurah!
Originally posted by Gommy View Post
I get this now, wow this is actually sooo much easier than i thought!! Im half way through my track, just the object numbers is what im stuck on.. as im using EvilB's object spawner.. although ive only used ONE container for the whole thing so its the same model number all round.. just got to figure out its number :/


Go here You must login or register to view this content. and find the object you are using. The Hash Decimal is the model number.
07-03-2013, 07:43 PM #12
Gommy
I’m too L33T
Originally posted by mack32 View Post
Go here You must login or register to view this content. and find the object you are using. The Hash Decimal is the model number.


Edit - Found them.. just me being stupid :p
07-03-2013, 08:01 PM #13
mack32
Hurah!
Originally posted by Gommy View Post
Thanks mack but i cant find my objects ive used :(

Ive used:
Container - BM Contnr 05b
Traffic Light - BM_NYtraflite6c
Traffic Light - BM_NYtraflite6c2


Here you go

BM Contnr 05b:
You must login or register to view this content.

BM_NYtraflite6c and BM_NYtraflite6c2:
You must login or register to view this content.
07-03-2013, 08:09 PM #14
Gommy
I’m too L33T
Originally posted by mack32 View Post
Here you go

BM Contnr 05b:
You must login or register to view this content.

BM_NYtraflite6c and BM_NYtraflite6c2:
You must login or register to view this content.


Thanks mate all sorted now! Now i can use the video Happy
07-03-2013, 10:08 PM #15
Gommy
I’m too L33T
Originally posted by mack32 View Post
Here you go

BM Contnr 05b:
You must login or register to view this content.

BM_NYtraflite6c and BM_NYtraflite6c2:
You must login or register to view this content.


Thought id just quote your latest post..

Finally after loads of trial and improvement, ive finally got it working ingame Happy Thanks to you mate, i appreciate you putting up with my noobness and sticking with me, i now have a successfully map mod loaded into this menu and i finally dont have to rebuild this track everytime i need to!

Thanks so much mate Awesome face
07-04-2013, 12:24 PM #16
Gommy
I’m too L33T
If anyone wants to try my track.. heres the .sco file, there is a blip icon with correct coordinates set so its very easy to find Smile

Link: You must login or register to view this content.
Virus Scan: You must login or register to view this content.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo