Post: [UPDATED][RELEASE] Red-EyeX32 - Payday 2 Save Editor v2.1.0.0
08-21-2013, 06:01 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello guys today I bring you my newest creation for Payday 2.
It will allow you edit mostly every single stat, character, etc...

It has a option to edit how many skill points, your money, masks, and everything inside the treeview is all editable, meaning this save is completely mapped out.

It was one of the hardest to make for sure, but it has finally paid off, now here are some pictures of how the editor looks like:
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As you can see all those are the options to edit.

I have spent lots of time on this editor and if you would like to donate I would really appreciate it.
The MD5 hash at the bottom of the save was really difficult :p

I would like to thank TheUnexpected for pointing out a obvious bug I was having a difficult time on :p

YOU NEED .NET FRAMEWORK 4.5!

The app just detections because it has been packed to prevent decompilation
Download Link For New Updated Save Editor Below! Works On Latest Patch!
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Last edited by Red-EyeX32 ; 11-07-2014 at 05:45 AM.

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12-29-2013, 04:59 PM #173
this is awesome but anyway of getting godmode ps3 or invisiblity if not my bad
12-30-2013, 12:48 AM #174
Tyler
NumberBIGBABY Woot
Originally posted by EyeX32 View Post
Hello guys today I bring you my newest creation for Payday 2.
It will allow you edit mostly every single stat, character, etc...

It has a option to edit how many skill points, your money, masks, and everything inside the treeview is all editable, meaning this save is completely mapped out.

It was one of the hardest to make for sure, but it has finally paid off, now here are some pictures of how the editor looks like:
You must login or register to view this content.

You must login or register to view this content.

As you can see all those are the options to edit.

I have spent lots of time on this editor and if you would like to donate I would really appreciate it.
The MD5 hash at the bottom of the save was really difficult :p

I would like to thank TheUnexpected for pointing out a obvious bug I was having a difficult time on :p

YOU NEED .NET FRAMEWORK 4.5!

The app just detections because it has been packed to prevent decompilation
Download Link For New Updated Save Editor Below! Works On Latest Patch!
You must login or register to view this content.

Virus Scan:
You must login or register to view this content.


Does not work PSN Store version No Please make it compatible
12-30-2013, 12:54 AM #175
Originally posted by phily4mary View Post
this is awesome but anyway of getting godmode ps3 or invisiblity if not my bad

Not necessarily, but with all the skills unlocked, you'll be pretty close.
12-30-2013, 12:57 AM #176
Originally posted by Tyler View Post
Does not work PSN Store version No Please make it compatible


How is it not compatible if it was made for this game lol??
Be more specific, like what happens?
12-30-2013, 02:18 AM #177
I downloaded the files redeye for payday 2 save editor, and ran into some dll. problems all fixed, by the way but when I work forward I get the error message say it has an unexpected version? Do I delete the patch and retry to do it, even if I do that how do I stop it from auto downloading the patch again?
12-30-2013, 10:19 AM #178
Default Avatar
DDGum
Guest
I get this error message when I try to open a folder. what could be the problem? just downloaded dotnet 4.5:

JIT debugging instead of this dialog box, the end of this message for details on invoking see .

Exception Text ************** **************
System.IO.FileNotFoundException: C : \ Users \ Potato \ Desktop \ ICON0.PNG
're system.drawing.ımage.fromfil (String filename , Boolean useembeddedcolormanagement )
're system.drawing.ımage.fromfil (String filename)
're A.ca0d615408128cc7a48e677a02a269722.C0f0b176f29354b9fb5e8a7fc876d3919 (String c897e89205e4d941d00c71b188289073f )
're A.c632d28613cc7061a2948e1e8db96d31c.c95d33298f1660736c5b1727ddb12448 (Object c7e4de66a442ce3c1dff980f869b02f47 , EventArgs cf614cbde9b22ead88f707871fbc80ac0 )
're system.windows.forms.toolstripıtem.raiseevent ( Object key , EventArgs e )
're system.windows.forms.toolstripmenuıtem.onclick ( EventArgs e )
're system.windows.forms.toolstripıtem.handleclick ( EventArgs e )
're system.windows.forms.toolstripıtem.handlemouseup ( MouseEventArgs e)
're in system.windows.forms.toolstripıtem.fireeventınteractiv ( EventArgs e , toolstripıtemeventtyp meter )
're system.windows.forms.toolstripıtem.fireevent ( EventArgs e , toolstripıtemeventtyp meter )
're system.windows.forms.toolstrip.onmouseup ( MouseEventArgs mea )
're system.windows.forms.toolstripdropdown.onmouseup ( MouseEventArgs mea )
're system.windows.forms.control.wmmouseup (Message & m, MouseButtons button , Int32 clicks )
're system.windows.forms.control.wndproc (Message & m)
're system.windows.forms.scrollablecontrol.wndproc (Message & m)
're system.windows.forms.toolstrip.wndproc (Message & m)
're system.windows.forms.toolstripdropdown.wndproc (Message & m)
're system.windows.forms.control.controlnativewindow.onmessag (Message & m)
're system.windows.forms.control.controlnativewindow.wndproc (Message & m)
're system.windows.forms.nativewindow.callback (IntPtr hWnd, Int32 msg , IntPtr wParam , IntPtr lParam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
CodeBase: file :/ / / C :/ windows/microsoft.net/framework/v4.0.30319/mscorlib.dll
----------------------------------------
Red - eyex32 - Payday 2 Save Editor
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file :/ / / C :/ users/patates/desktop/red-eyex32 % 20 - % 202% 20Payday 20Sav % of % of % 20v2.1.0.0.ex to 20Edit
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
CodeBase: file :/ / / C :/ windows/microsoft.net/assembly/gac_msıl/system/v4.0_4.0.0.0__b77a5c561934e089/system.dll
----------------------------------------
Red - eyex32 - Payday 2 Save editorred - eyex32 - Payday 2 Save editorred - eyex32 - Payday 2 Save Editor
Assembly Version: 1.0.0.0
Win32 Version: 2.1.0.0
CodeBase: file :/ / / C :/ users/patates/desktop/red-eyex32 % 20 - % 202% 20Payday 20Sav % of % of % 20v2.1.0.0.ex to 20Edit
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
Codebase :
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
Codebase :
----------------------------------------
accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
Codebase :
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by : FX451RTMGREL
Codebase :
----------------------------------------
system.windows.forms.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by : rtmrel
Codebase :
----------------------------------------
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 ( rtmrel.030319 -0100 )
Codebase :
----------------------------------------

************** JIT Debugging **************
To enable JIT debugging , the application or
computer ( machine.config ) . config file
jitdebugging value should be set in the system.windows.forms section .
In addition, applications compiled with debugging enabled
should be .

eg

<configuration>
<system.windows.forms jitdebugging="true" />
</ configuration>

When JIT debugging is enabled , any unhandled exception
registered on the computer rather than be handled by this dialog box
Will be sent to the JIT debugger .
12-30-2013, 10:16 PM #179
GodlyBeAsT95
Do a barrel roll!
it does for me, like red said be more specific
01-04-2014, 06:05 AM #180
I am getting the same unexpected version message when attempting to open my payday 2 folder. Is this related to the new update to 1.03, just asking as I noticed in your pic of the program the version listed for the save is 1.02.
01-04-2014, 06:33 AM #181
Any chance you could give a quick explanation of the save file format (i.e. how the content tree is stored on disk, and which parts are MD5'd to give the three hashes at the bottom of the file), or point me to one (I've been searching but haven't found any)?

I'm trying to write a save editor for PC and I'm pretty stumped. I've gotten as far as dumping the decrypted save and have some ideas about how the data's organized but since you have a working editor I figure I'd ask you first. It seems like OVERKILL is using the same save format wrapped around each platform's native savegame system, so if you wanted to add PC support I suppose it would be rather trivial if we put our work together.

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