Post: Tanking advice
01-18-2014, 08:34 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); Today I’m going to give some advice on tanks.
I had a couple of people ask me about this so here we go. Got questions go ahead and ask.
Not sure how useful this may be but it sound advice.

YT some videos on the damage model being used and how to put these into your game.

Basic

PRACTISE

3rd person to move, 1st to fire.
Support, defensive role over aggressive
Never play chase
Keep track of your ammo
Main cannon don’t use on ground units.
Shells have travel time and drop
Use speed against people
Use cover
Repair when it safe
Never ditch always die with your tank

Not so basic

Driver
3rd person always unless you’re aiming towards something.
Vehicles main cannon
Ground units machine gun
Repair in a safe spot

Gunner
Always watch the flank and rear always call out, deal with anybody.
Be ready to repair always say when you’re going too, move around the tank when you do also.

The money shot is the back of a tank, hit that disables it death sentence if another tank is behind you.
Damage model works on an angle, hit a tank on a 90 degree angle it is going to hurt hard.
Best places to hit a tank the sides at a 90 or at the rear.
Putting damage to the front head on going to do limited damage, always want to get that better angle.

Machine guns for ground units always

Important

Escape plan always has one, always plan ahead. Think what is the best way out of here with the most cover.

Never use your main cannon on ground units it a waste, given the very limited splash damage along with supply. Wasting a couple shots and a tank appears you’re screwed.

Watch out direction you point is the direction you get out from.

Reload system
Tanks have a limited pool of ammo on tap once you’re out you need to wait for your tank to resupply it main gun.
As a result use your gun wisely, given how the damage models avoid using it on ground units unless they are behind cover taking shots at you.
Best to use your machine gun on these guys or let the gunner deal with them.

Protect your rear or it going to cost you dear, pretty important you weak spot is your rear. Turn if needed to make it harder to find a better angle.

Reload system
AVOID using your main cannon on ground units

Advanced

Turn your tank if somebody has a better position on you make it harder to kill you, less shots to damage you the better.

Tanks shells
AP - Standard shell limited splash damage it in the middle in terms of power, middle of the pack travel time and arc.
HE - High damage low splash, it's a hit kill 2 if you hit a tank on its weak spots. Slow travel time and big arc
STAFF - Fast travel, low damage and low arc of your shot

Use the AP shells until you get an idea how to play the tank once you got a good idea. Move over to the other shells.
Rule of thumb I use the HE on big maps with loads of vehicles, STAFF is used on smaller maps urban maps. Lower damage, but the fastest travel time is helpful.

Machine gun

Coaxial HMG, it's just a big .50 cal LMG. High damage and very long range when it comes to damage.
For smaller maps use the Coaxial LMG. Less damage, but more spammable on smaller maps.

For me, I always use the HMG that damage yo so good. It melts people who are trying to take you down.

Counter measure?

IR smoke always good for lock on stuff use it like flares.

Smokescreen is always good on small urban maps to get out of tight spots but you always need a escape plan. It a bit niche but can work.

Fire extinguisher I pretty much avoided using this mainly by the time I used it the engineer had reloaded and hit me again. So I was always disabled again.

Active protection
Protection is always good, this thing is awesome!!!!!
It blocks damage for a period of time, not sure how long but if you get the timing right it can safe your ass.
Pretty much I always run this, so good. Takes a bit of practise along with down to timing if you fire it at the wrong time you wasted it.
I have blocked 4 rockets at the same time trust me any good tanker is running this bad boy.

My advice to counter it back up if you see a green light, and don’t fire until it disappears. The whole tank should light up green when it being used.

Abuse cover, see that wall abuse it for good cover it helps to protect your weak spot use it.

Gunner

IRNV short range
Thermal longer ranges

Proxy scan good, helpful at painting people on the radar. Belt feeder more lead down range what not to like.

Avoid incediary and the soflam not worth using.

Important to remember the best thing to have under your belt is practise.
Awareness
Patience
And practise is key.
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The following 3 users say thank you to ResistTheSun for this useful post:

Cryptic, Kieron,
01-19-2014, 05:39 AM #2
Cryptic
Former Staff | Content Manager
Good sound advice. What I need is tips on flying. I've went into the test range, got the controls set up as best I could, and still manage to crash. I'm getting slightly better with the helios, but jets are a no go.

They should've made the jet controls the same as Ace Combat.
01-19-2014, 02:43 PM #3
ResistTheSun
In Flames Much?
Originally posted by Cryptic
Good sound advice. What I need is tips on flying. I've went into the test range, got the controls set up as best I could, and still manage to crash. I'm getting slightly better with the helios, but jets are a no go.

They should've made the jet controls the same as Ace Combat.


Change your controls and practice, I can fly the Helios on default no problem.
For jets I have changed the controls so the fire button is on L2? I can't remember just did it and felt like it worked.
Need to put more time into jets, starting to get good with the helios but my god so much stuff can kill you. I do find them frustrating to use most of the time.
Not sure even a point to jets in this game I was told that once you unlock everything for the jets they are pretty deadly.

Next on my list is to grind at flying not sure what advice I can give we see Smile
01-20-2014, 05:48 PM #4
Nice post
01-20-2014, 09:08 PM #5
zander22
Can’t trickshot me!
I have disagree with the soflam on the gunner. Maybe it's just bc I play HC but the zoom with soflam is very good. The soflam has thermal I believe and also you get points for everything you tag. Even if the main gunner doesnt have guided shell you know someone on the ground will. And zoom its best for pesky snipers or javelin throwers from a distances,with a few quick burst with the hmg.

Other than that good post.
01-21-2014, 01:13 PM #6
ResistTheSun
In Flames Much?
Originally posted by zander22 View Post
I have disagree with the soflam on the gunner. Maybe it's just bc I play HC but the zoom with soflam is very good. The soflam has thermal I believe and also you get points for everything you tag. Even if the main gunner doesnt have guided shell you know someone on the ground will. And zoom its best for pesky snipers or javelin throwers from a distances,with a few quick burst with the hmg.

Other than that good post.


Lucky people never lock on to stuff for me. Double use of soflam in hc makes it worth using could be true. Zoom is useful I always switch zoom and optics around based how people play. I just play core feels like hc to me in core.
01-21-2014, 02:32 PM #7
One thing I feel like you left out is DONT BE THE AGGRESSOR. If your pushing up in a tank and its going well, its a trap. Let the infantry push foreword first. Tanks are meant to be supportive vehicles, use them as such. What good are you to people trying to take an objective if you charge in first and die horribly. Me, on maps like Golmud, I sit back and provide long range support taking out armor, only moving foreword if I know its clear.
01-26-2014, 01:22 PM #8
I guess I could confirm a lot of the tips in the thread with my personal accounts, so here goes.

DO NOT PLAY AGGRESSIVELY. I cannot reiterate this enough. I've seen so many people hop into our armor and get destroyed within sixty seconds. Just because you're in a tank and you think your invincible, you're not. Never fool yourself. Stay back a bit and provide anti-armor for your team, and kill the occasional infantryman that might stumble upon you.

If you move into an area filled with armor and infantry there is absolutely nothing you can do. It won't kill you to sit back destroy armor, help kill off infi etc. Only when it's safe, move up and help capture the objective. If done right you can play what I call passive aggressive tanking.

For my loadout I run sabot, coax hmg, IR smoke, and reactive armor. Personally I've used the sabot since the day I unlocked it back in October. It is a smaller and lighter round so it travels faster and further, and has less of a drop off and does plenty of damage. Of course you still have to deliver a well aimed shot, although it still packs a punch hitting armor at a 45 degree angle.

Any self respecting tanker runs coxial HMG. Although this is self explanatory I'll explain it anyway. Anti-infantry, simple right? Since there is a shell limit and most maps are infantry heavy, such as Dawnbreaker, you'll need something to aid your gunner especially if he gets overwhelmed or if you don't have one.

Yes, I do run IR smoke still. I find it far more forgiving than using active protection. Granted active protection if used correctly will save your ass especially if you're aware of the incoming rockets, both dumb fire and lock-on. However if you're in an intense firefight with another tank and a couple infantry start shooting javelins at you the IR smoke can be deployed immediately after the rockets are airborne. Plus the light show can be used as concealment and allow for a quick retreat behind cover, or a "OH SHIT, WE'RE GETTING THE HELL OUT OF DODGE" situation.

Reactive armor is still the best upgrade you can run. Granted it doesn't stop rocket damage like it did in BF3, it still does lessen the damage of incoming rockets and tank shells. Which honestly is the only downside of using it.

I can't think of anything else to say, I've basically shared most of the strategies I use when tanking, and I can say I've been successful and racked thousands of kills. And I know I didn't include my opinion about optics, it just depends on the map and what you prefer using and might be familiar with. Happy tanking and see you on the Battlefield. Winky Winky




Sent from my iPhone using NGU

The following user thanked barebackchamp for this useful post:

ResistTheSun
01-26-2014, 06:13 PM #9
ResistTheSun
In Flames Much?
Originally posted by barebackchamp View Post
I guess I could confirm a lot of the tips in the thread with my personal accounts, so here goes.

DO NOT PLAY AGGRESSIVELY. I cannot reiterate this enough. I've seen so many people hop into our armor and get destroyed within sixty seconds. Just because you're in a tank and you think your invincible, you're not. Never fool yourself. Stay back a bit and provide anti-armor for your team, and kill the occasional infantryman that might stumble upon you.

If you move into an area filled with armor and infantry there is absolutely nothing you can do. It won't kill you to sit back destroy armor, help kill off infi etc. Only when it's safe, move up and help capture the objective. If done right you can play what I call passive aggressive tanking.

For my loadout I run sabot, coax hmg, IR smoke, and reactive armor. Personally I've used the sabot since the day I unlocked it back in October. It is a smaller and lighter round so it travels faster and further, and has less of a drop off and does plenty of damage. Of course you still have to deliver a well aimed shot, although it still packs a punch hitting armor at a 45 degree angle.

Any self respecting tanker runs coxial HMG. Although this is self explanatory I'll explain it anyway. Anti-infantry, simple right? Since there is a shell limit and most maps are infantry heavy, such as Dawnbreaker, you'll need something to aid your gunner especially if he gets overwhelmed or if you don't have one.

Yes, I do run IR smoke still. I find it far more forgiving than using active protection. Granted active protection if used correctly will save your ass especially if you're aware of the incoming rockets, both dumb fire and lock-on. However if you're in an intense firefight with another tank and a couple infantry start shooting javelins at you the IR smoke can be deployed immediately after the rockets are airborne. Plus the light show can be used as concealment and allow for a quick retreat behind cover, or a "OH SHIT, WE'RE GETTING THE HELL OUT OF DODGE" situation.

Reactive armor is still the best upgrade you can run. Granted it doesn't stop rocket damage like it did in BF3, it still does lessen the damage of incoming rockets and tank shells. Which honestly is the only downside of using it.

I can't think of anything else to say, I've basically shared most of the strategies I use when tanking, and I can say I've been successful and racked thousands of kills. And I know I didn't include my opinion about optics, it just depends on the map and what you prefer using and might be familiar with. Happy tanking and see you on the Battlefield. Winky Winky


Sent from my iPhone using NGU


Not many people use lock on weapons for me, so why I use AP.
If you mess up with it or have a ton of rockets on the way AP not going to save you. May play around with IR smoke again, but given how many people use lock on the weapons I don't find it useful. Maybe it the fact Im on PS3 I don't know.

Most of my kills comes from the main cannon, got to love it when people stand still to fire a RPG at you.
01-26-2014, 08:27 PM #10
RADDY1993
< ^ > < ^ >
My Tank's are maxed out, i use Sabot and Staff shell. You can switch fast between them so you get 2 shots for one basically.

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