Post: Tanking advice
01-18-2014, 08:34 PM #1
ResistTheSun
In Flames Much?
(adsbygoogle = window.adsbygoogle || []).push({}); Today I’m going to give some advice on tanks.
I had a couple of people ask me about this so here we go. Got questions go ahead and ask.
Not sure how useful this may be but it sound advice.

YT some videos on the damage model being used and how to put these into your game.

Basic

PRACTISE

3rd person to move, 1st to fire.
Support, defensive role over aggressive
Never play chase
Keep track of your ammo
Main cannon don’t use on ground units.
Shells have travel time and drop
Use speed against people
Use cover
Repair when it safe
Never ditch always die with your tank

Not so basic

Driver
3rd person always unless you’re aiming towards something.
Vehicles main cannon
Ground units machine gun
Repair in a safe spot

Gunner
Always watch the flank and rear always call out, deal with anybody.
Be ready to repair always say when you’re going too, move around the tank when you do also.

The money shot is the back of a tank, hit that disables it death sentence if another tank is behind you.
Damage model works on an angle, hit a tank on a 90 degree angle it is going to hurt hard.
Best places to hit a tank the sides at a 90 or at the rear.
Putting damage to the front head on going to do limited damage, always want to get that better angle.

Machine guns for ground units always

Important

Escape plan always has one, always plan ahead. Think what is the best way out of here with the most cover.

Never use your main cannon on ground units it a waste, given the very limited splash damage along with supply. Wasting a couple shots and a tank appears you’re screwed.

Watch out direction you point is the direction you get out from.

Reload system
Tanks have a limited pool of ammo on tap once you’re out you need to wait for your tank to resupply it main gun.
As a result use your gun wisely, given how the damage models avoid using it on ground units unless they are behind cover taking shots at you.
Best to use your machine gun on these guys or let the gunner deal with them.

Protect your rear or it going to cost you dear, pretty important you weak spot is your rear. Turn if needed to make it harder to find a better angle.

Reload system
AVOID using your main cannon on ground units

Advanced

Turn your tank if somebody has a better position on you make it harder to kill you, less shots to damage you the better.

Tanks shells
AP - Standard shell limited splash damage it in the middle in terms of power, middle of the pack travel time and arc.
HE - High damage low splash, it's a hit kill 2 if you hit a tank on its weak spots. Slow travel time and big arc
STAFF - Fast travel, low damage and low arc of your shot

Use the AP shells until you get an idea how to play the tank once you got a good idea. Move over to the other shells.
Rule of thumb I use the HE on big maps with loads of vehicles, STAFF is used on smaller maps urban maps. Lower damage, but the fastest travel time is helpful.

Machine gun

Coaxial HMG, it's just a big .50 cal LMG. High damage and very long range when it comes to damage.
For smaller maps use the Coaxial LMG. Less damage, but more spammable on smaller maps.

For me, I always use the HMG that damage yo so good. It melts people who are trying to take you down.

Counter measure?

IR smoke always good for lock on stuff use it like flares.

Smokescreen is always good on small urban maps to get out of tight spots but you always need a escape plan. It a bit niche but can work.

Fire extinguisher I pretty much avoided using this mainly by the time I used it the engineer had reloaded and hit me again. So I was always disabled again.

Active protection
Protection is always good, this thing is awesome!!!!!
It blocks damage for a period of time, not sure how long but if you get the timing right it can safe your ass.
Pretty much I always run this, so good. Takes a bit of practise along with down to timing if you fire it at the wrong time you wasted it.
I have blocked 4 rockets at the same time trust me any good tanker is running this bad boy.

My advice to counter it back up if you see a green light, and don’t fire until it disappears. The whole tank should light up green when it being used.

Abuse cover, see that wall abuse it for good cover it helps to protect your weak spot use it.

Gunner

IRNV short range
Thermal longer ranges

Proxy scan good, helpful at painting people on the radar. Belt feeder more lead down range what not to like.

Avoid incediary and the soflam not worth using.

Important to remember the best thing to have under your belt is practise.
Awareness
Patience
And practise is key.
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The following 3 users say thank you to ResistTheSun for this useful post:

Cryptic, Kieron,
01-26-2014, 09:30 PM #11
ResistTheSun
In Flames Much?
Originally posted by RADZ1973 View Post
My Tank's are maxed out, i use Sabot and Staff shell. You can switch fast between them so you get 2 shots for one basically.


Not a big fan of staff shells, unless you have a very good gunner with you.
I rather have a defense over be forced to use the main shell. From my understanding they both come from the same ammo pool no?
01-27-2014, 07:14 AM #12
RADDY1993
< ^ > < ^ >
Yes they do but the time between shots is very quick try it.
01-27-2014, 02:25 PM #13
ResistTheSun
In Flames Much?
Originally posted by RADZ1973 View Post
Yes they do but the time between shots is very quick try it.


I rather not do given how most of the time in a tank solo with no gunner or the gunner sucks.
01-27-2014, 06:22 PM #14
RADDY1993
< ^ > < ^ >
If your on PS4 add me m8 we will fuck shit up, im a good gunner. No C4 bastards when im around LOL.
01-29-2014, 02:38 PM #15
ResistTheSun
In Flames Much?
Originally posted by RADZ1973 View Post
If your on PS4 add me m8 we will fuck shit up, im a good gunner. No C4 bastards when im around LOL.


Ha if I had a PS4 which is coming soon sure Smile

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