Post: GT6 Game Physics Testing
04-30-2014, 09:03 PM #1
SiNiST3R
Samurai Poster
(adsbygoogle = window.adsbygoogle || []).push({});
GT6 Physics Testing & Analysis

These are Post of Interest

You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.
You must login or register to view this content.




Lap Battles
You must login or register to view this content.

Here are some videos (I can only add 2 so Ill link post where videos are posted when I can)



(adsbygoogle = window.adsbygoogle || []).push({});

The following 9 users say thank you to SiNiST3R for this useful post:

Jounijkk, kazzbakkisback, nextgole, OdeFinn, P$ycho, policedu, q-k, turbo_nova2l, tyronekfc
08-13-2014, 04:05 AM #128
SiNiST3R
Samurai Poster
Aston Martin VGT has Dynamic wheels. When the brakes are applied the blades rotate to open and vent the brakes fanning them with air through the wheels. When brakes are released they close back up to be more slip stream.
09-17-2014, 05:29 AM #129
SiNiST3R
Samurai Poster
I have a theory that the gauges will show, oil degrading, and engine wear.

I suspect as oil gets old and hurts performance the pressure and temp will change, maybe as the engine breaks down water temp changes. I have not tested this just yet, going to tomorrow
10-19-2014, 03:27 PM #130
GT6 Torque steer test:

10-21-2014, 10:07 PM #131
SiNiST3R
Samurai Poster
Originally posted by hristo1026 View Post
GT6 Torque steer test:



Tha fuck do those videos have to do with torque steer? Do you even have a clue SuperGT what tha fuck your talking about? GTF out of here with your assbackwards dumbshit.

The worst thing somebody trying to learn about GT and the quality of its physics can do is come across a post by you. Even when the fact your trying to show is correct, your means of showing it fails and shows your lack of understanding.

If you want to show how GT6 lacks torque steer, grab a high powered FF car that should display a lot of torque steer. But you grab some RWD cars where TS is not going to show or even be present, fucking ridiculous. Torque steer is a phenomenon prone to FF cars where the torque is transferred through the same wheels steering the car ;-)

No GT6 does not simulate torque steer as I feel it should be, but your demo doesn't show this, or anything at all really. FF cars going perfectly straight after a high rev clutch dump would show the lack of simulated torque steer effect. I've spent a few years drag racing FF cars and when you do a high rev clutch dump on a prepped track its a violent experience. Torque steer on the streets is mild to what the same car will display ripping out the gate on a prepped track. Wheel hop, to your engine shaking the engine mounts so hard the rubber tears apart, serious torque steer as you leave, you have to keep much higher rpm to spin & keep rpm high when you hook up. The gate is where faster cars get out driven on a daily bases.

In the end though, its a small detail that matters, it just doesn't really matter that much while the twist is not relayed through the wheel launching off the line, the tires are still reacting as they should and in corners you get the proper effect with an LSD it tries to straighten out the wheel. So no the full effect is not simulated fully in FFB there is FFB effect & most importantly the chassis reacts as it should.
10-22-2014, 02:14 AM #132
Originally posted by hristo1026 View Post
GT6 Torque steer test:



Torque steer in Rear wheels... Hmmm
10-22-2014, 03:22 AM #133
SiNiST3R
Samurai Poster
Tire Heatspot

10-22-2014, 08:24 AM #134
@SiNiST3R what is your name in GTPlanet?


You must login or register to view this content.
10-22-2014, 08:26 AM #135
10-22-2014, 02:57 PM #136
SiNiST3R
Samurai Poster
Your confusing torque steer with counter steer. In your video buddy is counter steering his tail end getting a bit to the side. On F1 cars there's around 250 degrees rotation on the wheel so it looked small but it was considerable counter steering. The dragsters were doing a lot of counter steering to get the tail in check. The torque steer is dealt with by counter steering, but its not like FF where torque steer twist the wheel almost violently.

In GT if your tail kicks you certainly can counter steer so any RWD torque steer is dealt with through counter steering.... In FF the torque steer twist the steering wheel, not the driver twisting the wheel to counter the torque steer and keep going straight. The drivers counter steering torque steer in FF is trying to keep the wheel straight while torque steer tries to twist the wheel on you. This is separated in the game by physics and FFB effect. In the case of RWD kicking out the counter steer FFB effect feels okay, but still way off, and the physics is the same, its okay but still off. Doing some doughnuts can show this clearly. On FF cars its different, the physics is okay, and FFB in a corner are decent, and even off the line a single side roasting can be done, the FFB effect is not twisting the wheel like IRL, this is the main difference, but really not all that important.

Torque steer is really a FF problem, its because of 2 different length drive shafts. On one side of the tranny is a short shaft the other a long shaft. More torque through a set with a large difference creates torque steer. Less power and less of a difference in length reduces torque steer. The issue is the shorter side puts power down before the long side and that difference twist the steering wheel as it pulls you off a straight line.


@GTP I am Infamous

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo