Incorrect sidewall ply design allowing deformation of the tire sidewall.
Asymmetric driveshaft angles due to any combination of
Unequal driveshaft length or diameter
Transient movement of the engine
Tolerances in engine mounts
Body roll
Single wheel bump
Different driveshaft torques left to right (due to wheel bearing or differential problems)
Suspension geometry tolerances
Unequal traction forces due to road surface (µ-Split) in combination with kingpin offset
Rear-wheel-drive vehicles still are affected by torque steer in the sense that any of the above situations will still apply a steering moment to the car (though from the rear wheels instead of the front). However, the torque-steer effect at the rear wheels will not send any torque response back through the steering column, so the driver will not have to fight the steering wheel.
Incorrect sidewall ply design allowing deformation of the tire sidewall.
Asymmetric driveshaft angles due to any combination of
Unequal driveshaft length or diameter
Transient movement of the engine
Tolerances in engine mounts
Body roll
Single wheel bump
Different driveshaft torques left to right (due to wheel bearing or differential problems)
Suspension geometry tolerances
Unequal traction forces due to road surface (µ-Split) in combination with kingpin offset
Rear-wheel-drive vehicles still are affected by torque steer in the sense that any of the above situations will still apply a steering moment to the car (though from the rear wheels instead of the front). However, the torque-steer effect at the rear wheels will not send any torque response back through the steering column, so the driver will not have to fight the steering wheel.
I Understand its confusing and it will take experience most often to fully wrap your head around it all. There are 2 things being described with torque steer. RWD cars the steering is not connected to the wheels delivering the power, any effect felt through steering is in the rear end pushing harder on one side or the other and not actually torque through the steering wheel while FWD torque steer is the engines torque effect through the steering due to different drive shafts on either side. FWD & RWD both effected by having to use steering to correct the car pulling off to one side or the other, FWD cars deal with the things related to having the engine stuffed in the middle and most often resulting in 2 different drive shafts on either side and also deal with the tq being delivered through the same wheels steering the car.
There are 2 sides to this in GT6
Physics and Force Feedback Effect.
The physics aspect equally effects both FWD & RWD, but in this case the FFB aspect only really applies to the FWD car. The RWD won't have the torque twist through the steering wheel, and the car will kick out to the side requiring counter steering, the counter steering has FFB effect, and while not perfect it does the job. The FWD car should have the tq twist the wheel on at least some of them, but none I've tested get steering wheel twisting steering torque, however the physics are there as the car will pull off to one side or another. What's missing is only the tq through the wheel FWD cars IRL experience. It's correct having a damaged sidewall on one side can cause the car to push more on one side or the other, many things can cause this, it could be a leaf you drive over, that's irrelevant. That tq offset won't be felt through the wheel in a RWD car like it will on a FWD car. GT is not simulating any difference in drive shafts from one side to the other, that's for certain, but the only thing here that really matters even though not much really, is GT not simulating the feeling of tq through the wheels of FWD vehicles fully. FWD As with a RWD the FFB counter steering is there, but no acceleration tq relayed through FFB on FWD cars, ;-)
You don't seem to understand what your reading, you seem to like videos, here how about I make a video just for you.......
The difference in push on either side is fully grip related and in no was is any car impacted from different length drive shafts, this aspect is not simulated at all in GT and to be honest it would be a little foolish to expect it too. GT7 on PS4 that's a little nit pickey, although they may simulate torque steer FFB on FWD cars without a drive shaft length/size calculation.
SuperGT I honestly shit on you because all you want to do is criticize GT as if you have no understanding this is a PS3 game running complex physics with high detailed graphics, a high refresh rate, & all this pushes the PS3 to its limits. The graphics comparable to next gen consoles and physics race drivers with no gains in giving GT cred back it up. You see something about Project Cars that gives you a boner and get pissey because you can't afford what it takes to run those next level game/sims shut the fuck up you crying little fucking baby. When GT goes next gen, expect next gen quality, stop shitting on a PS3 game because its not as liberated as a Sim/Game for a more powerful gaming system.
If your pissed GT is not as super wonderful as you expected when you bought GT5, stop crying like a little fucking bitch about it over a year later, move the fuck on NancyBoy......
You want to say that torque steer causes only from Unequal driveshaft length in FF cars,and all this
Incorrect sidewall ply design allowing deformation of the tire sidewall.
(Body roll
Single wheel bump
Different driveshaft torques left to right (due to wheel bearing or differential problems)
Suspension geometry tolerances
Unequal traction forces due to road surface (µ-Split) in combination with kingpin offset)
is not torque steer.
Yes it is torque steer,caused by different reasons than FF cars but it is torque steer.
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You want to say that torque steer causes only from Unequal driveshaft length in FF cars,and all this
Incorrect sidewall ply design allowing deformation of the tire sidewall.
(Body roll
Single wheel bump
Different driveshaft torques left to right (due to wheel bearing or differential problems)
Suspension geometry tolerances
Unequal traction forces due to road surface (µ-Split) in combination with kingpin offset)
is not torque steer.
Yes it is torque steer,caused by different reasons than FF cars but it is torque steer.
if you still insist that is not come and share it here: You must login or register to view this content.
Already said
Originally posted by SiNiST3R
The physics aspect equally effects both FWD & RWD, but in this case the FFB aspect only really applies to the FWD car. The RWD won't have the torque twist through the steering wheel, and the car will kick out to the side requiring counter steering, the counter steering has FFB effect, and while not perfect it does the job. The FWD car should have the tq twist the wheel on at least some of them, but none I've tested get steering wheel twisting steering torque, however the physics are there as the car will pull off to one side or another. What's missing is only the tq through the wheel FWD cars IRL experience. It's correct having a damaged sidewall on one side can cause the car to push more on one side or the other, many things can cause this, it could be a leaf you drive over, that's irrelevant. That tq offset won't be felt through the wheel in a RWD car like it will on a FWD car. GT is not simulating any difference in drive shafts from one side to the other, that's for certain, but the only thing here that really matters even though not much really, is GT not simulating the feeling of tq through the wheels of FWD vehicles fully. FWD As with a RWD the FFB counter steering is there, but no acceleration tq relayed through FFB on FWD cars, ;-)
Learn to read Buddy, if it wasn't clear Ill fucking spoon feed it to you like a toddler.
Palease, people get schooled in the GTP policed forum all the time and they get deleted or drowned out with Bullshit like what you spew in that poll. Notice the side winning the poll ;-) not yours lmfao NO if you want to talk something about GT6 physics this is the place to do it, GTP is the last place for serious talk of GT physics, too many trying to sell broken backwards logic or retarded misinterpretations of shit they read online, YOU SuperGT are a prime leading example. Your just a pissed off little Kid, you need to grow the fuck up son. Go to GTP for that bullshit where the MODs are pissed off babies with their own agenda. You polute that board with your misunderstandings its a sad fucking sight.
Get over that GT6 is not Project Cars, move the fuck on son
The difference is not torque steer, it's that GT has perfect conditions, track grip between the 2 wheels is identical so in GT it's easy to get both wheels spinning the exact same. Like your video of the 97t the conditions the 2 wheels are experiencing is identical they spin the same an go straight. I had to get an open wheel diff to get enough difference between wheels under high load to get any kick. This is just the nature of a PS3 game, it's limited. I get a little track grip variation from rubber patches but not as much as real life. The things you mention are just not really factors in GT, like a bad side wall, in GT sidewalls are always ideal, it's more about simulating feel under perfect conditions. PS3 is very limited, only an idiot would expect a full track simulation, weather simulation, wind simulation, tire simulation, etc all independent of each other but working together, you really don't understand how limited the PS3 is do you Dipshit. GT is more situational based calculations based on predicted conditions. Once more processing power and memory of the PS 4 gets tapped GT can leave its old system for a mix of simulations all working together...
It's one thing to see GT6 for what it is, it's another to be a pissed off kid ranting for year about a video game not living up to your expectations however deluded or ridiculous they may be.
The point is if you had looked in my video you would see me having to counter steer but you just run your mouth like a pissed off little kid not even understanding the content of your own post, it's a funny thing to see, he he.