Originally posted by OdeFinn
@sinister, Rims doesn't need to have any other data than visual,
They don't have any specs, just visual image.
Originally posted by OdeFinn
effects on physics engine are entirely things what are on tire specs,
NO, there are no Rim specs in the Tire specs and no difference one rim to the next in the tires, Please, at this point its probably better to agree to disagree.
Originally posted by OdeFinn
changing offset just moves contact point inner or outer
The contact point with the road surface stays the same. It's the wheels left to right pivot point when turning the wheel. Basically how deep is the hub.
Originally posted by OdeFinn
(rail width I was meaning distance from left to right wheel),
Gotcha, we call that track width, and yes its in the chassis specs, the chassis specs position the wheel, track width AND wheelbase.
Originally posted by OdeFinn
tire edge shape also on tires specs,
There is no Tire Specs for tire edge, the tires dimensions are in the car data but edge is not a factor. Width, Overall Diameter, Rim size is all in the Car Data and we can pull this from even a replay. If there were any hidden differences we would find them in the car data as we find everything else spec related or everything that can be different from one car to the next.
Originally posted by OdeFinn
weight, also on tire specs,
There are no Rim weight specs in the Tire data, I keep saying it simply doesn't work like that.
Originally posted by OdeFinn
all what game have to do is use tire specs and taking info from what rim is used to know what values from tire specs it is using, or/and there can be one or more variables what are just making some tire spec to increase or decrease one digit(or more). every data what are needed for all those rims are already there on tire specs.
What your basically saying is the rims specs are hidden in the tire specs but It doesnt work like that and even if it did there is NO list off Rim Specs in the tire data anywhere, so while your theory would suggest that the rims are dealt with different than everything else, its all good because we can clearly see there are ZERO rim specs in the tires, changing rims DOES NOT change anything in the tires ever, not even when changing rim size, so no the game does not "use tire specs and taking info from what rim is used to know what values from tire specs it is using" there would need to be a list of Rim Specs for the differences, that how GT6 is coded, there is NO hidden rim specs inside or connected to any tire data anywhere at all, none what so ever.
There ARE NO RIM SPECS in the Tire data, nothing.... Im sorry but have got it all wrong and are digging a deep ass hole, Ive been trying to toss you a life line but you keep pushing it away... The rims simply put make NO difference at all aside from visual
Originally posted by OdeFinn
Then your job just to try do a quick lap on Madrid, you'll notice differences, won't tell yet more, don't want to give anything more what to expect. Personally golded that seasonal with this.
.. or buy three of those cars and go online all real and put those cars all identical except rims, no long hustle between size change.
I honestly made multiple attempts to feel this out, I tried many set of rims, and honestly, couldn't feel a damn thing different... This test for me is done.
Honestly, I bet you feeling the difference in the tweaked chassis. The more millage you have on the car the more the chassis is tweaked and eventually needs a chassis restore... As far as in the code, there is no connection rims to tires, as funny as that may seem its just the way it is in GT6.
Try the Pepsi challenge on the rims picking out the rims without looking... Paint all your cars the same, juggle them around then do some blind testing where you pick out the rims based on the performance difference you feel. That would be interesting to see, but Hella hard to prove.