Post: Uncharted 3 1.19 Offsets
07-20-2014, 10:38 PM #1
Chrise_deluxe
Pokemon Trainer
(adsbygoogle = window.adsbygoogle || []).push({}); i saw another guy who trys to sell his tool so i tought its better to release my offsets of course i have some more and maybe i will release theme to but not yet. This is to help people make their own Tools

link to my Tool : You must login or register to view this content.

here are some more functions i found:

-HudDamageElem: 0xDCC598

-ElementOffsets: 0xE18678

money: 0124D644
xp: 0124D640/ 0124D63C (mp)
clan: 0124D9B8 or 0x0124D005
-Name Offset:
0x0123F330
0x0124C0E0
0x0124BF60
0x33D3052C
0x0124CFA3
0x0124CE60
0x01241B68
0x012620FF
this offsets are for real name changer

here are some options for hacked names:
glichi 2 line name 0A
glichi @@@@@ name 7C
|X|
|T|
|A|
|S|
|C|
|FB| Facebook
|@H - Big Name
|@N| - Normal Name
|@S| - Small Name

Character Offset:
- Bad Guy: 0x0124E26C
Djinn - 4C 3D 21 5C

- Hero: 0x0124E26D
Djinn - 3D 21 5c

Vision Mod:
- Bright Vision : 0x11D20F0
- on 2F
- off 3F

- in game Money Player 1: 0x1262e68
- in game Money Player 2: 0x1262f98
- client 3: 0x012630C

1.19 God Mode: 0x479cd8
- on 0x60
- off 0x4e, 0x80, 4, 0x21

and this secound God Mode Offset:
- 0x479D08
- on 0x60
- off 0x4e, 0x80, 4, 0x21
this offsets also affects the health

Infinity Ammo: 0x6e4288
- on 0x60, 0x3D, 0x05, 0x74
- off 0xb1, 0x3D, 0x05, 0x74


easy coop games: 0x124d7a3
normal coop games: 0x124d7a7
hard coop games: 0x124d7ab
crushing coop games: 0x124d7af
reset stats: 0x124d6e4 mit 6f9

djin unlock: 0x124f000
mit 0x11, 0x11, 0x11, 0x11, 0x11, 0x11

platin rank: 0x124efea mit 0xf9

same offset is for gold silver etc just play arround with the bytes

stars: 0x1240000 bis 0x1241eff

kills multiplayer: 0x0124D6E4
Deaths multiplayer: 0x0124d6eb
co-op kills: 0x0124D79C
Prestige: 0x0124e75b
Score: 0x0124efe4
ticket: 0x0124efdf
total gold: 0x0124effa

classname offset for class 1: 0124D148
Primary Gun = 0124D168
Secound Gun = 0124D16C
Medaillen Rückstoß = 0124D164
Booster 1 = 0124D158
Booster 2 = 0124D15C


classname offset for class 2: 0124D178
Primary Gun = 0124D198
Secound Gun = 0124D19C
Medaillen Rückstoß = 0124D194
Booster 1 = 0124D188
Booster 2 = 0124D18C


classname offset for class 3: 0124D1A8
Primary Gun = 0124D1C8
Secound Gun = 0124D1CC
Medaillen Rückstoß = 0124D1C4
Booster 1 = 0124D1B8
Booster 2 = 0124D1BC

classname offset for class 4: 0124D1D8
Primary Gun = 0124D1F8
Secound Gun = 0124D1FC
Medaillen Rückstoß = 0124D1F4
Booster 1 = 0124D1E8
Booster 2 = 0124D1EC

red paw (rote Pfote) = 0x124F05E mit 0x01
Tournament Points: 0x0124efe4
wins: 0x124d6ec
Loses: 0x124d6f0
Headshots: 0x124d6f4
Time Played: 0x124d6f5
object Points: 0x124e767

Dont know if somebody needs this but with this you could make a mod menu so in this Example its a Aimchecker but you could also use it to make a mod Menu Happy
Code:
#region Aim_Check
private void Aimchecker_Tick(object sender, EventArgs e)
{
//I used a Vision Offset that is changing if you aim
byte[] getAim = new byte[4];
PS3.GetMemory (0x11D20A0, getAim);
Array.Reverse(getAim);
int Value = BitConverter.ToInt32(getAim, 0);

int not_aiming = new int();
not_aiming = 1065353216;
//just converted the byte to int to check if this int/bytes are stored in the Offset

int Running = new int();
Running = 1063693630;
//just converted the byte to int to check if this int/bytes are stored in the Offset

if (Value == not_aiming)
{
byte[] FPSText = Encoding.ASCII.GetBytes("not Aiming!");
//here i print a Fps text that says whether the Client is aiming

Array.Resize(ref FPSText, FPSText.Length + 1);
PS3.SetMemory(0x11D20E0, FPSText);
}
else if (Value == Running) //running changes also the vision offset so i had to declare it
{
byte[] FPSText = Encoding.ASCII.GetBytes("not Aiming!");
//here i print a Fps text that says whether the Client is aiming

Array.Resize(ref FPSText, FPSText.Length + 1);
PS3.SetMemory(0x11D20E0, FPSText);
}

else
{
//just put here the cod for the mod menu like options or Functions in

byte[] FPSText = Encoding.ASCII.GetBytes("Aiming!");
//just an example here it says the Client is aiming

Array.Resize(ref FPSText, FPSText.Length + 1);
PS3.SetMemory(0x11D20E0, FPSText);
}
}
#endregion

#region Aimbot On
private void metroButton17_Click(object sender, EventArgs e)
{
byte[] FPSON = new byte[] { 0x40 };
PS3.SetMemory(0x737E50, FPSON);
//turns FPS on

byte[] FPSPosition = new byte[] { 0x3F, 0x8F };
PS3.SetMemory(0x1158434, FPSPosition);
//set the Positon of the FPS more cenered

byte[] FPSText = Encoding.ASCII.GetBytes("Aimbot On");
Array.Resize(ref FPSText, FPSText.Length + 1);
PS3.SetMemory(0x11D20E0, FPSText);
//sets the Text "Aimbot on" as FPS text

MessageBox.Show("Aimbot is now Enabled!", "Aimbot ON", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
this.PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Aimbot is now Enabled!");

Aimchecker.Start();
Aimchecker.Enabled = true;
//starts the Timer in the Region Aim_Check
}
#endregion

#region Aimbot OFF
private void metroButton18_Click(object sender, EventArgs e)
{
byte[] FPSText = Encoding.ASCII.GetBytes("Aimbot OFF!");
Array.Resize(ref FPSText, FPSText.Length + 1);
PS3.SetMemory(0x11D20E0, FPSText);
//sets the Text "Aimbot OFF" as FPS text

MessageBox.Show("Aimbot is now Disabled!", "Aimbot OFF", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);
this.PS3.CCAPI.Notify(CCAPI.NotifyIcon.INFO, "Aimbot is now Disabled!");

byte[] FPSOFF = new byte[] { 0x41 };
PS3.SetMemory(0x737E50, FPSOFF);
//Turns FPS off

Aimchecker.Stop();
Aimchecker.Enabled = false;
//disables the Timer in the Region Aim_Check
}
#endregion



here is also the Button Monitoring Offset :
- 0x134D8A8
just get the Bytes for example L1 or other Key and convert it to int than you can use my Code just change the Offset and ints ^^

Credits to sc58

big Thanks to RayzMoDz he helped me a lot <3 <3 <3
if you use theme please give Credis
Last edited by OfficialJesseP ; 11-12-2016 at 04:31 AM. Reason: added Offset (Character, Vision) and Aimchecker Code

The following 9 users say thank you to Chrise_deluxe for this useful post:

/SneakerStreet/, AIBOLOS, anxify, Hate, Matteohackz, Phreaker, suspect0
12-16-2015, 02:35 PM #65
well i want a gold booster. I can hack money to afford a booster, but i want gold.

anyway, I'll try again and see if I can discern anything.
01-23-2016, 08:34 PM #66
Can u give that offset ?
02-05-2016, 11:08 AM #67
Originally posted by Kronoaxis View Post
Nice! Although specify your problem a bit more! Are you trying to turn the booster into gold or are you trying to get the booster to stick? If so, go into a match with your edited booster and wait till the match is done.

If you want to know the correct bytes to make a booster gold, just simply get a single booster to gold and see the bytes for yourself so you'll know. Smile


i dont understand... i have boosters gold but i dont have the offset nor the byte... help me figure this out please :/
02-16-2016, 02:06 AM #68
gr33k
Gobble
For those of you on BCES01175 (maybe others) copy on 1.19 that use Artemis r4 - here is an update .ncl file which has god mode fixed (and the unlimited ammo is there too but that worked in 1.18 ncl).

Save a file as .ncl with the following info:

Infinite HP
0
0 00479CD8 60000000
#
Infinite Weapon
0
0 006E4288 60000000
#

Thanks for sharing the codes!
Last edited by gr33k ; 02-16-2016 at 02:17 AM. Reason: DISC ID updated
05-04-2016, 04:17 PM #69
hreeflan34
Save Point
please please please please how i can Aimbot on pleeeeeez gays i want that .... my iD in ps3 ANO400__ and if you add me say (nextgenupdate)
08-04-2016, 02:34 AM #70
xxxppp
Haxor!
[MODS]

GODMODE ON = 0x00479CD8 | 60000000
GODMODE OFF = 0x00479CD8 | 4E800421
AMMO ON = 0x006E4284 | 39290000
AMMO OFF = 0x006E4284 | 3929FFFF
INFINITE KICKBACK= 0x03316A8 | 38000020 + 0x03316AC | 901F0000
1 HITKILL ON = 0x849924 | 38000000
1 HITKILL OFF = 0x849924 | 7c004838
VISION ON = 0x11D20F0 | 2F
VISION OFF = 0x11D20F0 | 3F
SPEED 170 ON = 0x11DFDD0 | 3F140
SPEED 180 ON = 0x11DFDD0 | 3F180
SPEED 190 ON = 0x11DFDD0 | 3F190
SPEED MAX ON = 0x11DFDD0 | 41
SPEED ALL OFF = 0x11DFDD0 | 3F800000

ENERGY 120%
0x123B2F4 3F99FBE7
ENERGY 200%
0x123B2F4 40003127
ENERGY 300%
0x123B2F4 40403126
ENERGY 400%
0x123B2F4 40801893
.............

WIN IN GAME!

HERO POINT
0x01262e47
0x01262e49
0x01264ad5
0x01264c48

DEATH-MATCH
0x123B2F8 918704f2
PLUNDER POINT
0x123B019 30
100 KILL GOAL
0x123B2E7 64

TCT HERO
0x124E303 00
TCT VILLAIN
0x124E303 01

CLASS1 ALL SLOT
CLASS2 ALL SLOT
CLASS3 ALL SLOT
CLASS4 ALL SLOT

SPEED 1%
0x11DFDD0 1
................
FRIEND KILL
CHAT GLOBAL
VANTAGGI
TRESURED
WEAPONS
..........................

[MOD LOBBY IN GAME]

RPC 99 IN GAME //VALID FOR ALL
0x123B2F8 915a2980
MEGA BONB IN GAME //VALID FOR ALL
0x123B2F8 76204C85
T-BOLT IN GAME //VALID FOR ALL
0x123B2F8 918704f2
..................

[STATS:]

PLAYED TIME
0x0124d6f8

KILLS
0x00124d6e4

DEATH
0x00124d6e8

HEADSHOT
0x00124d6f4

WINS
0x00124d6ec

LOSE
0x00124d6f0

PLUNDER
0x00124d794

OBJ POINT
0x00124d798

=============================

[COOP]

TIME PLAYED
0x0124d700

COOP KILLS
0x00124d79c

EASY
0x00124d7a0

NORMAL
0x00124d7a4

HARD
0x00124d7a8

CRUSHING
0x00124d7ac
............

[LEADERBOARD]

PLAYED TIME
0x0124f070

KILLS
0x0124ed94

DEATH
0x0124ed98

WINS
0x0124f074

LOSE
0x0124f064

MONEY
0x0124f078
.................................................. ...............

[MOD BOOSTERS//EXCHANGE//DOUBLE]

[BOOSTER 1 TO ---> BOOSTER 2]

COME HERE = CLASS1 0x0124D15C AF141766 | CLASS2 0X0124D18C AF141766 | CLASS3 0X0124D1BC AF141766 | CLASS4 0x0124D1EC AF141766
ENDURANCE = CLASS1 0x0124D15C 08745E2B | CLASS2 0X0124D18C 08745E2B | CLASS3 0X0124D1BC 08745E2B | CLASS4 0x0124D1EC 08745E2B
KICKBACK ENDURANCE = CLASS1 0x0124D15C 23ABADC3 | CLASS2 0X0124D18C 23ABADC3 | CLASS3 0X0124D1BC 23ABADC3 | CLASS4 0x0124D1EC 23ABADC3
LET ME SEE = CLASS1 0x0124D15C D90CA142 | CLASS2 0X0124D18C D90CA142 | CLASS3 0X0124D1BC D90CA142 | CLASS4 0x0124D1EC D90CA142
SCOPED IN = CLASS1 0x0124D15C DADD10E4 | CLASS2 0X0124D18C DADD10E4 | CLASS3 0X0124D1BC DADD10E4 | CLASS4 0x0124D1EC DADD10E4
CLOAKED = CLASS1 0x0124D15C 6A57B0CE | CLASS2 0X0124D18C 6A57B0CE | CLASS3 0X0124D1BC 6A57B0CE | CLASS4 0x0124D1EC 6A57B0CE
FLEET FOOT = CLASS1 0x0124D15C 7A74FDE3 | CLASS2 0X0124D18C 7A74FDE3 | CLASS3 0X0124D1BC 7A74FDE3 | CLASS4 0x0124D1EC 7A74FDE3
AMMO AWARD = CLASS1 0x0124D15C 4D02E800 | CLASS2 0X0124D18C 4D02E800 | CLASS3 0X0124D1BC 4D02E800 | CLASS4 0x0124D1EC 4D02E800
BARGAIN = CLASS1 0x0124D15C 355EDF7D | CLASS2 0X0124D18C 355EDF7D | CLASS3 0X0124D1BC 355EDF7D | CLASS4 0x0124D1EC 355EDF7D
TEAM SAFE = CLASS1 0x0124D15C 50CD79FA | CLASS2 0X0124D18C 50CD79FA | CLASS3 0X0124D1BC 50CD79FA | CLASS4 0x0124D1EC 50CD79FA
WEAPON EXPERT = CLASS1 0x0124D15C 04214B02 | CLASS2 0X0124D18C 04214B02 | CLASS3 0X0124D1BC 04214B02 | CLASS4 0x0124D1EC 04214B02
----
[BOOSTER 2 TO ---> BOOSTER 1]

POWER HUNTER = CLASS1 0x0124D158 38714853 | CLASS2 0X0124D188 38714853 | CLASS3 0X0124D1B8 38714853 | CLASS4 0x0124D1E8 38714853
DAREDEVIL = CLASS1 0x0124D158 9A1283A3 | CLASS2 0X0124D188 9A1283A3 | CLASS3 0X0124D1B8 9A1283A3 | CLASS4 0x0124D1E8 9A1283A3
BEAST MODE = CLASS1 0x0124D158 ABD81A48 | CLASS2 0X0124D188 ABD81A48 | CLASS3 0X0124D1B8 ABD81A48 | CLASS4 0x0124D1E8 ABD81A48
MONKEY MAN = CLASS1 0x0124D158 72EF4DAD | CLASS2 0X0124D188 72EF4DAD | CLASS3 0X0124D1B8 72EF4DAD | CLASS4 0x0124D1E8 72EF4DAD
TREASURE HUNTER = CLASS1 0x0124D158 DF56FBA5 | CLASS2 0X0124D188 DF56FBA5 | CLASS3 0X0124D1B8 DF56FBA5 | CLASS4 0x0124D1E8 DF56FBA5
DEPOSIT = CLASS1 0x0124D158 D02D6332 | CLASS2 0X0124D188 D02D6332 | CLASS3 0X0124D1B8 D02D6332 | CLASS4 0x0124D1E8 D02D6332
REGENERATION = CLASS1 0x0124D158 A35F1DA1 | CLASS2 0X0124D188 A35F1DA1 | CLASS3 0X0124D1B8 A35F1DA1 | CLASS4 0x0124D1E8 A35F1DA1
BACK IN THE SADDLE = CLASS1 0x0124D158 5FE10AE8 | CLASS2 0X0124D188 5FE10AE8 | CLASS3 0X0124D1B8 5FE10AE8 | CLASS4 0x0124D1E8 5FE10AE8
EXPLOSIVE SHELL EXPERT = CLASS1 0x0124D158 C2BD7CF5 | CLASS2 0X0124D188 C2BD7CF5 | CLASS3 0X0124D1B8 C2BD7CF5 | CLASS4 0x0124D1E8 C2BD7CF5
REVENGE = CLASS1 0x0124D158 F89C4713 | CLASS2 0X0124D188 F89C4713 | CLASS3 0X0124D1B8 F89C4713 | CLASS4 0x0124D1E8 F89C4713
EXPLOSIVE EXPERT = CLASS1 0x0124D158 73B8A224 | CLASS2 0X0124D188 73B8A224 | CLASS3 0X0124D1B8 73B8A224 | CLASS4 0x0124D1E8 73B8A224
................................

[UNLOCK OBJECTS TO PAID]

PS3.SetMemory((uint)0x418D105C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D10CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D113C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D11AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D121C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D128C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D12FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D136C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D13DC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D144C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D14BC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D152C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D159C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D160C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D167C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D16EC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D175C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D183C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D18AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D191C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D198C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A6C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ADC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B4C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BBC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C2C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C9C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D0C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D7C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DEC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E5C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ECC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E40, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1EB0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1CF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1AC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1970, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1900, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1890, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1820, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1040, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0FD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0F60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0EF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0DA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0D30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0CC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0C50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0BE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A20, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D09B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0940, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D08D1, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0860, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D07F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0780, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0710, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D06A0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0630, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D05C0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0550, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D04E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0470, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0400, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0390, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0320, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D02B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0240, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D01D0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0160, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D00F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0080, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0010, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFFA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFF30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFEC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFE50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFDE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFBB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFB40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFAD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFA60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF9F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF980, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF910, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF8A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF831, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF670, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF600, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF590, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF520, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF4B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF440, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF3D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF360, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF2F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF280, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF130, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF0C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF050, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEFE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEDB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CED40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CECD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEC60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEBF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEAA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEA30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE9C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE950, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE8E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE870, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE800, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE790, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE720, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE6B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE640, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE5D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE560, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE4F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE480, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE410, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE3A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE330, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE2C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE250, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE1E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE170, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE100, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE090, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE020, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDFB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDF40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDED0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDE60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDDF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDCA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDC30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDBC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDB50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDAE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD990, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD920, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD5A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD4C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD450, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD3E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD370, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD300, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD290, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD220, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD1B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD140, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD0D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD060, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCFF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCEA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCE30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCDC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCD50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCCE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCAB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCA40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC9D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC960, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC8F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC880, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC810, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC7A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC730, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC6C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC650, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC5E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC570, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC500, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC490, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC420, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC3B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC340, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC2D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC260, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC180, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC110, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC0F4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC164, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1D4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC244, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC228, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC148, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC12C, new byte[] { 0X00 });
..............................

[UNLOCK]

[CLASS 1234 PUT WEAPONS]
0x124D168
0x124D198
0x124D1C8
0x124D1F8

PAX G-MAL
07727365
PAX EAST PARA
AF4179BD

NAUGHTY DOG AK
13146063
NAUGHTY DOG PARA 9
07A81837

PAX PRIME AK
ACD15EB2
PAX PRIME PARA 9
87AF22F4

NDI AK
AA692891
NDI PISTOL
4E333409
.........................................

[BRONZE]
0x0124eff0
[SOLD]
0x0124eff4
[GOLD]
0x0124eff8
[PLATINUM]
0x0124f004
RESET DISC
0x124efea 00

[BOOSTERS GOLD LVL3]
0x0124e308
0x0124e30c
0x0124e310
0x0124e314
0x0124DDE4
0x0124DDE8
0x0124DDEC

DIJINN
0x0124f014 01010101

TRESURED
0x0124d9c4 TO 0x0124da98

MISSION
0x0124ddc4 TO 0x0124ddd8

UNLOCK POGO M9
0x418D1E40 FFFFFFFF
0x418D8EE0 716E8F34

UNLOCK POGO GMAIL
0x418D1DD0 01010101
0x418D8EA80x1E C4C54A

UNLOCK POGO SNIPER
0x418D1DEC 01010101
0x418D8EC4 78388730

UNLCOK POGO FALL SS
0x418D1E08 01010101
0x418D8F18 BC0A3030


....................

[RAMPANT STATS MEDAL]

0x124D24F

1 = 256

...........

[TAG CLAN MOD]

0124D9B8 or 0x0124D005

ANALOG
|A|
CIRCLE
|C|
SQUARE
|S|
X
|X|
TRIANGLE
|T|

|R1|
|R2|
|L1|
|L2|
ANALOG
NORMAL//ID
SMALL//ID
BIG//ID
.............

[EMBLEM RARE]

MOUSTACHE
0x124E420 4d2dff
MAG 5
0x124E420 4e2dff
RING
0x124E420 4a2dff
PARA9
0x124E420 492dff
...............

[SPECIAL]

T-SHIRT PAX 0x124E2A0 06B674D2 + 0x124E280 06B674D2
MASK ND 0x124E29C 31C51288
------------------------------
0x124E280 // T-SHIRT NAUGHY DOG B66B1868
0x124E280 // T-SHIRT NAUGHY BALLS 587D61E8
0x124E280 // T-SHIRT SKELLO 2B658627

0x124E2A0 // T-SHIRT ERICK SCARECROW 8297F099
0x124E280 // T-SHIRT SKELLO HERO 2B658627

................

[FUTURE HACK/MODS]

UNCHARTED 4: A Thief's End

.................

CREDITS BY

SONY-MODS

----------------------------------
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08-04-2016, 02:36 AM #71
xxxppp
Haxor!
[MODS]

GODMODE ON = 0x00479CD8 | 60000000
GODMODE OFF = 0x00479CD8 | 4E800421
AMMO ON = 0x006E4284 | 39290000
AMMO OFF = 0x006E4284 | 3929FFFF
INFINITE KICKBACK= 0x03316A8 | 38000020 + 0x03316AC | 901F0000
1 HITKILL ON = 0x849924 | 38000000
1 HITKILL OFF = 0x849924 | 7c004838
VISION ON = 0x11D20F0 | 2F
VISION OFF = 0x11D20F0 | 3F
SPEED 170 ON = 0x11DFDD0 | 3F140
SPEED 180 ON = 0x11DFDD0 | 3F180
SPEED 190 ON = 0x11DFDD0 | 3F190
SPEED MAX ON = 0x11DFDD0 | 41
SPEED ALL OFF = 0x11DFDD0 | 3F800000

ENERGY 120%
0x123B2F4 3F99FBE7
ENERGY 200%
0x123B2F4 40003127
ENERGY 300%
0x123B2F4 40403126
ENERGY 400%
0x123B2F4 40801893
.............

WIN IN GAME!

HERO POINT
0x01262e47
0x01262e49
0x01264ad5
0x01264c48

DEATH-MATCH
0x123B2F8 918704f2
PLUNDER POINT
0x123B019 30
100 KILL GOAL
0x123B2E7 64

TCT HERO
0x124E303 00
TCT VILLAIN
0x124E303 01

CLASS1 ALL SLOT
CLASS2 ALL SLOT
CLASS3 ALL SLOT
CLASS4 ALL SLOT

SPEED 1%
0x11DFDD0 1
................
FRIEND KILL
CHAT GLOBAL
VANTAGGI
TRESURED
WEAPONS
..........................

[MOD LOBBY IN GAME]

RPC 99 IN GAME //VALID FOR ALL
0x123B2F8 915a2980
MEGA BONB IN GAME //VALID FOR ALL
0x123B2F8 76204C85
T-BOLT IN GAME //VALID FOR ALL
0x123B2F8 918704f2
..................

[STATS:]

PLAYED TIME
0x0124d6f8

KILLS
0x00124d6e4

DEATH
0x00124d6e8

HEADSHOT
0x00124d6f4

WINS
0x00124d6ec

LOSE
0x00124d6f0

PLUNDER
0x00124d794

OBJ POINT
0x00124d798

=============================

[COOP]

TIME PLAYED
0x0124d700

COOP KILLS
0x00124d79c

EASY
0x00124d7a0

NORMAL
0x00124d7a4

HARD
0x00124d7a8

CRUSHING
0x00124d7ac
............

[LEADERBOARD]

PLAYED TIME
0x0124f070

KILLS
0x0124ed94

DEATH
0x0124ed98

WINS
0x0124f074

LOSE
0x0124f064

MONEY
0x0124f078
.................................................................

[MOD BOOSTERS//EXCHANGE//DOUBLE]

[BOOSTER 1 TO ---> BOOSTER 2]

COME HERE = CLASS1 0x0124D15C AF141766 | CLASS2 0X0124D18C AF141766 | CLASS3 0X0124D1BC AF141766 | CLASS4 0x0124D1EC AF141766
ENDURANCE = CLASS1 0x0124D15C 08745E2B | CLASS2 0X0124D18C 08745E2B | CLASS3 0X0124D1BC 08745E2B | CLASS4 0x0124D1EC 08745E2B
KICKBACK ENDURANCE = CLASS1 0x0124D15C 23ABADC3 | CLASS2 0X0124D18C 23ABADC3 | CLASS3 0X0124D1BC 23ABADC3 | CLASS4 0x0124D1EC 23ABADC3
LET ME SEE = CLASS1 0x0124D15C D90CA142 | CLASS2 0X0124D18C D90CA142 | CLASS3 0X0124D1BC D90CA142 | CLASS4 0x0124D1EC D90CA142
SCOPED IN = CLASS1 0x0124D15C DADD10E4 | CLASS2 0X0124D18C DADD10E4 | CLASS3 0X0124D1BC DADD10E4 | CLASS4 0x0124D1EC DADD10E4
CLOAKED = CLASS1 0x0124D15C 6A57B0CE | CLASS2 0X0124D18C 6A57B0CE | CLASS3 0X0124D1BC 6A57B0CE | CLASS4 0x0124D1EC 6A57B0CE
FLEET FOOT = CLASS1 0x0124D15C 7A74FDE3 | CLASS2 0X0124D18C 7A74FDE3 | CLASS3 0X0124D1BC 7A74FDE3 | CLASS4 0x0124D1EC 7A74FDE3
AMMO AWARD = CLASS1 0x0124D15C 4D02E800 | CLASS2 0X0124D18C 4D02E800 | CLASS3 0X0124D1BC 4D02E800 | CLASS4 0x0124D1EC 4D02E800
BARGAIN = CLASS1 0x0124D15C 355EDF7D | CLASS2 0X0124D18C 355EDF7D | CLASS3 0X0124D1BC 355EDF7D | CLASS4 0x0124D1EC 355EDF7D
TEAM SAFE = CLASS1 0x0124D15C 50CD79FA | CLASS2 0X0124D18C 50CD79FA | CLASS3 0X0124D1BC 50CD79FA | CLASS4 0x0124D1EC 50CD79FA
WEAPON EXPERT = CLASS1 0x0124D15C 04214B02 | CLASS2 0X0124D18C 04214B02 | CLASS3 0X0124D1BC 04214B02 | CLASS4 0x0124D1EC 04214B02
----
[BOOSTER 2 TO ---> BOOSTER 1]

POWER HUNTER = CLASS1 0x0124D158 38714853 | CLASS2 0X0124D188 38714853 | CLASS3 0X0124D1B8 38714853 | CLASS4 0x0124D1E8 38714853
DAREDEVIL = CLASS1 0x0124D158 9A1283A3 | CLASS2 0X0124D188 9A1283A3 | CLASS3 0X0124D1B8 9A1283A3 | CLASS4 0x0124D1E8 9A1283A3
BEAST MODE = CLASS1 0x0124D158 ABD81A48 | CLASS2 0X0124D188 ABD81A48 | CLASS3 0X0124D1B8 ABD81A48 | CLASS4 0x0124D1E8 ABD81A48
MONKEY MAN = CLASS1 0x0124D158 72EF4DAD | CLASS2 0X0124D188 72EF4DAD | CLASS3 0X0124D1B8 72EF4DAD | CLASS4 0x0124D1E8 72EF4DAD
TREASURE HUNTER = CLASS1 0x0124D158 DF56FBA5 | CLASS2 0X0124D188 DF56FBA5 | CLASS3 0X0124D1B8 DF56FBA5 | CLASS4 0x0124D1E8 DF56FBA5
DEPOSIT = CLASS1 0x0124D158 D02D6332 | CLASS2 0X0124D188 D02D6332 | CLASS3 0X0124D1B8 D02D6332 | CLASS4 0x0124D1E8 D02D6332
REGENERATION = CLASS1 0x0124D158 A35F1DA1 | CLASS2 0X0124D188 A35F1DA1 | CLASS3 0X0124D1B8 A35F1DA1 | CLASS4 0x0124D1E8 A35F1DA1
BACK IN THE SADDLE = CLASS1 0x0124D158 5FE10AE8 | CLASS2 0X0124D188 5FE10AE8 | CLASS3 0X0124D1B8 5FE10AE8 | CLASS4 0x0124D1E8 5FE10AE8
EXPLOSIVE SHELL EXPERT = CLASS1 0x0124D158 C2BD7CF5 | CLASS2 0X0124D188 C2BD7CF5 | CLASS3 0X0124D1B8 C2BD7CF5 | CLASS4 0x0124D1E8 C2BD7CF5
REVENGE = CLASS1 0x0124D158 F89C4713 | CLASS2 0X0124D188 F89C4713 | CLASS3 0X0124D1B8 F89C4713 | CLASS4 0x0124D1E8 F89C4713
EXPLOSIVE EXPERT = CLASS1 0x0124D158 73B8A224 | CLASS2 0X0124D188 73B8A224 | CLASS3 0X0124D1B8 73B8A224 | CLASS4 0x0124D1E8 73B8A224
................................

[UNLOCK OBJECTS TO PAID]

PS3.SetMemory((uint)0x418D105C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D10CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D113C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D11AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D121C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D128C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D12FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D136C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D13DC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D144C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D14BC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D152C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D159C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D160C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D167C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D16EC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D175C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17CC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D183C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D18AC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D191C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D198C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19FC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A6C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ADC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B4C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BBC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C2C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C9C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D0C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D7C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DEC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E5C, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1ECC, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1E40, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1EB0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1DD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1D60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1CF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1C10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1BA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1B30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1AC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1A50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D19E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1970, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1900, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1890, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1820, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D17B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D1040, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0FD0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0F60, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0EF0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E80, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0E10, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0DA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0D30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0CC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0C50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0BE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0B00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0A20, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D09B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0940, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D08D1, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0860, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D07F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0780, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0710, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D06A0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0630, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D05C0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0550, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D04E0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0470, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0400, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0390, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0320, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D02B0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0240, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D01D0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0160, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D00F0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0080, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418D0010, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFFA0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFF30, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFEC0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFE50, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFDE0, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD70, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFD00, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC90, new byte[] { 0x00 });
PS3.SetMemory((uint)0x418CFC20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFBB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFB40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFAD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CFA60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF9F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF980, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF910, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF8A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF831, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF7C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF750, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF6E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF670, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF600, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF590, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF520, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF4B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF440, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF3D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF360, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF2F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF280, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF210, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF130, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF0C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CF050, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEFE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEF00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEE20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEDB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CED40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CECD0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEC60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEBF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEB10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEAA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CEA30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE9C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE950, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE8E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE870, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE800, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE790, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE720, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE6B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE640, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE5D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE560, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE4F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE480, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE410, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE3A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE330, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE2C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE250, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE1E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE170, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE100, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE090, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CE020, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDFB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDF40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDED0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDE60, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDDF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDD10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDCA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDC30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDBC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDB50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDAE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CDA00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD990, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD920, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD8B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD840, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD7D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD760, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD6F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD680, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD610, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD5A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD4C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD450, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD3E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD370, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD300, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD290, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD220, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD1B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD140, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD0D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CD060, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCFF0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF80, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCF10, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCEA0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCE30, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCDC0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCD50, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCCE0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC70, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCC00, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB90, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCB20, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCAB0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CCA40, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC9D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC960, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC8F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC880, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC810, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC7A0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC730, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC6C0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC650, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC5E0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC570, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC500, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC490, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC420, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC3B0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC340, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC2D0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC260, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1F0, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC180, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC110, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC0F4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC164, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC1D4, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC244, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC228, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC148, new byte[] { 0X00 });
PS3.SetMemory((uint)0x418CC12C, new byte[] { 0X00 });
..............................

[UNLOCK]

[CLASS 1234 PUT WEAPONS]
0x124D168
0x124D198
0x124D1C8
0x124D1F8

PAX G-MAL
07727365
PAX EAST PARA
AF4179BD

NAUGHTY DOG AK
13146063
NAUGHTY DOG PARA 9
07A81837

PAX PRIME AK
ACD15EB2
PAX PRIME PARA 9
87AF22F4

NDI AK
AA692891
NDI PISTOL
4E333409
.........................................

[BRONZE]
0x0124eff0
[SOLD]
0x0124eff4
[GOLD]
0x0124eff8
[PLATINUM]
0x0124f004
RESET DISC
0x124efea 00

[BOOSTERS GOLD LVL3]
0x0124e308
0x0124e30c
0x0124e310
0x0124e314
0x0124DDE4
0x0124DDE8
0x0124DDEC

DIJINN
0x0124f014 01010101

TRESURED
0x0124d9c4 TO 0x0124da98

MISSION
0x0124ddc4 TO 0x0124ddd8

UNLOCK POGO M9
0x418D1E40 FFFFFFFF
0x418D8EE0 716E8F34

UNLOCK POGO GMAIL
0x418D1DD0 01010101
0x418D8EA80x1E C4C54A

UNLOCK POGO SNIPER
0x418D1DEC 01010101
0x418D8EC4 78388730

UNLCOK POGO FALL SS
0x418D1E08 01010101
0x418D8F18 BC0A3030


....................

[RAMPANT STATS MEDAL]

0x124D24F

1 = 256

...........

[TAG CLAN MOD]

0124D9B8 or 0x0124D005

ANALOG
|A|
CIRCLE
|C|
SQUARE
|S|
X
|X|
TRIANGLE
|T|

|R1|
|R2|
|L1|
|L2|
ANALOG
NORMAL//ID
SMALL//ID
BIG//ID
.............

[EMBLEM RARE]

MOUSTACHE
0x124E420 4d2dff
MAG 5
0x124E420 4e2dff
RING
0x124E420 4a2dff
PARA9
0x124E420 492dff
...............

[SPECIAL]

T-SHIRT PAX 0x124E2A0 06B674D2 + 0x124E280 06B674D2
MASK ND 0x124E29C 31C51288
------------------------------
0x124E280 // T-SHIRT NAUGHY DOG B66B1868
0x124E280 // T-SHIRT NAUGHY BALLS 587D61E8
0x124E280 // T-SHIRT SKELLO 2B658627

0x124E2A0 // T-SHIRT ERICK SCARECROW 8297F099
0x124E280 // T-SHIRT SKELLO HERO 2B658627

................

[FUTURE HACK/MODS]

UNCHARTED 4: A Thief's End

.................

BY

SONY-MODS

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11-11-2016, 07:01 PM #72
fuhdue
Save Point
Can anyone give me Aimbot offset please.

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