Post: Camera offsets?
05-08-2015, 04:52 AM #1
Mint Sauce
Do a barrel roll!
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The end goal is to find / create a debug camera like the one found in GT PSP. It must be possible?
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05-09-2015, 04:24 PM #2
Mint Sauce
Do a barrel roll!
Is it normal for offset locations to change after moving to different parts of the game? I was looking for the camera stuff but found the options / car parts, but after going to the garage / changing car they are no longer there after rechecking.


I don't know what value to search for, I found the Narrow and Narrowest camera options but in game / replay cameras aren't around the same location. :(
05-14-2015, 02:36 PM #3
Mint Sauce
Do a barrel roll!
Nobody interested? Farside... q-k... please!!!!

Are the values attached to each of the gameplay cameras as followed

00 - behind car
01 - bumper
02 - cockpit
03 - hood

???
05-14-2015, 08:06 PM #4
q-k
Can’t trickshot me!
I've never looked into that and I'm not really interested in the game anymore.
But I've seen that every course has a .cam file for it. I could imagine that these are the fixed "track" cameras or whatnot, I don't know..

Sorry, I can't help you with that :(
05-15-2015, 07:41 PM #5
Mint Sauce
Do a barrel roll!
I guess the dream is dead then? :(

These in 30000000 - 307B0000 range must do something? I've tried to change stuff with ccdebugger but I get a black screen when I back up and reload the track.

Originally posted by another user
setCameraPosition -11.72 -5.52 14.03
setCameraLookAt -4.07 0.0 0.36
setCameraUp -0.62 01.85 0.40
setCameraFovY 4.29
setCamera
setCameraWithMount
changeSpectatorCamera
setForceCamera
resetForceCamera
getCameraParameters
setForceReplayCameraSet
setForceInCarModel
getCameraType
getSpectatorCameraType
getCurrentCameraType
getCameraMountNum
getCameraTarget.setCameraTarget.setCameraTargetV
setCameraTargetVbyPos
initializeCameraMode
callDriversViewChange
commandCameraButton
setCameraInputEnable
setDisableCameraDrawFlag
setDisableSelectCamera
setInCarCameraPlay
setDisableSelectTarget
setBSpecCameraTable
setLicenseCameraTable
isLicenseCameraTable
isPreviewCameraInSpectator
resetSpectatorCamera
isValidCameraTarget
getTargetCarDistributeCameraNum
setCameraDisableUpdateFlag
getSelectedOnboardCamera
setEnableFullSelectCameral
setCameraWindowControllerPort
setCarCameraMotion
setCarCameraMotionNoiseType
setWalkCameraMount
clearCarCameraMotion
setWorldCameraMotion
clearWorldCameraMotion
getCameraSubjectPosition
getCameraSubjectQuaternion


Would be cool if we could play about with some of these settings, iirc Polyphony disabled the nice motion blur cockpit effect in 1.03 or 1.04, I would like that back, so if anybody knows how to re-enable please tell. Also the heat effect, I don't think this was ever enabled in any PS3 GT because of performance issues with the poor Nvidia GPU?



Originally posted by another user
setGridDisp 0
setDefaultSceneParameter
setEnvClearMode true
setEffectParameter defocus 0
setEffectParameter glare.enable 0
setEffectParameter autoexposure.enable 0
setEffectParameter vignetting.enable 0
setEffectParameter heat_effect.enable 0
setEffectParameter motionblur[0].enable 0
setEffectParameter motionblur[1].enable 0
setEffectParameter motionblur[2].enable 0
setEffectParameter colorcorrect[0].enable 0
setEffectParameter colorcorrect[1].enable 0
setEffectParameter colorcorrect[2].enable 0
setEffectParameter blurfilter.enable 0
setEffectParameter autofocus.enable 0
resetGlobalMotionFrame 0
setGlobalMotionSpeed 1
setSceneMotionEnable 1
setEffectParameter disablePostAA 1
setEffectParameter vignetting.enable 0
setEffectParameter vignetting.lensRadius 50
setEffectParameter vignetting.lensToApertureOffset 10
setEffectParameter vignetting.fourthRawFactor 200
setEffectParameter vignetting.fnumberFactor 0.49
setEffectParameter vignetting.minImageCircleRate 0.89
setEffectParameter glare.enable 0
setEffectParameter glare.threshold 1
setEffectParameter glare.sigma 2
setEffectParameter glare.weightMaster 0.3
setEffectParameter glare.sigmaStep 1.2
setEffectParameter glare.weight 1.2 1.4 1.6 1.0
setEffectParameter glare.level 3
setEffectParameter glare.feedback 1
setEffectParameter glare.linear 0
setEffectParameter glare.nLensFlare 0
setEffectParameter glare.lensFlareIntensity 0
setEnvironmentParameter exposure.dynamicRangeCompress 1
setEnvironmentParameter exposure.dynamicRangeCompressEnvMap 1
setEnvironmentParameter exposure.dynamicRangeCompressReflectMap 1
setEnvironmentParameter misc.useNearFar
setEnvironmentParameter misc.baseNear 0.001
setEnvironmentParameter misc.far 1000
setEnvironmentParameter misc.envNear 0.001
setEnvironmentParameter misc.envFar 1000
setLightDir -0.511 0.3 0.860

The following user thanked Mint Sauce for this useful post:

Ciri
05-20-2015, 04:01 PM #6
Mint Sauce
Do a barrel roll!
How do I keep my changes with Net Cheat / CC Debugger? I change something, but when the track loads it resets back to the original setting.
05-20-2015, 04:09 PM #7
SiNiST3R
Samurai Poster
reset is offline, you can run online no reset but depending what you do you can raise a flag, FSX says reset is a bit different then before, hopefully when GT6HE is updated the anti reset is brought back
05-20-2015, 04:51 PM #8
Mint Sauce
Do a barrel roll!
So it affects both track and car settings? I'm trying to change one of those effect parameters up top but it reverts back to its original setting, oh and I've definitely messed something up because Goodwood no longer loads up - ha!
05-20-2015, 04:58 PM #9
SiNiST3R
Samurai Poster
Originally posted by Mint
So it affects both track and car settings? I'm trying to change one of those effect parameters up top but it reverts back to its original setting, oh and I've definitely messed something up because Goodwood no longer loads up - ha!


Not sure bro, Ive not messed with that kinda stuff, just seemed like a reset was connected to the reset. Not sure if you can test that online,but I figure if you do its a big red flag.

The following user thanked SiNiST3R for this useful post:

Mint Sauce
05-20-2015, 08:56 PM #10
q-k
Can’t trickshot me!
Originally posted by Mint
How do I keep my changes with Net Cheat / CC Debugger? I change something, but when the track loads it resets back to the original setting.


Just as a *EDIT* hint */EDIT*, I'd prefer using tmapi and a real debugger. Yes, you would have to know where to break and under which circumstance, but it will allow you to tamper just when YOU want the data to be set Winky Winky

I admit, this is on quite another level than just using netcheat. But it's really worth all the effort..

The following user thanked q-k for this useful post:

Mint Sauce

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