Post: [TUT] [REL] 1.03 MGS LUA Editing/Swapping, Keeping A Certain Buddy and much more!
09-14-2015, 11:10 AM #1
doneo
Bounty hunter
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TPP Script Pack

I didnt use Nexus for any of these mods, so I havnt credited them. If anyones got a solid source for the QARTOOL Creator, Ill credit them.

If you want to read how to achieve whats in the package below then scroll down. The .dat below has had many .LUA edits applied, and at this point I must stress some caution. The file below will effect the online experience so think about that, although the impact on this gen is small. With that said this also has many useful features for those that cant complete the game 100%, namely an unlock all. Anyway, enough bullshit.

Feature List

* All Staff S++ in the field.
* Instant Combat Deployment and S++ Rewards* If this package doesnt work, grab the other dat below. I tried to incorporate it into one file, awaiting feedback.
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed* Please inform me if your having issues with mission completion I will remove this mod.
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit
* Instant Weapon Development Completion
* Tustins AKA Big Boss' Teleport Script

Teleport Controls

Circle + DPAD Left - Save your current position
Circle + DPAD Right - Load your last saved position
Circle + DPAD Down - Warp to your buddy's position (Use Quiet if you want to get out of the map)

Notes

Due to the development times being modded users must play out the early tutorials of the game, namely the development tutorial before applying the 00.dat

Credits
Doneo, Tustin/Big Boss (Teleport)

Special Mentions
Cuartaesfera, Vicodin10, Crashintime, lusifer777 & the NGU MGSTPP Board.

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

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S++ Soldier Rewards and Instant Combat Deployment

The following .dat should provide you with the following as of 1.03;

*Instant Deployment During Combat Deployment w/ S Rank Rewards - Check rewards section!

[Please note the file extension is .g0s, please renamed to .dat before transfer and place in dev_hdd0\game\BLES\USRDIR\master\ef]
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The Guide

This guide will show you to gain access to and edit the scripts present in MGS:TPP. This will allow you to apply many of the mods available to PC players to the console version of the game. Want all your fultoned recruits to be S++? Want Quiet still as a buddy after playing out the story? You got it! Below will detail the "Keep Quiet" script mod.

[Please note this guide has evolved over time and may conflict itself. Do not hesitate to ask any questions here!]

Tools Required;

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Text Editor
Game Backup [BLES TESTED] (You can apply these edits over FTP, here Im working with back ups)
Your Script Edit (This guide will show you how to keep quiet as a buddy)

Steps Required;

1. First download the QAR Tool and extract it to a folder of your choosing.

2. Now we need to find where the TPPSTORY.LUA is found (cuartaesfera beat me to it - special thanks!). Navigate to "\dev_hdd0\game\BLES02102\USRDIR\master\0" and copy the file named 00.dat into the same directory as the QAR TOOL.

3. We will now decrypt the contents of 00.dat giving us access to the mission script. Open a CMD Prompt Window and use the CD command to change directory to that of the QAR Tool. In my case
     cd C:\Users\X\Desktop\QARTOOL\


Once you have changed directory we are now ready to run the commands to decrpyt the file.

4. In the CMD window input the following replacing your directory if required
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2


The parameters on the end of the command ensure that the correct decryption method is used.

5. With that you should now have two new files/folders within the QAR Directory, namely 00 [Folder] and 00.inf [File]. This is the Story portion of the game and the updates that have been applied!

6. To apply the quiet edit we are going to add the following script;

    gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()


So navigate through the unpacked 00 folder to this location "...\00\Assets\tpp\script\lib" and open TPPSTORY.LUA with your text editor (I recommend Notepad++) scroll down to line 595 (I found it a few lines up, and this was the 1.00 file) and after the string:
    function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.

7. Return to your CMD window and input the following;
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.

8. Once complete the file has been successfully edited and is ready to be placedin the games directory. Place the edited 00.dat into "dev_hdd0\game\BLES02102-[METAL GEAR SOLID V THE PHANTOM PAIN]\PS3_GAME\USRDIR\master\0" and fix the file permissions using the software you see fit. (Gamesonic/MMcm/MM/FZ) Ive worked with a game data back up placed on my PC, If you haven't and have had to the grab the files from game data on your system make sure you backup any files you intending on editing.

9. At this point in time your ready to start playing and hopefully the mods youve applied will show. Remember backups and file permissions.

Thanks for your time, I intend to be fairly active in this sub over the forthcoming weeks, and will be posting pre edited files if the size is workable, in the meantime check out NEXUS mods for more possibilities. Any tips on how to improve this guide are appreciated and If ive missed anything I apologise, I inteded to get this guide up this evening but it took over my lunch break!

Have fun yall!

Petition the removal of my 1!


S Rank Soldiers at Mission End

1. Dump 77fe67b0ff6b88a.dat(Game Backup not update), search for the file "366f16cb33295.lua"

2. Using Notepadd++, hit CTRL + F , select the replace tab and input the following in Find What;

    StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),


3. Replace With code below, select Regular Expression radio button and Replace All;

    StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,


4. Save file, Repackage using QARTOOL as detailed in guide above.

Explanation

What we have done here is take the values the game has for rewarding{?} you with certain soldiers and blanketed them with the values of S being a 100% hit. StaffDrawCount relates to how many are in the pool of each mission deployment. StaffXRate determines the rank of each soldier rewarded. I assume StaffHitRate is probability.

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The following 18 users say thank you to doneo for this useful post:

Cain532, cl_21, Creepzoid 0___0, CryCryYay, cuartaesfera, Daniel hartley, dariog1988, darktooth, Defc0n_xD, Im_YouViolateMe, MzNet, OpGreece.!, qNSp, RTE, Tustin, undergroundhavn, Vicodin10, Zeus_Cronos
09-19-2015, 08:22 PM #65
Tustin
Balls of Steel
Originally posted by Vicodin10 View Post
Help us find some cool stuff?!

I'm pretty sure you can load your own custom lua scripts, which is awesome if you want to make some kind of bind or menu using it. I took a look at their UI drawing but I think most of it is done in the EBOOT, plus it uses localized strings to display the text. I'll keep digging around but it would be neat to make some sort of menu which can change your character and stuff in game.

The following 2 users say thank you to Tustin for this useful post:

doneo, Vicodin10
09-20-2015, 05:09 AM #66
Originally posted by doneo1 View Post

Finally, i got this shit working.
The correct TppStory.lua its in 00.dat file, inside 0 folder
QUIET BACCCKKKS
Dancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing Turtle


SSSIIIII MIERDA LO HICE, LO HICE
AAAAHHHHHHHHHH!!!!!!!

The following 2 users say thank you to cuartaesfera for this useful post:

doneo, Vicodin10
09-20-2015, 02:47 PM #67
doneo
Bounty hunter
Originally posted by cuartaesfera View Post
Finally, i got this shit working.
The correct TppStory.lua its in 00.dat file, inside 0 folder
QUIET BACCCKKKS
Dancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing Turtle


SSSIIIII MIERDA LO HICE, LO HICE
AAAAHHHHHHHHHH!!!!!!!


No Fucking Way! Ive been updating my guide now with the correct files! I found another to, Ill credit you all the same. Nice one!

BTW The Quiet model swap DOES work - You can actually play as her, she replaces any female charecter you can select. I want to play the game but keep getting drawn back. Just keep dumping .Dats and youll find the right files to replace!

PLEASE NOTE, Anyone looking for 00.DAT Will find it in the update folder, this was part of the patch that fixed the Quiet story mode issues. GJ All!

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cuartaesfera
09-20-2015, 03:11 PM #68
Vicodin10
https://discord.gg/save-wizard
Originally posted by cuartaesfera View Post
Finally, i got this shit working.
The correct TppStory.lua its in 00.dat file, inside 0 folder
QUIET BACCCKKKS
Dancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing TurtleDancing Turtle


SSSIIIII MIERDA LO HICE, LO HICE
AAAAHHHHHHHHHH!!!!!!!


Could some one upload a copy of this please?

I see two codes to add

gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()
(Don't know where to put this)
and

function e.CanArrivalQuietInMB(n)

but don't see exactly where to add them.
Can I get some help here please?
Thanks!
09-20-2015, 03:13 PM #69
doneo
Bounty hunter
Originally posted by Big
Sweet stuff man. Didn't know this tool worked for PS3 also. Time to have some fun!

Also, since you guys brought up MGO stuff, I tried loading the online part but wasn't very successful. They left the metal gear online executable in the actual game files, but something prevents it from loading fully (maybe a permission check or it's just not finished?). When I load it, it just shows the loading icon in the top right for a few seconds and then fades into an infinite black screen. When you install the game data, it creates a mgo.permission file in /game/ which just contains some FF's. Might dig into the actual executable itself to see if this file plays any effect. They have a status thing online (You must login or register to view this content.) which I guess shows some overall stats for the online part since some of the numbers changed since yesterday. Also it has an "enabled" key which is set to true for all platforms but PC, which makes sense due to the PC version of online being delayed until Jan 2016. If that's the case then it should be fully playable, it's just a matter of getting that file to execute properly.

Also I should note that it doesn't hit any breakpoint or trap word, so they didn't make it freeze automatically when you load it. This makes it infinitely harder to debug :(.


It could just be that the data isn't there yet to boot. I wouldn't rule out an update enabling it. Now weve got the Big Boss on this I can see real progress.
09-20-2015, 03:20 PM #70
replaced my file back to originals but still getting a lot of e soldiers, any ideas?
does it save something to the save file?
09-20-2015, 03:23 PM #71
doneo
Bounty hunter
Originally posted by Vicodin10 View Post
Could some one upload a copy of this please?


00.dat comes in at 124 MB, Perhaps you could dump the file and replace it with a pre edited TPPSTORY.lua? Im going to upload a 00.dat soon, Im just tweaking a few edits into it.

Originally posted by crashintime View Post
replaced my file back to originals but still getting a lot of e soldiers, any ideas?
does it save something to the save file?


Not that Im aware of, IF your back ups arnt reverting the changes, just delete game data and grab the patch again.

The following user thanked doneo for this useful post:

Vicodin10
09-20-2015, 04:45 PM #72
Vicodin10
https://discord.gg/save-wizard
Originally posted by another user
Feature List

* All Staff S++
* Instant Combat Deployment and S++ Rewards
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

Will this file work on ver 1.03?

EDIT: Yes it does!
09-20-2015, 06:08 PM #73
i reinstalled 1.03 which fixed prev issue

i unlocked all the stuff, it gave most people s++, specialists still have regular rank

my combat deployments are still taking regular amount of time, any ideas on this one? it didnt make them instant

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