Post: [TUT] [REL] 1.03 MGS LUA Editing/Swapping, Keeping A Certain Buddy and much more!
09-14-2015, 11:10 AM #1
doneo
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); MGS MISSION SCRIPT/MODEL/DAT EDITING

TPP Script Pack

I didnt use Nexus for any of these mods, so I havnt credited them. If anyones got a solid source for the QARTOOL Creator, Ill credit them.

If you want to read how to achieve whats in the package below then scroll down. The .dat below has had many .LUA edits applied, and at this point I must stress some caution. The file below will effect the online experience so think about that, although the impact on this gen is small. With that said this also has many useful features for those that cant complete the game 100%, namely an unlock all. Anyway, enough bullshit.

Feature List

* All Staff S++ in the field.
* Instant Combat Deployment and S++ Rewards* If this package doesnt work, grab the other dat below. I tried to incorporate it into one file, awaiting feedback.
* Instant MB and FOB Construction
* Easy S RANK missions and Exempt Equipment Check removed* Please inform me if your having issues with mission completion I will remove this mod.
* Unlock All including Parasite Suit and Raiden Suit.
* "Keep Quiet" edit
* Instant Weapon Development Completion
* Tustins AKA Big Boss' Teleport Script

Teleport Controls

Circle + DPAD Left - Save your current position
Circle + DPAD Right - Load your last saved position
Circle + DPAD Down - Warp to your buddy's position (Use Quiet if you want to get out of the map)

Notes

Due to the development times being modded users must play out the early tutorials of the game, namely the development tutorial before applying the 00.dat

Credits
Doneo, Tustin/Big Boss (Teleport)

Special Mentions
Cuartaesfera, Vicodin10, Crashintime, lusifer777 & the NGU MGSTPP Board.

To apply this mod place in "\dev_hdd0\game\BLES02102\USRDIR\master\0", back up your original 00.dat

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S++ Soldier Rewards and Instant Combat Deployment

The following .dat should provide you with the following as of 1.03;

*Instant Deployment During Combat Deployment w/ S Rank Rewards - Check rewards section!

[Please note the file extension is .g0s, please renamed to .dat before transfer and place in dev_hdd0\game\BLES\USRDIR\master\ef]
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The Guide

This guide will show you to gain access to and edit the scripts present in MGS:TPP. This will allow you to apply many of the mods available to PC players to the console version of the game. Want all your fultoned recruits to be S++? Want Quiet still as a buddy after playing out the story? You got it! Below will detail the "Keep Quiet" script mod.

[Please note this guide has evolved over time and may conflict itself. Do not hesitate to ask any questions here!]

Tools Required;

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Text Editor
Game Backup [BLES TESTED] (You can apply these edits over FTP, here Im working with back ups)
Your Script Edit (This guide will show you how to keep quiet as a buddy)

Steps Required;

1. First download the QAR Tool and extract it to a folder of your choosing.

2. Now we need to find where the TPPSTORY.LUA is found (cuartaesfera beat me to it - special thanks!). Navigate to "\dev_hdd0\game\BLES02102\USRDIR\master\0" and copy the file named 00.dat into the same directory as the QAR TOOL.

3. We will now decrypt the contents of 00.dat giving us access to the mission script. Open a CMD Prompt Window and use the CD command to change directory to that of the QAR Tool. In my case
     cd C:\Users\X\Desktop\QARTOOL\


Once you have changed directory we are now ready to run the commands to decrpyt the file.

4. In the CMD window input the following replacing your directory if required
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.dat" -u -r -e2


The parameters on the end of the command ensure that the correct decryption method is used.

5. With that you should now have two new files/folders within the QAR Directory, namely 00 [Folder] and 00.inf [File]. This is the Story portion of the game and the updates that have been applied!

6. To apply the quiet edit we are going to add the following script;

    gvars.str_didLostQuiet=false
TppBuddy2BlockController.SetObtainedBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetDeadBuddyType(BuddyType.QUIET)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_LOST)
TppBuddyService.UnsetBuddyCommonFlag(BuddyCommonFlag.BUDDY_QUIET_HOSPITALIZE)
TppBuddyService.SetSortieBuddyType(BuddyType.QUIET)
TppBuddyService.SetFriendlyPoint(BuddyFriendlyType.QUIET,100)
TppMotherBaseManagement.RefreshQuietStatus()


So navigate through the unpacked 00 folder to this location "...\00\Assets\tpp\script\lib" and open TPPSTORY.LUA with your text editor (I recommend Notepad++) scroll down to line 595 (I found it a few lines up, and this was the 1.00 file) and after the string:
    function e.CanArrivalQuietInMB(n)
add the following code above. Save the file with the edit applied and lets move on to repackaging the file.

7. Return to your CMD window and input the following;
    MGSV_QAR_Tool "C:\Users\X\Desktop\QARTOOL\00.inf" -u -r -e2
The INF file will allow the tool to repackage the file correctly. The file will have a different filetype, just change the extension to .DAT.

8. Once complete the file has been successfully edited and is ready to be placedin the games directory. Place the edited 00.dat into "dev_hdd0\game\BLES02102-[METAL GEAR SOLID V THE PHANTOM PAIN]\PS3_GAME\USRDIR\master\0" and fix the file permissions using the software you see fit. (Gamesonic/MMcm/MM/FZ) Ive worked with a game data back up placed on my PC, If you haven't and have had to the grab the files from game data on your system make sure you backup any files you intending on editing.

9. At this point in time your ready to start playing and hopefully the mods youve applied will show. Remember backups and file permissions.

Thanks for your time, I intend to be fairly active in this sub over the forthcoming weeks, and will be posting pre edited files if the size is workable, in the meantime check out NEXUS mods for more possibilities. Any tips on how to improve this guide are appreciated and If ive missed anything I apologise, I inteded to get this guide up this evening but it took over my lunch break!

Have fun yall!

Petition the removal of my 1!


S Rank Soldiers at Mission End

1. Dump 77fe67b0ff6b88a.dat(Game Backup not update), search for the file "366f16cb33295.lua"

2. Using Notepadd++, hit CTRL + F , select the replace tab and input the following in Find What;

    StaffHitRate=(.*?),StaffDrawCount(.*?),staffSppRate=(.*?),staffSpRate=(.*?),StaffSRate=(.*?),StaffARate=(.*?),StaffBRate=(.*?),staffCRate=(.*?),staffDRate=(.*?),StaffERate=(.*?),StaffFRate=(.*?),StaffGRate=(.*?),


3. Replace With code below, select Regular Expression radio button and Replace All;

    StaffHitRate=100,StaffDrawCount=10,staffSppRate=100,staffSpRate=0,StaffSRate=0,StaffARate=0,StaffBRate=0,staffCRate=0,staffDRate=0,StaffERate=0,StaffFRate=0,StaffGRate=0,


4. Save file, Repackage using QARTOOL as detailed in guide above.

Explanation

What we have done here is take the values the game has for rewarding{?} you with certain soldiers and blanketed them with the values of S being a 100% hit. StaffDrawCount relates to how many are in the pool of each mission deployment. StaffXRate determines the rank of each soldier rewarded. I assume StaffHitRate is probability.

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Last edited by doneo ; 10-13-2015 at 02:58 PM. Reason: Final Upload - Check the dates and this threads progress, this happened before Nexus released shit!

The following 18 users say thank you to doneo for this useful post:

Cain532, cl_21, Creepzoid 0___0, CryCryYay, cuartaesfera, Daniel hartley, dariog1988, darktooth, Defc0n_xD, Im_YouViolateMe, MzNet, OpGreece.!, qNSp, RTE, Tustin, undergroundhavn, Vicodin10, Zeus_Cronos
09-20-2015, 09:14 PM #74
taniaducka
Little One
yes, no s++ to all, some still have normal rank, btw the dog have two "skins" miller ans ocelot but it doesnt do anything, dog skill have normal skin.
09-21-2015, 01:39 AM #75
Originally posted by taniaducka View Post
btw the dog have two "skins" miller ans ocelot but it doesnt do anything, dog skill have normal skin.



this is true, both skins just show dog with no armor
09-21-2015, 04:41 AM #76
taniaducka
Little One
btw, it just from 44 mission to 47, just continue the quest and you will get mission sid-op 150 and mission 45 (quiet missions)
Last edited by taniaducka ; 09-21-2015 at 05:27 AM.
09-21-2015, 07:49 AM #77
doneo
Bounty hunter
Originally posted by crashintime View Post
i reinstalled 1.03 which fixed prev issue

i unlocked all the stuff, it gave most people s++, specialists still have regular rank

my combat deployments are still taking regular amount of time, any ideas on this one? it didnt make them instant


S++ I decided should be those you encounter, hopefully adding some legitimacy to them.

Ill recheck, I may be working of a newer edit and forgot to upload, whoops!

Originally posted by taniaducka View Post
yes, no s++ to all, some still have normal rank, btw the dog have two "skins" miller ans ocelot but it doesnt do anything, dog skill have normal skin.


Originally posted by crashintime View Post
this is true, both skins just show dog with no armor


I wasnt sure if the dog skins are a Next gen/PC Exclusive? I dunno Im only at mission 22 haha but the majority of stuff worked hopefully as for the S++ stuff see my response above. Ill update the post with Combat Deployment edits in due time. Thanks for the feedback!
Last edited by doneo ; 09-21-2015 at 08:01 AM.
09-21-2015, 08:29 AM #78
Yo
Never got this to work, tried ext/add/encrypt with the "-u -r -e2" and i tried a few from nexus, only thing i ended up with was a hell of a load time for menu to open :P anyway whats up with the file you say i need to edit for S rank 366f16cb33295.lua?? i can't find it in either os3's 77fe67b0ff6b88a.dat, 00.dat or PC's data1.dat :S and finaly and most important, has anyone been able to locate/find the .wem music files, i would love to replace them with my own music Happy ??? files are named tp_bgm_01_01.wem etc on PC version

Sincerley
Kenneth
09-21-2015, 09:52 AM #79
doneo
Bounty hunter
Originally posted by lusifer777 View Post
Yo
Never got this to work, tried ext/add/encrypt with the "-u -r -e2" and i tried a few from nexus, only thing i ended up with was a hell of a load time for menu to open :P anyway whats up with the file you say i need to edit for S rank 366f16cb33295.lua?? i can't find it in either os3's 77fe67b0ff6b88a.dat, 00.dat or PC's data1.dat :S and finaly and most important, has anyone been able to locate/find the .wem music files, i would love to replace them with my own music Happy ??? files are named tp_bgm_01_01.wem etc on PC version

Sincerley
Kenneth


I think that part is now defunct, 366f16cb33295.lua may of been dumped from another .dat within the /ef/ folder. As for the stuff over at Nexus, its tedious as fuck. I looked at the model for Quiet replacement and intend on releasing something with it, but the file replacemnt is tricky, and you need to add more lines to the dictionary of QARTOOL, and tweak scripts as oppose to overwriting them... it would require a mini guide in itself haha!

But this all can work and with the amount of contributors I have a feeling it just a matter of time.

As for the media files, chances are there the dats with the larger filesizes...


Post 100!
Last edited by doneo ; 09-21-2015 at 12:38 PM.
09-21-2015, 11:22 AM #80
for some reason no matter how mutch i edit the lua, the time for develop to 0 etc, it dosen't care it remember the original and ignore the changes i make :S

and hell yeah i realy hope you can figure out how to make the nexus mods to work, i remember when they cracked the skyrim and fallout nut and opend it up for mods, at last i could use all my skyrim mods on playstation, at good times :P
Last edited by lusifer777 ; 09-21-2015 at 11:28 AM.
09-21-2015, 11:48 AM #81
doneo
Bounty hunter
Originally posted by lusifer777 View Post
for some reason no matter how mutch i edit the lua, the time for develop to 0 etc, it dosen't care it remember the original and ignore the changes i make :S

and hell yeah i realy hope you can figure out how to make the nexus mods to work, i remember when they cracked the skyrim and fallout nut and opend it up for mods, at last i could use all my skyrim mods on playstation, at good times :P



Did the pre edit files work for you in the title post? The guide is more a proof of concept. Theres still alot to be worked out.
At somepoint Ill upload my .LUA edits because at this point the tool fails to dump any .dat thats been made with the PS3/console encryption

Development times was next on my hit list. That and removing the requirements for Specialists, Blueprints and RnD Level, ill update my posts when necessary and shamelessly bump the thread if required. The .luas are finicky devils, zero is not always 0....
Last edited by doneo ; 09-21-2015 at 11:50 AM.
09-21-2015, 01:12 PM #82
Vicodin10
https://discord.gg/save-wizard
The pre-edit worked %100.
I replaced it in my v1.03 update data.

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