This WON'T lead to anything. The .fu file is ACTUALLY just an RAF file compiled using raf_compiler from the SDK. It's usually supposed to be ran from a PC while you and your debug PS3 are linked. The curious thing is that it can be ran from USB. This is a simple error on Sony's part.
From the XML file in the .p3t
<bgimagetable>
<bgimage anim_debug="/dev_usb/loadme.fu"/>
</bgimagetable>
(if you want an SD Version, change dev_usb to dev_sd in a hex editor. Adding bytes corrupts it, I think.)
Now something from PS3news.com(posted by CPCJ)
Originally posted by another user
Well, I'd like to clarify a few things - as stated previously, it's a "custom" dynamic theme more than anything.
Specifically, it can be re-created with SDK tools, using "p3tcompiler.exe" to generate the PS3 theme, and for the "loadme.fu" - it's actually a RAF file.
I doubt that Her Majesty's Royal Air Force is going to swoop out of the sky on this one however. Namely it's a Sony file - a "Rich Appearance Format" file made with SDK tools as well such as "raf_compiler.exe" - which will generate a RAF file once passed a properly created XML file.
Of note however the RAF file should have not been able to be loaded from dev_usb, it should have been loaded from app_home. In a development environment, app_home is a development PC hooked up to a PS3 Development Kit (TEST or TOOL).
Quote:
anim_debug Path to the RAF file directly under app_home
As for the scripting, it is PSJS - which is quite similar to JavaScript, however it does have its differences, PSJS is not as "willing" to go along with things as JavaScript is.
This is
probably nothing.