Post: (Mw2 Hack Easier than you thought!?)
07-25-2010, 04:28 PM #1
dm430
I defeated!
(adsbygoogle = window.adsbygoogle || []).push({}); I Didn't want to say any thing inn hopes that we could get this modded .pkg thing working but the answer has been in front of since day one! And Hunter is on the defence... !


.::Updates::.


i forgot to say you will probly need a firmware lower than the debug one! Waiting for new debug.
ok so i just made a program that will write the firm ware to the usb lol (kinda not needed but hey!)

Well i told you had more info and here it is installing Debug firmware on a retail ps3!

WARNING!

Doing this can end in an unusable system!!!!!
This Video is more for proof than a tut
[ame="https://www.youtube.com/watch?v=GpP9NkqPDco"]https://www.youtube.com/watch?v=GpP9NkqPDco[/ame]

Firmware Download: You must login or register to view this content. (Linked to ps3hax download becuase my internet is being weird i will link to my upload soon and remove this one!)

.::Install firmware tut!::.

Ok guys so to do this you will need two hard drives. Put a debug firmware on the hdd useing a usb to copy it to the hdd! Next after the restart it will ask you to install turn off the consal in the back if you dont a error will stop it. next swap out the hdd and copy the retail firmware to the hdd using a usb! When you acept the license swap the hdd with the hdd with debug software and boom you now have a retail consal with test software!

.:: Debug PS3 = True ::.


Ok so last night in talking to hunter i asked him about his method he told me that ngu could suck it and that why would he release his hard work!

Work?

Well lets see his first post ever not long ago i might say was a desperate question on why cant the computer read ps3 files!

i mentioned something about it being easy never got a response.

The thing is its not hard to get your hands on a debug and its the easiest way to run/decompile code on the ps3! There are no need for singers on the code it will run. Dump the pkg on the debug decompile it grab the dumped files and mod them you then simply recompile the modded code and he debug will run it!

I think the reason that hunter is so Mad about this is because people think he did something impossible When if i'm correct he used Sony's Own debug Against them!

I have other things too!
PS. I might be close to hacking the psn rent time!
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The following 3 users say thank you to dm430 for this useful post:

MasonF123, CHAOZ, RyGuy88
07-27-2010, 02:58 AM #65
dm430
I defeated!
Originally posted by RyGuy88 View Post
dm, I've been following your work since you stated you modded TF2 with a server.cfg so it's good to see you're still pumping out very useful information.

I have a 20 gig PS3 with FW 3.30 on it, the BD drive died on it, so that'll be my test unit (assuming we can still install the debug FW on 3.30.) My only issue would be getting the unmodified .pkg onto that system. The bypass method doesn't work anymore and since the BD drive is dead I wouldn't be able to try and run MW2 and get the file that way. I could try the backup exploit and see if that'll put the patch onto the system, or back up both HDDs and then just copy all the patch files into the debug FW PS3.

Now, from what I've read about SCE specific .pkgs, the PKG file contains the header that reads the checksum of the files within, so... Theoretically, couldn't we successfully brute the modified patch files once they've been unpacked from the .pkg which occurs during installation after downloading? Then the .pkg wouldn't interfer as the patch file wouln't need to be placed back into a .pkg to download again since it's already on the HDD.

Does the question make sense? I'm a little rushed because I wanted to get the train of thought out before I ran to the store for some food.


yes you could the brute the checksums etc most of them are crc32 from what i know the checksum should = f9. as far as getting the patch on i would tell you to use the proxy method but i dont think that works any more.. not the swaping patches but changing a demo to a patch or dlc pkg.. i will look into it nice to here your still following
feel free to contact me when ever!
07-27-2010, 03:05 AM #66
the patch blocker is good, but it signs you out, you want anon proxy server. that has never signed me in
07-27-2010, 05:38 AM #67
RyGuy88
Wutz n MW2?
Originally posted by 77 View Post
the patch blocker is good, but it signs you out, you want anon proxy server. that has never signed me in


It disconnects you from PSN but if I'm right, I should be signed in long enough to initiate a download, then once that's going it doesn't matter if I'm signed out or not. I used to start downloading a demo or what not and then sign out and it'd still download what ever it was I selected.

dm, I'll most definitely contact you and let you know if it works on 3.30. Then I'll update to 3.41 and try again and see if it works on there.

I'm thinking this is why hunter originally used Unkn0wn's Proxy, so he could get the clean patch onto a Dev FW or Linux PS3.

All of this would be so easy if Unkn0wn would just release his program for the lobbies. According to him it's "uber private."

Hell, it'd be nice if he just released it and didn't give instruction, then we'd just put the pieces together and get our own lobbies going.

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