Originally posted by dm430
listen im not trying to fight with you i just siply forgot about this! its quite simple in the way it works and can be replicated simply by compileing the minimual p3t xml file to have the title user graphics and a background that will be replaced. you then open the p3t in a hex editor and add the code i have postet it should look like
.bgimagetable.bgimage.new./dev_usb/"file type here"
if it worked right then when you decompile that your xml should have that instead of the background code!
also the line of code must fall on a certan offset or it will not work corretly and it will be added to a diffrent sector if the xml file
with out looking at my stuff i belive the offset is 00000390 in hex
well ive tried every single way of getting this to work, no matter what i do when i edit the xml file it will not compile, even when i edit the p3t file it does the same thing, theres something more to what you have posted, and id like to figure it out, ive extracted SKFU's files and looked at the p3t and xml of that to get an idea of how he did it, it seems simple, but as i stated theres more to it than the xml, ive basically copied what he did and tried to load various files with it, but it simply does not work, ive tried modifying the .fu file but the Hex on that only states that it is a RAF file, however he converted the animated image stumps me, maybe we can work together on this to get a loader going
i understand that you forgot about it, just when theres people depending on any info you can give and you dont post about it, it really brings part of the community down, as it did me, got me all excited cos im sick of the sackboy dynamic theme, ive created some awesome animated GIF images that would make sweet dynamic themes, right next to the themes ive made for them, all i need to know is how to get it to load my image. any info you can give is helpful.