Originally posted by another user
- You can resolution switch now in-game. FBANext will list all the
resolutions that your output device supports, and give you the ability
to switch inbetween them.
Depending on whether your monitor/TV supports them, you can switch
between the following resolutions:
- 720x480
- 720x576
- 1280x720
- 960x1080
- 1280x1080
- 1440x1080
- 1600x1080
- 1920x1080
- Added back the 'non-curved CRT shader' and renamed 'crt.cg' (which
was customised to be made curvy again) to 'curved-crt.cg'.
- Added some arguments that get used by the Cg runtime compiler - it
should compile them much better with less branches - resulting in better
speed.
- Added some ifdefs preprocessor statements so FBANext can be compiled
with 1.92 SDK (uncomment the lines that append -DPS3_SDK_1_92 to
PPU_CFLAGS and PPU_CXXFLAGS)
- Now includes Make rules so that you can easily create signed PKGs for
CFW 3.55 (and sign the EBOOT/SELFs).
- Corrected some things in the source - header files were inproperly
capitalized (M68000.h instead of m68000.h) when including them. This
went unnoticed because Lantus is using Windows which is not
case-sensitive - however, I am on Linux and this disregard for
case-sensitivity was causing Make to throw a fit when I first compiled
with 'make' and then later wanted to do 'make pkg' - having to start
all over again. So it's now properly fixed
- added some ifdefs (#ifdef __CELLOSLV2_) to the includes