q_akUKw[/ame]
WHAT'S CHANGED SINCE V2:
* Big reduction in lag - also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 - but overall all games should benefit from this.
* A new shader - tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set 'Hardware Filter' to Linear and select a resolution lower than or equal to 1440x1080 to get the best results (if you have triple buffering on - else it's 960x1080 or lower for best results)
* Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
* Fixed: You can now go back and forwards in the list when selecting a shader - press Left to go back one entry in the shader list, and press Right to go forward.
Notes from Squarepusher2:
As ever, I've included the diff file along with the pkg in the zip file. This includes all the patches I've done since the commit of r423 on Google Code.There will be a new release of SNES9x shortly with similar lag reduction (by doing the same thing - getting rid of virtual function call overhead).
This has proven to be a big win so far - the only thing so far that has actually shown a substantial improvement/difference while trying out several PPC in-order optimization 'tricks'.
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