Post: BLACKBOX FTP signed WITH PRIVATE KEYS
12-31-2010, 05:13 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); well ok i need a blakbox.pkg because i am trying to figure out how to sighn it with the private keys
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01-01-2011, 07:53 PM #20
RGB
2JZ BBWWARRMMMMM
totaly misleading
01-01-2011, 08:00 PM #21
bonbonbon
dead babies in a tree
Originally posted by ihaxgames View Post
Are you saying signing retail PKGs would be useless, or the PKGs and the executables? I already know how we can install files when it does work, however I'm assuming that you know how we can do that without the "Install Package Files Option" i might not understand what you were trying to say


You mean with PS3 proxy? That's how it would probably be done
01-01-2011, 08:13 PM #22
dude this Thread title is very misleading.
01-01-2011, 09:05 PM #23
hunter12
Retired, done with gaming
Originally posted by bonbonbon View Post
You mean with PS3 proxy? That's how it would probably be done


no no no no no
Proxy has been patched since firmware 2.xx

The following user thanked hunter12 for this useful post:

Alfa
01-01-2011, 11:20 PM #24
bonbonbon
dead babies in a tree
Originally posted by hunter12 View Post
no no no no no
Proxy has been patched since firmware 2.xx


Then with a usb stick from the system update menu. If it's signed it should install right?
01-02-2011, 08:58 PM #25
Alfa
Banned
Originally posted by bonbonbon View Post
Then with a usb stick from the system update menu. If it's signed it should install right?


how will you install a pkg through the system update...
01-02-2011, 11:50 PM #26
Alfa
Banned
double posted ''/
01-02-2011, 11:52 PM #27
This is what I think we should be working on (found by me, if there was anything to be found XD):

Tomorrow, I will look into this more closely, but my research got me into this:

Once we unpack the .PKG from the FTP server, we get a PARAM.SFO, a .PNG and a folder named USRDIR with a EBOOT.BIN. With one of the released PS3 GUI TOOLBOX versions, we could unpack this EBOOT.BIN and get a EBOOT.SELF. This .SELF is of grave importance for signing keys, I think. We have to sign them SOMEHOW into the .SELF to make them look like Sony's own application.

After we've done that, we have to reverse the entire process: repack the .SELF into the EBOOT.BIN, replace the modified EBOOT.BIN with the old EBOOT.BIN, repack the .PKG and upload in onto the PS3.

This would most likely work, I think. Main problem: where to sign the keys into the .SELF?
01-03-2011, 08:20 AM #28
bonbonbon
dead babies in a tree
Originally posted by Chupa View Post
This is what I think we should be working on (found by me, if there was anything to be found XD):

Tomorrow, I will look into this more closely, but my research got me into this:

Once we unpack the .PKG from the FTP server, we get a PARAM.SFO, a .PNG and a folder named USRDIR with a EBOOT.BIN. With one of the released PS3 GUI TOOLBOX versions, we could unpack this EBOOT.BIN and get a EBOOT.SELF. This .SELF is of grave importance for signing keys, I think. We have to sign them SOMEHOW into the .SELF to make them look like Sony's own application.

After we've done that, we have to reverse the entire process: repack the .SELF into the EBOOT.BIN, replace the modified EBOOT.BIN with the old EBOOT.BIN, repack the .PKG and upload in onto the PS3.

This would most likely work, I think. Main problem: where to sign the keys into the .SELF?


signiture is FINAL step i believe. i could also be wrong:bro:

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