Post: Backup manager is possible(syscalls not needed!)
01-09-2011, 04:44 PM #1
gola
OVER 9000!
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Originally posted by another user
Dean who is known for his work on the popular PS3 backup manager, multiMAN has confirmed that the Direct Boot function that is already incorporated in his manager doesn’t have to use the syscalls but instead directly executes the EBOOT.BIN so that it will work without path redirection.

What does it means to the end users? For starters, when Geohot releases his tools that are needed to sign the homebrew, the multiMAN can also be signed and then the Direct Boot function can be used which means you can play backup games on Geohot’s CFW. However, not all games support Direct Boot function. Like Dean says, it’s 3 out of 10.

I posted about that couple of days ago. multiMAN’s direct boot doesn’t use syscalls, but executes the EBOOT.BIN directly, so it will work without path redirection. Of course it will work just for couple of games (I have 10 and 3 of them work).

You need a way to make the PS3 system to execute an EBOOT.BIN, not the game itself.


This means that when geohot, or anyone else releases a program to sign homebrew, that backup managers will be possible and you can run backups off the hard drive, which was thought not to be possible... This does not mean it is for piracy, back up manager is to run backups of your own games off of your hard drive legally, it is the person who uses it for piracy is the only one who can be blamed legally, so geohot or any other person doesn't need to worry about it breaking laws as long as they don't...

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The following 13 users say thank you to gola for this useful post:

AgentKing-Botz, ashleycole, eZi_DuzZiiT, ihaxgames, Jaytech, Joey Essex, kalakus, Ned Flanders, savillbros, soc18, xMagiik, XxLuisMaxX
01-09-2011, 05:12 PM #20
iCodyy
Save Point
So what exactly is syscalls?
01-09-2011, 05:13 PM #21
Joey Essex
Maggbot timeout!
hope he does release them, they were sposed to be released last nighht, think he's doing a massive shi t n cuddnt be foocked to release it Winky Winky
01-09-2011, 05:13 PM #22
Default Avatar
Sync
Guest
at least there's some progress going on with this CFW
01-09-2011, 05:15 PM #23
JBooFY
S.P.E.C.I.A.L
thanks for proving we can use it Happy and to anyone saying "well lets hope geohot doesnt see this..." stfu as if you had read it all you would know that his cfw isnt made for piracy and he cant be blamed/ taking legal action against him because of what you do yourself.
01-09-2011, 05:18 PM #24
Mr.Kane
Greatness
Geohot dfoes not condone piracy but he might be saying it for the legal issues and such. Although he did remove the App_home/PS3_GAME/ part from his CFW
01-09-2011, 05:20 PM #25
PsYcHoSiS
Eatin' poopy
Originally posted by omgps3ftw View Post
nice lets hope GeoHot doesnt see this! and change his mind.


He shouldn't have released this untill after geohot releases his tools
01-09-2011, 05:22 PM #26
gola
OVER 9000!
Originally posted by Mr.KANE View Post
Geohot dfoes not condone piracy but he might be saying it for the legal issues and such. Although he did remove the App_home/PS3_GAME/ part from his CFW


That was removed because it was useless, you couldn't do anything with it, even kakaroto removed it from his CFW =D
01-09-2011, 05:23 PM #27
JBooFY
S.P.E.C.I.A.L
Originally posted by Mw2h4x0r View Post
He shouldn't have released this untill after geohot releases his tools


Yet another person believing this is condoning piracy -.-

Dude just read the whole Thread before you post *facepalm*

The following user thanked JBooFY for this useful post:

gola
01-09-2011, 05:39 PM #28
Originally posted by Broseidon View Post
That was removed because it was useless, you couldn't do anything with it, even kakaroto removed it from his CFW =D


why did sony put App_home/PS3_GAME/ in if it was useless?
there must be a good reason

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