Post: Possible nfs shift 2 mods
04-05-2011, 05:46 PM #1
MRS14T3R
IM IN SONY HQ SPYING ;P
(adsbygoogle = window.adsbygoogle || []).push({}); HI NGU
Today i decided to snoop around NFS SHIFT 2 folder.
i found something quite INTERESTING. i went into

dev_hdd0/GAMES/BLUS-30580/PS3_GAME/USRDIR/PROFILES

and found a file called DEFAULT.PRF so i opened it in hxd this is what i got .You must login or register to view this content.

Uploaded with You must login or register to view this content.

as you can see there is MP DATA AND CARRIER DATA

this is just a heads up to proper hackers as i am not one

THE REASON WHY MY RANK IS 0 IS BECAUSE I HAVEN FIGURED OUT HOW TO GET ONLINE ON NFS SHIFT 2 gonna try and change the files and see what i get a big fat FAIL!!! probably


update



i think i found the file we need its in dev_hdd0/GAMES/BLUS-30580/PS3_GAME its called MorayRel.ppu.self

this will allow us to mod our cash but its a .self file you can view it but you cant edit any ideas here look at this You must login or register to view this content.

Uploaded with You must login or register to view this content.

THEY ARE THE EXACT SAME JUST NEED SOME ONE WHO CAN DECRYPT THE .SELF OR FIND A WAY TO EDIT THEM ANYONE ?
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to MRS14T3R for this useful post:

ibombo, Jordan1425, Mr.Azoz
04-12-2011, 04:40 PM #11
WhatsaN00B
Can’t trickshot me!
Originally posted by lissa123 View Post
found a new file this has to be the 1 we need for sure look at it its the exact sames as xbox can any 1 edit it ?


I am obviously no 1337 haxzor but could you upload the file so that I could have a recreational look at it lol?
04-12-2011, 07:46 PM #12
bigit1029
NGU Orginal
nice find Happy
04-13-2011, 11:15 AM #13
MRS14T3R
IM IN SONY HQ SPYING ;P
Originally posted by whatsan00b View Post
i am obviously no 1337 haxzor but could you upload the file so that i could have a recreational look at it lol?


yh sure gimmi 10 mins

the file is too big 132mb takes me ages to upload due to internet
04-13-2011, 11:28 AM #14
Mr.Azoz
I’m too L33T
i don't know way you gays want to hack this game

but if you do i wold love to try it hehehe
12-15-2013, 12:14 AM #15
PupaPowlo
I am error
Sorry for bumping, but I'm interested in this, can anyone help?
12-15-2013, 11:35 AM #16
ExceptionHell
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ ▀▄
Can you upload eboot and .self files ? thanks Smile
EDIT:
well, finally I just downloaded the update 1.02 (BLES01066)
no .self files... only eboot
one file called "PATCH.BFF"
I can decrypt this file
here a example I found after decrypt:
    <data class="CCameraConfig" id="0xF30BE60">
<prop name="Name" data="CineCamCpitRightDiagLeft20" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.383333;-0.0499993;0.041667" />
<prop name="OriOffset" data="-0.22;-0.291795;-0.066667" />
<prop name="RearPosOffset" data="-0.383333;-0.0499993;0.041667" />
<prop name="RearOriOffset" data="-0.22;-0.291795;-0.066667" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1" />
<prop name="FOVMax" data="1" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="650" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30BFC0">
<prop name="Name" data="CineCamCpitDashLookBackRight30" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.3;-0.149999;-0.591667" />
<prop name="OriOffset" data="0.0383331;-2.22499;0.258333" />
<prop name="RearPosOffset" data="-0.3;-0.149999;-0.591667" />
<prop name="RearOriOffset" data="0.0383331;-2.22499;0.258333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1.06" />
<prop name="FOVMax" data="1.06" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C120">
<prop name="Name" data="CineCamCpitDashLookBackRightDown30" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.266667;-0.0583327;-0.583334" />
<prop name="OriOffset" data="-0.261667;-2.3;0.333333" />
<prop name="RearPosOffset" data="-0.266667;-0.0583327;-0.583334" />
<prop name="RearOriOffset" data="-0.261667;-2.3;0.333333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.94" />
<prop name="FOVMax" data="0.94" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C280">
<prop name="Name" data="CineCamCpitDriverDown" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="0.0333337;4.04194e-007;-0.133333" />
<prop name="OriOffset" data="-0.378334;0.066539;-0.241667" />
<prop name="RearPosOffset" data="0.0333337;4.04194e-007;-0.133333" />
<prop name="RearOriOffset" data="-0.378334;0.066539;-0.241667" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.946" />
<prop name="FOVMax" data="0.946" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="450" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C3E0">
<prop name="Name" data="CineCamCpitRightLowDiagBackUp" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.45;-0.299999;-0.516667" />
<prop name="OriOffset" data="0.0299998;-1.94999;0.283333" />
<prop name="RearPosOffset" data="-0.45;-0.299999;-0.516667" />
<prop name="RearOriOffset" data="0.0299998;-1.94999;0.283333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1.06" />
<prop name="FOVMax" data="1.06" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C540">
<prop name="Name" data="CineCamCpitLeftDiagTiltRight20" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="0.275;-0.0416663;-0.0416664" />
<prop name="OriOffset" data="-0.503334;-5.58346;0.541666" />
<prop name="RearPosOffset" data="0.275;-0.0416663;-0.0416664" />
<prop name="RearOriOffset" data="-0.503334;-5.58346;0.541666" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.84" />
<prop name="FOVMax" data="0.84" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="450" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
</funcpropdata>
</prop>
<prop name="DefaultStaticCamData">
<funcpropdata>
<data class="CStaticCamData" id="0x11A1DD0">
<prop name="Name" data="" />
<prop name="Name" data="" />
<prop name="Pos" data="0;0;0" />
<prop name="QuatOri" data="0;0;0;0" />
<prop name="FOV" data="0.785398" />
<prop name="ZoomSpeed" data="1" />
<prop name="FOVDelay" data="0" />
<prop name="FOVManual" data="0" />
<prop name="FOVScalar" data="1" />
<prop name="AutoFocus" data="true" />
<prop name="DOFAbsolute" data="false" />
<prop name="DOFSpeed" data="1" />
<prop name="DOF" data="0" />
<prop name="DOFDelay" data="0" />
<prop name="Roll" data="0" />
<prop name="RollDelay" data="0" />
<prop name="RollTimer" data="0" />
<prop name="Pitch" data="0" />
<prop name="PitchDelay" data="0" />
<prop name="PitchTimer" data="0" />
<prop name="Yaw" data="0" />
<prop name="YawDelay" data="0" />
<prop name="YawTimer" data="0" />
<prop name="CollisionDistance" data="0" />
<prop name="DualViewDistance" data="0" />
<prop name="SimulationSpeed" data="1" />
<prop name="SimulationRange" data="0" />
<prop name="SimulationTimeout" data="0" />
<prop name="Type" data="1" />
<prop name="NearZ" data="1" />
<prop name="FarZ" data="4500" />
<prop name="CutOffZ" data="750" />
<prop name="Target" data="6" />
<prop name="TargetOffset" data="0;0;0" />
<prop name="LookAt" data="6" />
<prop name="LookAtOffset" data="0;0;0" />
<prop name="ProximityShakeFrequency" data="12" />
<prop name="ProximityShakeMagnitude" data="0" />
<prop name="ProximityShakeMinDistance" data="4" />
<prop name="ProximityShakeMaxDistance" data="20" />
<prop name="ProximityShakeMinSpeed" data="20" />
<prop name="ProximityShakeMaxSpeed" data="40" />
<prop name="ShakeMagnitude" data="0" />
<prop name="ShakeMagnitudeMin" data="0" />
<prop name="ShakeFrequency" data="12" />
<prop name="ShakeFrequencyMin" data="0" />
<prop name="ShakeScreenVelocity" data="12" />
<prop name="ShakeScreenVelocityMin" data="0" />
<prop name="SoundEffect" data="" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="OverridedBy" data="" />
<prop name="IncidentCam" data="" />
<prop name="UserDataName" data="" />
<prop name="UserDataValue" data="0" />
<prop name="FOVMin" data="0.0872665" />
<prop name="FOVMax" data="3.14159" />
<prop name="RenderHelmet" data="false" />
<prop name="RenderCockpit" data="false" />
<prop name="BattleWorn" data="false" />
<prop name="TrackingAreaEnter" data="-1" />
<prop name="TrackingAreaLeave" data="-1" />
<prop name="SimulationSpeedArea" data="-1" />
<prop name="CollisionArea" data="-1" />
<prop name="PPFilter" data="" />
<prop name="MinSpeedIncident" data="0" />
<prop name="ActiveAreas" elements="0">
<funcpropdata />
</prop>
</data>
</funcpropdata>
</prop>
<prop name="DefaultTrackingCamData">
<funcpropdata>
<data class="CTrackingCamData" id="0x11A1F50">
<prop name="Name" data="" />
<prop name="Name" data="" />
<prop name="Pos" data="0;0;0" />
<prop name="QuatOri" data="0;0;0;0" />
<prop name="FOV" data="0.785398" />
<prop name="ZoomSpeed" data="1" />
<prop name="FOVDelay" data="0" />
<prop name="FOVManual" data="0" />
<prop name="FOVScalar" data="1" />
<prop name="AutoFocus" data="true" />
<prop name="DOFAbsolute" data="false" />
<prop name="DOFSpeed" data="1" />
<prop name="DOF" data="0" />
<prop name="DOFDelay" data="0" />
<prop name="Roll" data="0" />
<prop name="RollDelay" data="0" />
<prop name="RollTimer" data="0" />
<prop name="Pitch" data="0" />
<prop name="PitchDelay" data="0" />
<prop name="PitchTimer" data="0" />
<prop name="Yaw" data="0" />
<prop name="YawDelay" data="0" />
<prop name="YawTimer" data="0" />
<prop name="CollisionDistance" data="0" />
<prop name="DualViewDistance" data="0" />
<prop name="SimulationSpeed" data="1" />
<prop name="SimulationRange" data="0" />
<prop name="SimulationTimeout" data="0" />
<prop name="Type" data="1" />
<prop name="NearZ" data="1" />
<prop name="FarZ" data="4500" />
<prop name="CutOffZ" data="750" />
<prop name="Target" data="6" />
<prop name="TargetOffset" data="0;0;0" />
<prop name="LookAt" data="6" />
<prop name="LookAtOffset" data="0;0;0" />
<prop name="ProximityShakeFrequency" data="12" />
<prop name="ProximityShakeMagnitude" data="0" />
<prop name="ProximityShakeMinDistance" data="4" />
<prop name="ProximityShakeMaxDistance" data="20" />
<prop name="ProximityShakeMinSpeed" data="20" />
<prop name="ProximityShakeMaxSpeed" data="40" />
<prop name="ShakeMagnitude" data="0" />
<prop name="ShakeMagnitudeMin" data="0" />
<prop name="ShakeFrequency" data="12" />
<prop name="ShakeFrequencyMin" data="0" />
<prop name="ShakeScreenVelocity" data="12" />
<prop name="ShakeScreenVelocityMin" data="0" />
<prop name="SoundEffect" data="" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="OverridedBy" data="" />
<prop name="IncidentCam" data="" />
<prop name="UserDataName" data="" />
<prop name="UserDataValue" data="0" />
<prop name="FOVMin" data="0.0872665" />
<prop name="FOVMax" data="3.14159" />
<prop name="RenderHelmet" data="false" />
<prop name="RenderCockpit" data="false" />
<prop name="BattleWorn" data="false" />
<prop name="TrackingAreaEnter" data="-1" />
<prop name="TrackingAreaLeave" data="-1" />
<prop name="SimulationSpeedArea" data="-1" />
<prop name="CollisionArea" data="-1" />
<prop name="PPFilter" data="" />
<prop name="MinSpeedIncident" data="0" />
<prop name="ActiveAreas" elements="0">
<funcpropdata />
</prop>
<prop name="MovementRate" data="0" />
<prop name="TrackingRate" data="0" />
<prop name="TrackingMerge" data="0.5" />
<prop name="TrackingRange" data="0" />
<prop name="TrackingRangeLeave" data="0" />
<prop name="SplineID" data="-1" />
<prop name="TargetSplineID" data="-1" />
<prop name="bAutoZoom" data="false" />
<prop name="bStaticDirection" data="false" />
<prop name="SplineChaseDir" data="0" />
<prop name="TargetSplineChaseDir" data="0" />
<prop name="TrackingLag" data="0" />
<prop name="TrackingLagSmoothening" data="0.8" />
<prop name="TrackingErrorFrequency" data="2" />
<prop name="TrackingErrorCorrectionSpeed" data="1" />
<prop name="TrackingErrorMagnitude" data="0" />
<prop name="SplinesRatio" data="1" />
<prop name="bSyncSplines" data="false" />
<prop name="OnSplineEndReached" data="0" />
<prop name="OnTargetSplineEndReached" data="0" />
<prop name="bUniversalGimble" data="false" />
<prop name="bEnableYaw" data="false" />
</data>
</funcpropdata>
</prop>
</data>
</Reflection>
<?xml version="1.0" ?>
<CrossGameRewards>
<!-- List of available rewards for players of other NFS games. -->
<!-- Each Reward entry must contain at least one of Cash, XP, UnlockType, UnlockName. -->
<!-- Project or Product, and Tag specify to which entitlement the reward is tied to. -->
<!-- NFS World -->
<RewardSet Game="World" Xbox="no" PS3="no" >
<Reward Cash="10000" XP="1000" />
<!-- World PC -->
<Entitlement Project="300368" Tag="ONLINE_ACCESS" />
</RewardSet>
<!-- NFS Hot Pursuit -->
<RewardSet Game="HotPursuit">
<Reward Cash="10000" XP="1000" />
<Reward UnlockType="Vehicles" UnlockName="Pagani_Cinque_Roadster_HP" />
<Reward UnlockType="Vehicles" UnlockName="Lamborghini_Reventon_Cop" />
<!-- HP PS3 -->
<Entitlement Project="136534" Tag="ONLINE_ACCESS" />
<!-- HP Xbox -->
<Entitlement Project="136533" Tag="ONLINE_ACCESS" />
<!-- HP PC SE -->
<Entitlement Project="137347" Tag="ONLINE_ACCESS" />
<!-- HP PC LE -->
<Entitlement Project="302587" Tag="ONLINE_ACCESS" />
</RewardSet>
<!-- NFS Undercover -->
<RewardSet Game="Undercover">
<Reward Cash="10000" XP="1000" />
<!-- Undercover PS3 -->
<Entitlement Product="ODS:15453.110.Base Product" Tag="ONLINE_ACCESS" />
<!-- Undercover Xbox -->
<Entitlement Product="ODS:15591.110.Base Product" Tag="ONLINE_ACCESS" />
<!-- Undercover PC -->
<Entitlement Product="DR:105868200" Tag="ONLINE_PLAY_ENTITLEMENT" />
</RewardSet>
<!-- NFS Shift -->
<RewardSet Game="Shift">
<Reward Cash="20000" XP="2000" />
<!-- Shift PS3 -->
<Entitlement Project="135516" Tag="ONLINE_ACCESS" />
<!-- Shift Xbox -->
<Entitlement Project="135517" Tag="ONLINE_ACCESS" />
<!-- Shift PC -->
<Entitlement Product="DR:127084900" Tag="ONLINE_ACCESS" />
</RewardSet>
</CrossGameRewards>

    [COMPOUND]
//LaunchControlFactor=0.75 // Lessens launch grip reduction effect. Range 0.0-1.0 (1.0 is no change, 0.0 disable the effect).
Name="Slick"
Style=1 //0 = treaded, 1 = slick, 2 = wet
FRONT:
DryLatLong=(3.45, 3.45) // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.500, 1.500) // Lateral/longitudinal coefficients in wet weather
DrySlide=3.45 // sliding coefficient in dry weather
WetSlide=1.44 //sliding coefficient in wet weather
CorneringStiffness=60000.0 //Base Cornering stiffness (N/rad)
BrakingStiffness=60000.0 //Base Braking stiffness (N)
SelfAligningStiffness=6000.0 //Self aligning stiffness (Nm/rad)
CamberStiffnessRelative=0.1 // Example: 0.1 setting gives for 1 deg camber nets 0.1 deg toe in
RadiusRPM=0.0
SpringBase=55500.0
SpringkPa=555.00
Damper=555.0
SpeedEffects=(1000.5,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-3.10e-6, 0.40, 18000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load)
//LongTorqueSens=(0.0, 0.85, 2500.0)
LatPeak=(0.20, 0.20, 9500.0)
LongPeak=(0.20, 0.20, 9500.0)
HeatBasePeak=(0.17,0.5)
LatCurve="Lat"
BrakingCurve="Long"
TractiveCurve="Long"
CamberLatLong=(1.00, 0.10, 0.0)
RollingResistance=3500.0
Heating=(3.00e-1, 18.00e-4) // Heat caused by (rolling, friction)
Transfer=(12.00e-3, 2.00e-3, 4.50e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(14.00,400.0)
AirTreadRate=0.020
WearRate=0.050e-6
Softness=0.55
AISens=(0.80,25650.0)
AIGripMult=1.00
AIPeakSlip=0.125
AIWear=0.405e-7
Temperatures=(90.0,40.0)
OptimumPressureBase=100.0
OptimumPressureMult=0.0380
GripTempPress=(0.0, 0.0, 0.00)
//
REAR: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(3.20, 3.20) // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.430, 1.430) // Lateral/longitudinal coefficients in wet weather
DrySlide=3.20 // sliding coefficient in dry weather
WetSlide=1.40 //sliding coefficient in wet weather
CorneringStiffness=64000.0 //Base Cornering stiffness (N/rad)
BrakingStiffness=64000.0 //Base Braking stiffness (N)
SelfAligningStiffness=6400 //Self aligning stiffness (Nm/rad)
CamberStiffnessRelative=0.1 // Example: 0.1 setting gives for 1 deg camber nets 0.1 deg toe in
RadiusRPM=0.00 // Increased radius per unit RPM
SpringBase=55500.0 // Base spring rate with no pressure ( 1050lb/in @ 170kpsi)
SpringkPa=555.00 // Spring rate per unit pressure
Damper=555.0 // Damping rate of tire
SpeedEffects=(1000.5,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-3.10e-6, 0.40, 18000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.20, 0.20, 9500.0) // Slip range where lateral peak force occurs depending on load
LongPeak=(0.20, 0.20, 9500.0) // Slip range where longitudinal peak force occurs depending on load
HeatBasePeak=(0.17,0.5) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="Lat" // Slip angle curve (data uses normalized angle)
BrakingCurve="Long" // Slip ratio curve under braking
TractiveCurve="Long" // Slip ratio curve under acceleration
CamberLatLong=(1.00, 0.10, 0.0) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=1500.0 // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(4.00e-1, 24.00e-4) // Heat caused by (rolling, friction)
Transfer=(12.00e-3, 2.00e-3, 4.50e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,400.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020 // Heat transfer between tread and inside air
WearRate=0.050e-6 // Wear rate constant
Softness=0.55 // Softness is now just for AI strategic use
AISens=(0.80,25650.0) // Simplified AI load sensitivity (final grip mult, final load)
AIGripMult=1.00 // Grip multiplier for AI vehicles (due to tire model simplification)
AIPeakSlip=0.135 // Simple peak slip angle for AI vehicles
AIWear=0.413e-7 // AI wear rate constant
Temperatures=(90.0,40.0) // Optimum operating temperature for peak forces, cold starting temp (Celsius)
OptimumPressureBase=100.0 // Base pressure to remain flat on ground at zero deflection
OptimumPressureMult=0.0200 // Multiplier by load to stay flat on ground
GripTempPress=(0.55, 0.20, 0.40) // Grip effects of being below temp,above temp, and off-pressure (higher number -> faster grip dropoff)
//
// Ford Shelby AC Cobra 427

[GENERAL]
Works=0
AdjustableUpgradeLevel_0=4 //base upgrade level tuning allowed. (ie used so a full racecar has full adjustablity "stock")
Rules=0 // what rules to apply to garage setups (0=none, 1=stock car)
GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info
FeelerFlags=1 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions
Mass=1048.0 // all mass except fuel (864kg car + 80kg driver)
Inertia=(1275.0,1395.0,300.0) // all inertia except fuel
FuelTankPos=(0.0, 0.200, 0.200) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1)
FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio)
Notes=""
Symmetric=1
CGHeight=0.260 // height of body mass (excluding fuel) above reference plane
CGRightRange=(0.50, 0.000, 0) // fraction of weight on right tires
CGRightSetting=0
CGRearRange=(0.50, 0.005, 0)
CGRearSetting=0
GraphicalOffset=(0.0, 0.025, 0.0) // does not affect physics!
CollisionOffset=(0.0, 0.02, 0.0) // Moves collision mesh independently of G'offset
Undertray00=(0.75, 0.00, -1.595) // offset from center of car, and between axles// LF (Left front corner of splitter) (forward is negative, right is negative)
Undertray01=(-0.75, 0.00, -1.595) // offset from center of car, and between axles// RF (Right front corner of splitter)
Undertray02=(0.45, 0.00, 0.900) // offset from center of car, and between axles // LR (Left rear corner of diffuser)
Undertray03=(-0.45, 0.00, 0.900) // offset from center of car, and between axles // RR (Right rear corner of diffuser)
UndertrayParams=(262500.0,11600.0, 0.0) // undertray spring rate, damper rate, and coefficient of friction(770000.0,35000.0, 4.0)
FrontTireCompoundSetting=0 // Front compound index within brand
RearTireCompoundSetting=0 // Rear compound index within brand
FuelRange=(1.0, 1.0, 120)
FuelSetting=49
NumPitstopsRange=(0, 1, 4)
NumPitstopsSetting=3
Pitstop1Range=(1.0, 1.0, 100)
Pitstop1Setting=64
Pitstop2Range=(1.0, 1.0, 100)
Pitstop2Setting=64
Pitstop3Range=(1.0, 1.0, 100)
Pitstop3Setting=64
AIMinPassesPerTick=2 // minimum passes per tick (can use more accurate spring/damper/torque values, but takes more CPU)
AIRotationThreshold=0.12 // rotation threshold (rads/sec) to temporarily increment passes per tick
AIEvenSuspension=0.0 // averages out spring and damper rates to improve stability (0.0 - 1.0)
AISpringRate=1.0 // spring rate adjustment for AI physics (improves stability)
AIDamperSlow=0.5 // contribution of average slow damper into simple AI damper
AIDamperFast=0.5 // contribution of average fast damper into simple AI damper
AIDownforceZArm=0.150 // hard-coded center-of-pressure offset from vehicle CG
AIDownforceBias=0.5 // bias between setup and hard-coded value (0.0-1.0)
AITorqueStab=(1.25, 1.25, 1.25) // torque adjustment to keep AI stable

[FRONTWING]
FWRange=(0.0, 1.0, 0) // front wing range
FWSetting=0 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.004, 0.0) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.00, -0.021, 0.0) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.335) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.10, 0.0, 0.0) // aero forces from moving left
FWRight=(0.10, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.30, -0.001) // aero forces from moving up
FWDown=(0.0, 0.15, 0.001) // aero forces from moving down
FWAft=(0.0, 0.02, -0.2) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.2, 0.1, 0.1) // aero torque from rotating
FWCenter=(0.00, -0.100, -0.30) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(0.0, 1.0, 0) // rear wing range
RWSetting=0 // rear wing setting
RWDragParams=(0.005, 0.002, 0.00) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.00, -0.030, 0.00) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-0.4, 0.0, 0.0) // aero forces from moving left
RWRight=(0.4, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.40, -0.002) // aero forces from moving up
RWDown=(0.0, 0.20, 0.002) // aero forces from moving down
RWAft=(0.0, 0.03, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.2, 0.1, 0.1) // aero torque from rotating
RWCenter=(0.00, 0.200, 0.4) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.40) // base drag
BodyDragHeightAvg=(0.10) // drag increase with average ride height
BodyDragHeightDiff=(0.22) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.5, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -0.7, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.7, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.1, -0.4) // aero forces from moving rearwards
BodyFore=(0.0, -0.000, 0.00) // aero forces from moving forwards (lift value important!)
BodyRot=(4.73, 3.3, 2.87) // aero torque from rotating
BodyCenter=(0.0, 0.50, -1.34) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(4.0, 1.0, 0) // radiator range
RadiatorSetting=0 // radiator setting
RadiatorDrag=(0.005) // effect of radiator setting on drag
RadiatorLift=(0.004) // effect of radiator setting on lift
BrakeDuctRange=(3.0, 1.0, 0) // brake duct range
BrakeDuctSetting=0 // brake duct setting
BrakeDuctDrag=(0.003) // effect of brake duct setting on drag
BrakeDuctLift=(0.00425) // effect of brake duct setting on lift

[SUSPENSION]
ApplySlowToFastDampers=0 // whether to apply slow damper settings to fast damper settings
CorrectedInnerSuspHeight=-1 // instead of moving inner susp height relative with ride height, use this offset (set to -1 for original behavior)
AdjustSuspRates=1 // adjust suspension rates due to motion ratio ( 0=enable, 1=disable)
AlignWheels=1 // correct for minor graphical offsets
SpringBasedAntiSway=1 // 0=diameter-based, 1=spring-based
FrontAntiSwayBase=0.0
FrontAntiSwayRange=(7500.0, 7500.0, Cool Man (aka Tustin)
FrontAntiSwaySetting=4
FrontAntiSwayRate=(1.25e8, 2.0) // not applicable with spring-based antisway
AllowNoAntiSway=0 // Whether first setting gets overridden to mean no antisway bar
RearAntiSwayBase=0.0
RearAntiSwayRange=(3750.0, 3750.0, Cool Man (aka Tustin)
RearAntiSwaySetting=3
RearAntiSwayRate=(7.60e19, 9.0) // not applicable with spring-based antisway
FrontToeInRange=(-2.0, 0.1, 41)
FrontToeInSetting=19
RearToeInRange=(-2.0, 0.1, 41)
RearToeInSetting=21
LeftCasterRange=(-0.0, 0.25, 29) // front-left caster
LeftCasterSetting=16
RightCasterRange=(-0.0, 0.25, 29) // front-right caster
RightCasterSetting=16

[CONTROLS]
ThrottleControl=(1,0,0,0)
AntilockBrakes=(1,0,0,0)
SteeringFFBMult=1.0
UpshiftAlgorithm=(0.97,0.0) // percentage of the rev limit to upshift at. If the 2nd value is non-zero, then we will use it as the exact RPM to upshift at.
DownshiftAlgorithm=(0.80,0.70,0.70) // percentage of "optimum" downshift point in high gears, percentage of "optimum" downshift point in low gears, oval adjustment.
SteerLockRange=(2.0, 1.0, 45)
SteerLockSetting=23
RearBrakeRange=(0.00, 0.01, 100)
RearBrakeSetting=40
BrakePressureRange=(0.80, 0.01, 20)
BrakePressureSetting=10
HandbrakePressRange=(0.00, 0.05, 21) //
HandbrakePressSetting=20
AutoUpshiftGripThresh=0.10 // auto upshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
AutoDownshiftGripThresh=0.10 // auto downshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied by 1st number, then added to 2nd
TractionControlLevel=(0.30, 0.90) // effect of grip on throttle for low TC and high TC
ABS4Wheel=1 // 0 = old-style single brake pulse, 1 = more effective 4-wheel ABS
ABSGrip=(1.00, 0.20) // grip multiplied by 1st number and added to 2nd
ABSLevel=(0.30, 0.90) // effect of grip on brakes for low ABS and high ABS

[ENGINE]
SpeedLimiter=1 // Whether a pitlane speed limiter is available

[DRIVELINE]
AdjustableFinalGearsMinimumLevel=1
AdjustableGearsMinimumLevel=3
AdjustableGearsRange=2
AdjustableGearsFinalRange=4
ClutchEngageRate=0.8 //Auto clutch gradual engagement rate from neutral to 1st gear.
ClutchInertia=0.0248
ClutchTorque=800.0 // AP 140mm 4 plate clutch CP6194
ClutchWear=0.0
ClutchFriction=60.0
BaulkTorque=950.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.25 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.25 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game 1.0 = full (foot-to-the-floor) blip, 0.0=none
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=33 // indexed into GearFile list
ReverseSetting=0
ForwardGears=4
Gear1Setting=10
Gear2Setting=34
Gear3Setting=47
Gear4Setting=56
Gear5Setting=56
DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.00, 0)
DiffPumpSetting=0
DiffPowerRange=(0.0,0.05,20) // fraction of power-side input torque transferred through diff
DiffPowerSetting=6 // (not implemented for four-wheel drive)
DiffCoastRange=(0.0,0.05,20) // fraction of coast-side input torque transferred through diff
DiffCoastSetting=6 // (not implemented for four-wheel drive)
DiffPreloadRange=(60.0, 10.0, 0) // preload torque that must be overcome to have wheelspeed difference
DiffPreloadSetting=0 // (not implemented for four-wheel drive)

[FRONTLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.180 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.10 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.050, -0.100, 0.000) // relative to spindle
PushrodBody=(-0.180, 0.188, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.5, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(45000.0, 3750.0, 6)
SpringSetting=0
RideHeightRange=(0.120, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(3000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1500.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(5000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2500.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=1.00 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=2000.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.000e-004 // brake cooling rate per brake duct setting

[FRONTRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.180 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.10 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.050, -0.100, 0.000) // relative to spindle
PushrodBody=(0.180, 0.188, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.5, 0.1, 21)
CamberSetting=10
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringRange=(45000.0, 3750.0, 6)
SpringSetting=0
RideHeightRange=(0.120, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(3000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1500.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(5000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2500.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=1.00 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=2000.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.000e-004 // brake cooling rate per brake duct setting

[REARLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.15 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.228, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.300, 0.217, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.0, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(35000.0, 2916.0, 3)
SpringSetting=0
RideHeightRange=(0.125, -0.004, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1000.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(4000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2000.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.85 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=1338.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.435e-002,0.268e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=0.600e-004 // brake cooling rate per brake duct setting


[REARRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.15 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.228, -0.150, 0.000) // relative to spindle
PushrodBody=(0.300, 0.217, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.0, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(35000.0, 2916.0, 3)
SpringSetting=0
RideHeightRange=(0.125, -0.004, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1000.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(4000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2000.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.85 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=1338.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.435e-002,0.268e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=0.600e-004 // brake cooling rate per brake duct setting


// Bugatti Veyron Chassis Car file.

[GENERAL]
//AdjustableSuspensionLevelStock=1
AdjustableUpgradeLevel_0=3 //base upgrade level tuning allowed. (ie used so a full racecar has full adjustablity "stock")
Rules=0 // what rules to apply to garage setups (0=none, 1=stock car)
GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info
FeelerFlags=0 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions
Mass=1888.0 // all mass except fuel (1800kg car + 80kg driver weight)
Inertia=(2360.0,2490.0,460.0) // all inertia except fuel
FuelTankPos=(0.0, 0.200, -1.430) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1)
FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio)
Notes=""
Symmetric=1
CGHeight=0.265 // height of body mass (excluding fuel) above reference plane
CGRightRange=(0.50, 0.000, 0) // fraction of weight on left tires
CGRightSetting=0
CGRearRange=(0.54, 0.005, 0)
CGRearSetting=0
GraphicalOffset=(0.0, -0.00, 0.00) // does not affect physics!
CollisionOffset=(0.0, 0.03, 0.0) // Moves collision mesh independently of G'offset
Undertray00=(0.80, 0.02, -1.895) // offset from center of car, and between axles// LF (Left front corner of splitter) (forward is negative, right is negative)
Undertray01=(-0.80, 0.02, -1.895) // offset from center of car, and between axles// RF (Right front corner of splitter)
Undertray02=(0.80, 0.02, 1.000) // offset from center of car, and between axles // LR (Left rear corner of floor
Undertray03=(-0.80, 0.02, 1.000) // offset from center of car, and between axles // RR (Right rear corner of floor)
UndertrayParams=(262500.0,11600.0, 0.0) // undertray spring rate, damper rate, and coefficient of friction
FrontTireCompoundSetting=0 // Front compound index within brand
RearTireCompoundSetting=0 // Rear compound index within brand
FuelRange=(1.0, 1.0, 120)
FuelSetting=49
NumPitstopsRange=(0, 1, 4)
NumPitstopsSetting=3
Pitstop1Range=(1.0, 1.0, 120)
Pitstop1Setting=64
Pitstop2Range=(1.0, 1.0, 120)
Pitstop2Setting=64
Pitstop3Range=(1.0, 1.0, 120)
Pitstop3Setting=64
AIMinPassesPerTick=2 // minimum passes per tick (can use more accurate spring/damper/torque values, but takes more CPU)
AIRotationThreshold=0.12 // rotation threshold (rads/sec) to temporarily increment passes per tick
AIEvenSuspension=0.0 // averages out spring and damper rates to improve stability (0.0 - 1.0)
AISpringRate=1.0 // spring rate adjustment for AI physics (improves stability)
AIDamperSlow=0.5 // contribution of average slow damper into simple AI damper
AIDamperFast=0.5 // contribution of average fast damper into simple AI damper
AIDownforceZArm=0.150 // hard-coded center-of-pressure offset from vehicle CG
AIDownforceBias=0.0 // bias between setup and hard-coded value (0.0-1.0)
AITorqueStab=(1.20, 1.20, 1.20) // torque adjustment to keep AI stable

[FRONTWING]
FWRange=(0.0, 1.0, 10) // front wing range
FWSetting=0 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.005, 0.0001) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.320, -0.020, 0.00002) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.100) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.30, 0.0, 0.0) // aero forces from moving left
FWRight=(0.30, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.7, -0.001) // aero forces from moving up
FWDown=(0.0, 0.25, 0.001) // aero forces from moving down
FWAft=(0.0, 0.00, -0.00) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.08, 0.05, 0.0Cool Man (aka Tustin) // aero torque from rotating
FWCenter=(0.00, 0.00, -0.60) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(0.0, 1.0, 10) // rear wing range
RWSetting=0 // rear wing setting
RWDragParams=(0.050, 0.007, 0.0001) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.470, -0.024, 0.00002) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
RWRight=(0.5, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.50, -0.002) // aero forces from moving up
RWDown=(0.0, 0.10, 0.002) // aero forces from moving down
RWAft=(0.0, 0.30, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.12, 0.08, 0.11) // aero torque from rotating
RWCenter=(0.00, 0.60, 0.30) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.30) // base drag
BodyDragHeightAvg=(0.15) // drag increase with average ride height
BodyDragHeightDiff=(0.30) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.7, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.7, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -0.8, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.2, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.20, -0.Cool Man (aka Tustin) // aero forces from moving rearwards
BodyFore=(0.0, -0.200, 0.435) // aero forces from moving forwards (lift value important!)
BodyRot=(6.00, 5.5, 3.60) // aero torque from rotating
BodyCenter=(0.0, 0.50, -1.50) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(0.0, 1.0, 4) // radiator range
RadiatorSetting=2 // radiator setting
RadiatorDrag=(0.004) // effect of radiator setting on drag
RadiatorLift=(0.003) // effect of radiator setting on lift
BrakeDuctRange=(0.0, 1.0, 5) // brake duct range
BrakeDuctSetting=1 // brake duct setting
BrakeDuctDrag=(0.003) // effect of brake duct setting on drag
BrakeDuctLift=(0.002) // effect of brake duct setting on lift

[DIFFUSER]
DiffuserBase=(-0.400, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height
DiffuserFrontHeight=(0.600) // 1st order with front ride height
DiffuserRake=(-0.00, -0.0, 0.0) // Optimum rake (rear - front ride height), 1st order with current difference from opt, 2nd order
DiffuserLimits=(0.010, 0.100, 0.055) // Min ride height before stalling begins (0.0 to disable), max rear ride height for computations, max rake difference for computations
DiffuserStall=(1.0, 1.0) // function to compute stall ride height (0.0=minimum, 1.0=average), downforce lost when bottoming out (0.0=none,1.0=complete stall)
DiffuserSideways=(0.0) // dropoff with yaw (0.0 = none, 1.0 = max)
DiffuserCenter=(0.0, 0.000, -1.20) // center of diffuser forces (offset from center of rear axle at ref plane)

[SUSPENSION]
ApplySlowToFastDampers=0 // whether to apply slow damper settings to fast damper settings
CorrectedInnerSuspHeight=-1 // instead of moving inner susp height relative with ride height, use this offset (set to -1 for original behavior)
AdjustSuspRates=1 // adjust suspension rates due to motion ratio ( 0=enable, 1=disable)
AlignWheels=1 // correct for minor graphical offsets
FrontWheelTrack=0.0 // if non-zero, forces the front wheels to be specified track width
RearWheelTrack=0.0 // if non-zero, forces the rear wheels to be specified track width
LeftWheelBase= 0.0 // if non-zero, forces the left side to use specified wheelbase
RightWheelBase= 0.0 // if non-zero, forces the right side to use specified wheelbase
SpringBasedAntiSway=1 // 0=diameter-based, 1=spring-based
FrontAntiSwayBase=0.0
FrontAntiSwayRange=(10000.0, 10000.0, Cool Man (aka Tustin)
FrontAntiSwaySetting=6
FrontAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway
AllowNoAntiSway=1 // Whether first setting gets overridden to mean no antisway bar
RearAntiSwayBase=0.0
RearAntiSwayRange=(7500.0, 7500.0, Cool Man (aka Tustin)
RearAntiSwaySetting=4
RearAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway
FrontToeInRange=(-2.0, 0.1, 41)
FrontToeInSetting=19
RearToeInRange=(-2.0, 0.1, 41)
RearToeInSetting=21
LeftCasterRange=(-0.0, 0.25, 29) // front-left caster
LeftCasterSetting=7
RightCasterRange=(-0.0, 0.25, 29) // front-right caster
RightCasterSetting=7

[CONTROLS]
ABSSlip1=(0.15,0.30)
ThrottleControl=(2,2,2,1)
AntilockBrakes=(2,2,1,1)
SteeringFFBMult=1.0
UpshiftAlgorithm=(0.98,0.0) // percentage of the rev limit to upshift at. If the 2nd value is non-zero, then we will use it as the exact RPM to upshift at.
DownshiftAlgorithm=(0.80,0.75,0.70) // percentage of "optimum" downshift point in high gears, percentage of "optimum" downshift point in low gears, oval adjustment.
SteerLockRange=(2.0, 1.0, 50)
SteerLockSetting=23
RearBrakeRange=(0.00, 0.01, 100)
RearBrakeSetting=50
BrakePressureRange=(0.80, 0.01, 20)
BrakePressureSetting=10
HandbrakePressRange=(0.00, 0.05, 21) //
HandbrakePressSetting=20
AutoUpshiftGripThresh=0.13 // auto upshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
AutoDownshiftGripThresh=0.13 // auto downshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied by 1st number, then added to 2nd
TractionControlLevel=(0.30, 0.60) // effect of grip on throttle for low TC and high TC
ABS4Wheel=1 // 0 = old-style single brake pulse, 1 = more effective 4-wheel ABS
ABSGrip=(1.00, 0.50) // grip multiplied by 1st number and added to 2nd
ABSLevel=(0.20, 0.40) // effect of grip on brakes for low ABS and high ABS


[ENGINE]
SpeedLimiter=1 // Whether a pitlane speed limiter is available

[DRIVELINE]
DriftDiffSpool=1
AdjustableFinalGearsMinimumLevel=0
AdjustableGearsMinimumLevel=0
AdjustableGearsRange=2
AdjustableGearsFinalRange=4
ClutchEngageRate=0.8 //Auto clutch gradual engagement rate from neutral to 1st gear.
ClutchInertia=0.0200
ClutchTorque=1600.0
ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=1750.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.20 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=39 // indexed into GearFile list
ReverseSetting=0
ForwardGears=7
Gear1Setting=0
Gear2Setting=18
Gear3Setting=35
Gear4Setting=48
Gear5Setting=54
Gear6Setting=57
Gear7Setting=59
DiffPumpTorque=500.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.05, 20)
DiffPumpSetting=10
DiffPowerRange=(0.0,0.00,0) // fraction of power-side input torque transferred through diff
DiffPowerSetting=0 // (not implemented for four-wheel drive)
DiffCoastRange=(0.0,0.00,0) // fraction of coast-side input torque transferred through diff
DiffCoastSetting=0 // (not implemented for four-wheel drive)
DiffPreloadRange=(60.0, 10.0, 5) // preload torque that must be overcome to have wheelspeed difference
DiffPreloadSetting=0 // (not implemented for four-wheel drive)

[FRONTLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.190 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.50 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.090, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.090, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.5, 0.1, 36)
CamberSetting=15
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(95000.0, 7916.0, 6)
SpringSetting=0
RideHeightRange=(0.090, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(6000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(3000.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(9000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(4500.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.035, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=5400.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00025 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=2.000e-004 // brake cooling rate per brake duct setting

[FRONTRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.190 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.50 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.090, -0.150, 0.000) // relative to spindle
PushrodBody=(0.090, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.5, 0.1, 36)
CamberSetting=15
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(95000.0, 7916.0, 6)
SpringSetting=0
RideHeightRange=(0.090, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(6000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(3000.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(9000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(4500.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.035, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=5400.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00025 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=2.000e-004 // brake cooling rate per brake duct setting

[REARLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.70 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.120, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.120, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.0, 0.1, 36)
CamberSetting=14
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(120000.0, 20000.0, 6)
SpringSetting=0
RideHeightRange=(0.110, -0.005, 10)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2500.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(2500.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(10000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(5000.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.032, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=4600.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00020 // heat added linearly with brake torque
BrakeCooling=(1.288e-002,0.450e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.500e-004 // brake cooling rate per brake duct setting

[REARRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.70 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.120, -0.150, 0.000) // relative to spindle
PushrodBody=(0.120, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.0, 0.1, 36)
CamberSetting=14
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(120000.0, 20000.0, 6)
SpringSetting=0
RideHeightRange=(0.110, -0.005, 10)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(5000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(2500.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(10000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(5000.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.032, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=4600.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00020 // heat added linearly with brake torque
BrakeCooling=(1.288e-002,0.450e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.500e-004 // brake cooling rate per brake duct setting


//Mclaren Mp4-12C 3.8L V-8 370hp @7000 400nm@2500-6000 (before turbo)
RPMTorque=( 0 , -58.40 , -58.00 )
RPMTorque=( 250 , -33.00 , -9.00 )
RPMTorque=( 500 , -13.70 , 60.00 )
RPMTorque=( 750 , -22.00 , 150.00 )
RPMTorque=( 1000 , -30.40 , 300.00 )
RPMTorque=( 1250 , -35.00 , 350.00 )
RPMTorque=( 1500 , -40.00 , 350.00 )
RPMTorque=( 1750 , -48.00 , 330.00 )
RPMTorque=( 2000 , -49.60 , 360.00 )
RPMTorque=( 2250 , -53.00 , 420.00 )
RPMTorque=( 2500 , -55.20 , 450.00 )
RPMTorque=( 2750 , -60.00 , 450.00 )
RPMTorque=( 3000 , -65.20 , 450.00 )
RPMTorque=( 3250 , -70.00 , 450.00 )
RPMTorque=( 3500 , -75.70 , 450.00 )
RPMTorque=( 3750 , -80.00 , 450.00 )
RPMTorque=( 4000 , -88.00 , 450.00 )
RPMTorque=( 4250 , -96.00 , 450.00 )
RPMTorque=( 4500 , -104.90 , 450.00 )
RPMTorque=( 4750 , -112.00 , 450.00 )
RPMTorque=( 5000 , -120.10 , 450.00 )
RPMTorque=( 5250 , -130.00 , 450.00 )
RPMTorque=( 5500 , -140.60 , 450.00 )
RPMTorque=( 5750 , -150.00 , 450.00 )
RPMTorque=( 6000 , -160.50 , 450.00 )
RPMTorque=( 6250 , -170.00 , 440.00 )
RPMTorque=( 6500 , -180.70 , 430.00 )
RPMTorque=( 6750 , -193.00 , 420.00 )
RPMTorque=( 7000 , -200.20 , 410.00 )
RPMTorque=( 7250 , -213.00 , 400.00 )
RPMTorque=( 7500 , -226.00 , 390.00 )
RPMTorque=( 7750 , -238.00 , 380.00 )
RPMTorque=( 8000 , -252.20 , 370.00 )
RPMTorque=( 8250 , -275.00 , 360.00 )
RPMTorque=( 8500 , -298.80 , 350.00 )
RPMTorque=( 8750 , -315.00 , 300.00 )
RPMTorque=( 9000 , -330.00 , 200.00 )
RPMTorque=( 9250 , -330.00 , 120.00 )
RPMTorque=( 9500 , -330.00 , 60.00 )
RPMTorque=( 9750 , -330.00 , 10.00 )
RPMTorque=( 10000 , -330.00 , -50.00 )
FuelConsumption=6.70e-5
FuelEstimate=1.00
EngineInertia=0.350
IdleThrottle=1.0
IdleRPMLogic=(1000.0, 1050.0)
LaunchEfficiency=0.969
LaunchRPMLogic=(5500.0, 6500.0)
RevLimitRange=(8500.0, 0.0, 0 )
RevLimitSetting=0
RevLimitLogic=50.0
EngineMapRange=(0, 1, 5)
EngineMapSetting=2
EngineBrakingMapRange=(0.0, 0.00077, 6)
EngineBrakingMapSetting=2
OptimumOilTemp=95.0
CombustionHeat=40.0
EngineSpeedHeat=22.000e-004
OilMinimumCooling=7.50e-003 // heat dissipated without oil/water transfer
OilWaterHeatTransfer=(24.000e-001,56.000e-005) // heat transfer from oil to water (base, w/ engine speed)
WaterMinimumCooling=3.000e-003
RadiatorCooling=(4.000e-004, 3.000e-004)
LifetimeEngineRPM=(9000.0, 95.0)
LifetimeOilTemp=(100.00, 3.00)
LifetimeAvg=10800
LifetimeVar=2250
EngineEmission=(0.0, 0.53, 1.9)
EngineSound=(0.330, 0.800, -1.9)
OnboardStarter=1
Layout="V8"
StarterTiming=(1.4, 0.4, 1.5)
// Common gearbox
[GEAR_RATIOS]
ratio=(10,35) // 3.500 (0)
ratio=(12, 36) // 3.000
ratio=(22, 65) // 2.955
ratio=(12, 35) // 2.917
ratio=(16, 46) // 2.875
ratio=(12, 34) // 2.833
ratio=(14, 39) // 2.786
ratio=(12, 33) // 2.750
ratio=(17, 46) // 2.706
ratio=(12, 32) // 2.667
ratio=(16, 42) // 2.625 (10)
ratio=(12, 31) // 2.583
ratio=(13, 33) // 2.538
ratio=(12, 30) // 2.500
ratio=(13, 32) // 2.462
ratio=(12, 29) // 2.417
ratio=(16, 3Cool Man (aka Tustin) // 2.375
ratio=(12, 2Cool Man (aka Tustin) // 2.333
ratio=(14, 32) // 2.286
ratio=(12, 27) // 2.250
ratio=(14, 31) // 2.214 (20)
ratio=(12, 26) // 2.167
ratio=(16, 34) // 2.125
ratio=(12, 25) // 2.083
ratio=(22, 45) // 2.045
ratio=(12, 24) // 2.000
ratio=(23, 45) // 1.957
ratio=(13, 25) // 1.923
ratio=(19, 36) // 1.895
ratio=(15, 2Cool Man (aka Tustin) // 1.867
ratio=(24, 44) // 1.833 (30)
ratio=(15, 27) // 1.800
ratio=(17, 30) // 1.765
ratio=(23, 40) // 1.739
ratio=(14, 24) // 1.714
ratio=(25, 42) // 1.680
ratio=(17, 2Cool Man (aka Tustin) // 1.647
ratio=(16, 26) // 1.625
ratio=(20, 32) // 1.600
ratio=(19, 30) // 1.579
ratio=(20, 31) // 1.550 (40)
ratio=(25, 3Cool Man (aka Tustin) // 1.520
ratio=(25, 37) // 1.480
ratio=(22, 32) // 1.455
ratio=(19, 27) // 1.421
ratio=(18, 25) // 1.389
ratio=(22, 30) // 1.364
ratio=(18, 24) // 1.333
ratio=(17, 22) // 1.294
ratio=(19, 24) // 1.263
ratio=(20, 25) // 1.250 (50)
ratio=(19, 23) // 1.211
ratio=(17, 20) // 1.176
ratio=(22, 25) // 1.136
ratio=(22, 24) // 1.091
ratio=(22, 23) // 1.045
ratio=(22, 22) // 1.000
ratio=(24, 23) // 0.958
ratio=(28, 23) // 0.83
ratio=(29,22) //0.76 (59)
ratio=(31,21) // 0.71 (60)
ratio=(33,20) // 0.606
ratio=(32,16) // 0.50

[FINAL_DRIVE]
bevel=(1, 1)
ratio=(6, 39) // 6.50 (0)
ratio=(6, 3Cool Man (aka Tustin) // 6.33
ratio=(5, 31) // 6.20
ratio=(6, 36) // 6.00
ratio=(6, 35) // 5.83
ratio=(6, 34) // 5.67
ratio=(6, 33) // 5.50
ratio=(7, 3Cool Man (aka Tustin) // 5.43
ratio=(7, 37) // 5.29
ratio=(7, 36) // 5.14
ratio=(7, 35) // 5.00 (10)
ratio=(7, 34) // 4.86
ratio=(7, 33) // 4.71
ratio=(8, 37) // 4.63
ratio=(9, 41) // 4.56
ratio=(8, 36) // 4.50
ratio=(9, 40) // 4.44
ratio=(9, 39) // 4.33
ratio=(9, 3Cool Man (aka Tustin) // 4.22
ratio=(9, 37) // 4.11
ratio=(9, 36) // 4.00 (20)
ratio=(9, 35) // 3.89
ratio=(11, 42) // 3.82
ratio=(12, 45) // 3.75
ratio=(10, 37) // 3.70
ratio=(10, 36) // 3.60
ratio=(11, 39) // 3.55
ratio=(10, 35) // 3.50
ratio=(11, 3Cool Man (aka Tustin) // 3.45
ratio=(10, 34) // 3.40
ratio=(12, 40) // 3.33 (30)
ratio=(12, 39) // 3.25
ratio=(14, 43) // 3.07
ratio=(13, 39) // 3.00
ratio=(16, 47) // 2.94
ratio=(11, 32) // 2.91
ratio=(14, 40) // 2.86
ratio=(15, 42) // 2.80 (37)
ratio=(15, 40) // 2.66
ratio=(16, 40) // 2.50
ratio=(17, 40) // 2.35 (40)
ratio=(18, 40) // 2.22
12-18-2013, 08:43 AM #17
PupaPowlo
I am error
Originally posted by ExceptionHell View Post
Can you upload eboot and .self files ? thanks Smile
EDIT:
well, finally I just downloaded the update 1.02 (BLES01066)
no .self files... only eboot
one file called "PATCH.BFF"
I can decrypt this file
here a example I found after decrypt:
    <data class="CCameraConfig" id="0xF30BE60">
<prop name="Name" data="CineCamCpitRightDiagLeft20" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.383333;-0.0499993;0.041667" />
<prop name="OriOffset" data="-0.22;-0.291795;-0.066667" />
<prop name="RearPosOffset" data="-0.383333;-0.0499993;0.041667" />
<prop name="RearOriOffset" data="-0.22;-0.291795;-0.066667" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1" />
<prop name="FOVMax" data="1" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="650" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30BFC0">
<prop name="Name" data="CineCamCpitDashLookBackRight30" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.3;-0.149999;-0.591667" />
<prop name="OriOffset" data="0.0383331;-2.22499;0.258333" />
<prop name="RearPosOffset" data="-0.3;-0.149999;-0.591667" />
<prop name="RearOriOffset" data="0.0383331;-2.22499;0.258333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1.06" />
<prop name="FOVMax" data="1.06" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C120">
<prop name="Name" data="CineCamCpitDashLookBackRightDown30" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.266667;-0.0583327;-0.583334" />
<prop name="OriOffset" data="-0.261667;-2.3;0.333333" />
<prop name="RearPosOffset" data="-0.266667;-0.0583327;-0.583334" />
<prop name="RearOriOffset" data="-0.261667;-2.3;0.333333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.94" />
<prop name="FOVMax" data="0.94" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C280">
<prop name="Name" data="CineCamCpitDriverDown" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="0.0333337;4.04194e-007;-0.133333" />
<prop name="OriOffset" data="-0.378334;0.066539;-0.241667" />
<prop name="RearPosOffset" data="0.0333337;4.04194e-007;-0.133333" />
<prop name="RearOriOffset" data="-0.378334;0.066539;-0.241667" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.946" />
<prop name="FOVMax" data="0.946" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="450" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C3E0">
<prop name="Name" data="CineCamCpitRightLowDiagBackUp" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="-0.45;-0.299999;-0.516667" />
<prop name="OriOffset" data="0.0299998;-1.94999;0.283333" />
<prop name="RearPosOffset" data="-0.45;-0.299999;-0.516667" />
<prop name="RearOriOffset" data="0.0299998;-1.94999;0.283333" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="1.06" />
<prop name="FOVMax" data="1.06" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="350" />
<prop name="CutOffZ" data="350" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
<data class="CCameraConfig" id="0xF30C540">
<prop name="Name" data="CineCamCpitLeftDiagTiltRight20" />
<prop name="OriRate" data="360;360;360" />
<prop name="VelocityOriRatio" data="0" />
<prop name="TargetPertubationScale" data="0" />
<prop name="Pos" data="CockpitPos" />
<prop name="RearPos" data="CockpitRearPos" />
<prop name="PosOffset" data="0.275;-0.0416663;-0.0416664" />
<prop name="OriOffset" data="-0.503334;-5.58346;0.541666" />
<prop name="RearPosOffset" data="0.275;-0.0416663;-0.0416664" />
<prop name="RearOriOffset" data="-0.503334;-5.58346;0.541666" />
<prop name="HeadPhysicsScale" data="2;0.1;2.1" />
<prop name="Radius" data="0" />
<prop name="FOV" data="0.84" />
<prop name="FOVMax" data="0.84" />
<prop name="FOVMaxSpeedMPH" data="90" />
<prop name="AspectRatio" data="1.33333" />
<prop name="NearZ" data="0.04" />
<prop name="FarZ" data="450" />
<prop name="CutOffZ" data="750" />
<prop name="ImpactShakePositionalExtents" data="0.5;0.5;0.5" />
<prop name="ImpactShakeOrientationalExtents" data="1;1;1" />
<prop name="ImpactShakeFrequencyFactor" data="10" />
<prop name="SpeedShakePositionalExtents" data="0.01;0.01;0.0025" />
<prop name="SpeedShakeOrientationalExtents" data="0.003;0.003;0.003" />
<prop name="SpeedShakeFrequencyFactor" data="12" />
<prop name="SpeedShakeMinSpeed" data="25" />
<prop name="SpeedShakeMaxSpeed" data="50" />
<prop name="HideCar" data="false" />
<prop name="HideCarRearLook" data="true" />
<prop name="RenderCockpit" data="true" />
<prop name="RenderHelmet" data="false" />
<prop name="DriverMode" data="3" />
<prop name="AllowCycle" data="false" />
<prop name="AllowCycleAI" data="false" />
<prop name="HeadPhysicsType" data="1" />
<prop name="UseChaseLook" data="false" />
<prop name="HUDMode" data="5" />
<prop name="WideHUDMode" data="6" />
<prop name="HUDHeadPhysics" data="true" />
<prop name="PlayJetstreamSound" data="false" />
<prop name="EnvMapUpdateWeightPosX" data="1" />
<prop name="EnvMapUpdateWeightNegX" data="1" />
<prop name="EnvMapUpdateWeightPosY" data="1" />
<prop name="EnvMapUpdateWeightNegY" data="1" />
<prop name="EnvMapUpdateWeightPosZ" data="1" />
<prop name="EnvMapUpdateWeightNegZ" data="1" />
<prop name="EnvMapUpdatesPerFrame" data="3" />
<prop name="VanishParticlesNearCamera" data="true" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="FreeLookYawLimits" data="-70;65" />
<prop name="FreeLookPitchLimits" data="-40;30" />
<prop name="FreeLookCeiling" data="-1" />
<prop name="RotateChaseCamPitchLimits" data="-70;15" />
<prop name="DistanceToTargetLimit" data="-1" />
</data>
</funcpropdata>
</prop>
<prop name="DefaultStaticCamData">
<funcpropdata>
<data class="CStaticCamData" id="0x11A1DD0">
<prop name="Name" data="" />
<prop name="Name" data="" />
<prop name="Pos" data="0;0;0" />
<prop name="QuatOri" data="0;0;0;0" />
<prop name="FOV" data="0.785398" />
<prop name="ZoomSpeed" data="1" />
<prop name="FOVDelay" data="0" />
<prop name="FOVManual" data="0" />
<prop name="FOVScalar" data="1" />
<prop name="AutoFocus" data="true" />
<prop name="DOFAbsolute" data="false" />
<prop name="DOFSpeed" data="1" />
<prop name="DOF" data="0" />
<prop name="DOFDelay" data="0" />
<prop name="Roll" data="0" />
<prop name="RollDelay" data="0" />
<prop name="RollTimer" data="0" />
<prop name="Pitch" data="0" />
<prop name="PitchDelay" data="0" />
<prop name="PitchTimer" data="0" />
<prop name="Yaw" data="0" />
<prop name="YawDelay" data="0" />
<prop name="YawTimer" data="0" />
<prop name="CollisionDistance" data="0" />
<prop name="DualViewDistance" data="0" />
<prop name="SimulationSpeed" data="1" />
<prop name="SimulationRange" data="0" />
<prop name="SimulationTimeout" data="0" />
<prop name="Type" data="1" />
<prop name="NearZ" data="1" />
<prop name="FarZ" data="4500" />
<prop name="CutOffZ" data="750" />
<prop name="Target" data="6" />
<prop name="TargetOffset" data="0;0;0" />
<prop name="LookAt" data="6" />
<prop name="LookAtOffset" data="0;0;0" />
<prop name="ProximityShakeFrequency" data="12" />
<prop name="ProximityShakeMagnitude" data="0" />
<prop name="ProximityShakeMinDistance" data="4" />
<prop name="ProximityShakeMaxDistance" data="20" />
<prop name="ProximityShakeMinSpeed" data="20" />
<prop name="ProximityShakeMaxSpeed" data="40" />
<prop name="ShakeMagnitude" data="0" />
<prop name="ShakeMagnitudeMin" data="0" />
<prop name="ShakeFrequency" data="12" />
<prop name="ShakeFrequencyMin" data="0" />
<prop name="ShakeScreenVelocity" data="12" />
<prop name="ShakeScreenVelocityMin" data="0" />
<prop name="SoundEffect" data="" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="OverridedBy" data="" />
<prop name="IncidentCam" data="" />
<prop name="UserDataName" data="" />
<prop name="UserDataValue" data="0" />
<prop name="FOVMin" data="0.0872665" />
<prop name="FOVMax" data="3.14159" />
<prop name="RenderHelmet" data="false" />
<prop name="RenderCockpit" data="false" />
<prop name="BattleWorn" data="false" />
<prop name="TrackingAreaEnter" data="-1" />
<prop name="TrackingAreaLeave" data="-1" />
<prop name="SimulationSpeedArea" data="-1" />
<prop name="CollisionArea" data="-1" />
<prop name="PPFilter" data="" />
<prop name="MinSpeedIncident" data="0" />
<prop name="ActiveAreas" elements="0">
<funcpropdata />
</prop>
</data>
</funcpropdata>
</prop>
<prop name="DefaultTrackingCamData">
<funcpropdata>
<data class="CTrackingCamData" id="0x11A1F50">
<prop name="Name" data="" />
<prop name="Name" data="" />
<prop name="Pos" data="0;0;0" />
<prop name="QuatOri" data="0;0;0;0" />
<prop name="FOV" data="0.785398" />
<prop name="ZoomSpeed" data="1" />
<prop name="FOVDelay" data="0" />
<prop name="FOVManual" data="0" />
<prop name="FOVScalar" data="1" />
<prop name="AutoFocus" data="true" />
<prop name="DOFAbsolute" data="false" />
<prop name="DOFSpeed" data="1" />
<prop name="DOF" data="0" />
<prop name="DOFDelay" data="0" />
<prop name="Roll" data="0" />
<prop name="RollDelay" data="0" />
<prop name="RollTimer" data="0" />
<prop name="Pitch" data="0" />
<prop name="PitchDelay" data="0" />
<prop name="PitchTimer" data="0" />
<prop name="Yaw" data="0" />
<prop name="YawDelay" data="0" />
<prop name="YawTimer" data="0" />
<prop name="CollisionDistance" data="0" />
<prop name="DualViewDistance" data="0" />
<prop name="SimulationSpeed" data="1" />
<prop name="SimulationRange" data="0" />
<prop name="SimulationTimeout" data="0" />
<prop name="Type" data="1" />
<prop name="NearZ" data="1" />
<prop name="FarZ" data="4500" />
<prop name="CutOffZ" data="750" />
<prop name="Target" data="6" />
<prop name="TargetOffset" data="0;0;0" />
<prop name="LookAt" data="6" />
<prop name="LookAtOffset" data="0;0;0" />
<prop name="ProximityShakeFrequency" data="12" />
<prop name="ProximityShakeMagnitude" data="0" />
<prop name="ProximityShakeMinDistance" data="4" />
<prop name="ProximityShakeMaxDistance" data="20" />
<prop name="ProximityShakeMinSpeed" data="20" />
<prop name="ProximityShakeMaxSpeed" data="40" />
<prop name="ShakeMagnitude" data="0" />
<prop name="ShakeMagnitudeMin" data="0" />
<prop name="ShakeFrequency" data="12" />
<prop name="ShakeFrequencyMin" data="0" />
<prop name="ShakeScreenVelocity" data="12" />
<prop name="ShakeScreenVelocityMin" data="0" />
<prop name="SoundEffect" data="" />
<prop name="LODDistanceMultiplier" data="1" />
<prop name="OverridedBy" data="" />
<prop name="IncidentCam" data="" />
<prop name="UserDataName" data="" />
<prop name="UserDataValue" data="0" />
<prop name="FOVMin" data="0.0872665" />
<prop name="FOVMax" data="3.14159" />
<prop name="RenderHelmet" data="false" />
<prop name="RenderCockpit" data="false" />
<prop name="BattleWorn" data="false" />
<prop name="TrackingAreaEnter" data="-1" />
<prop name="TrackingAreaLeave" data="-1" />
<prop name="SimulationSpeedArea" data="-1" />
<prop name="CollisionArea" data="-1" />
<prop name="PPFilter" data="" />
<prop name="MinSpeedIncident" data="0" />
<prop name="ActiveAreas" elements="0">
<funcpropdata />
</prop>
<prop name="MovementRate" data="0" />
<prop name="TrackingRate" data="0" />
<prop name="TrackingMerge" data="0.5" />
<prop name="TrackingRange" data="0" />
<prop name="TrackingRangeLeave" data="0" />
<prop name="SplineID" data="-1" />
<prop name="TargetSplineID" data="-1" />
<prop name="bAutoZoom" data="false" />
<prop name="bStaticDirection" data="false" />
<prop name="SplineChaseDir" data="0" />
<prop name="TargetSplineChaseDir" data="0" />
<prop name="TrackingLag" data="0" />
<prop name="TrackingLagSmoothening" data="0.8" />
<prop name="TrackingErrorFrequency" data="2" />
<prop name="TrackingErrorCorrectionSpeed" data="1" />
<prop name="TrackingErrorMagnitude" data="0" />
<prop name="SplinesRatio" data="1" />
<prop name="bSyncSplines" data="false" />
<prop name="OnSplineEndReached" data="0" />
<prop name="OnTargetSplineEndReached" data="0" />
<prop name="bUniversalGimble" data="false" />
<prop name="bEnableYaw" data="false" />
</data>
</funcpropdata>
</prop>
</data>
</Reflection>
<?xml version="1.0" ?>
<CrossGameRewards>
<!-- List of available rewards for players of other NFS games. -->
<!-- Each Reward entry must contain at least one of Cash, XP, UnlockType, UnlockName. -->
<!-- Project or Product, and Tag specify to which entitlement the reward is tied to. -->
<!-- NFS World -->
<RewardSet Game="World" Xbox="no" PS3="no" >
<Reward Cash="10000" XP="1000" />
<!-- World PC -->
<Entitlement Project="300368" Tag="ONLINE_ACCESS" />
</RewardSet>
<!-- NFS Hot Pursuit -->
<RewardSet Game="HotPursuit">
<Reward Cash="10000" XP="1000" />
<Reward UnlockType="Vehicles" UnlockName="Pagani_Cinque_Roadster_HP" />
<Reward UnlockType="Vehicles" UnlockName="Lamborghini_Reventon_Cop" />
<!-- HP PS3 -->
<Entitlement Project="136534" Tag="ONLINE_ACCESS" />
<!-- HP Xbox -->
<Entitlement Project="136533" Tag="ONLINE_ACCESS" />
<!-- HP PC SE -->
<Entitlement Project="137347" Tag="ONLINE_ACCESS" />
<!-- HP PC LE -->
<Entitlement Project="302587" Tag="ONLINE_ACCESS" />
</RewardSet>
<!-- NFS Undercover -->
<RewardSet Game="Undercover">
<Reward Cash="10000" XP="1000" />
<!-- Undercover PS3 -->
<Entitlement Product="ODS:15453.110.Base Product" Tag="ONLINE_ACCESS" />
<!-- Undercover Xbox -->
<Entitlement Product="ODS:15591.110.Base Product" Tag="ONLINE_ACCESS" />
<!-- Undercover PC -->
<Entitlement Product="DR:105868200" Tag="ONLINE_PLAY_ENTITLEMENT" />
</RewardSet>
<!-- NFS Shift -->
<RewardSet Game="Shift">
<Reward Cash="20000" XP="2000" />
<!-- Shift PS3 -->
<Entitlement Project="135516" Tag="ONLINE_ACCESS" />
<!-- Shift Xbox -->
<Entitlement Project="135517" Tag="ONLINE_ACCESS" />
<!-- Shift PC -->
<Entitlement Product="DR:127084900" Tag="ONLINE_ACCESS" />
</RewardSet>
</CrossGameRewards>

    [COMPOUND]
//LaunchControlFactor=0.75 // Lessens launch grip reduction effect. Range 0.0-1.0 (1.0 is no change, 0.0 disable the effect).
Name="Slick"
Style=1 //0 = treaded, 1 = slick, 2 = wet
FRONT:
DryLatLong=(3.45, 3.45) // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.500, 1.500) // Lateral/longitudinal coefficients in wet weather
DrySlide=3.45 // sliding coefficient in dry weather
WetSlide=1.44 //sliding coefficient in wet weather
CorneringStiffness=60000.0 //Base Cornering stiffness (N/rad)
BrakingStiffness=60000.0 //Base Braking stiffness (N)
SelfAligningStiffness=6000.0 //Self aligning stiffness (Nm/rad)
CamberStiffnessRelative=0.1 // Example: 0.1 setting gives for 1 deg camber nets 0.1 deg toe in
RadiusRPM=0.0
SpringBase=55500.0
SpringkPa=555.00
Damper=555.0
SpeedEffects=(1000.5,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-3.10e-6, 0.40, 18000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load)
//LongTorqueSens=(0.0, 0.85, 2500.0)
LatPeak=(0.20, 0.20, 9500.0)
LongPeak=(0.20, 0.20, 9500.0)
HeatBasePeak=(0.17,0.5)
LatCurve="Lat"
BrakingCurve="Long"
TractiveCurve="Long"
CamberLatLong=(1.00, 0.10, 0.0)
RollingResistance=3500.0
Heating=(3.00e-1, 18.00e-4) // Heat caused by (rolling, friction)
Transfer=(12.00e-3, 2.00e-3, 4.50e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(14.00,400.0)
AirTreadRate=0.020
WearRate=0.050e-6
Softness=0.55
AISens=(0.80,25650.0)
AIGripMult=1.00
AIPeakSlip=0.125
AIWear=0.405e-7
Temperatures=(90.0,40.0)
OptimumPressureBase=100.0
OptimumPressureMult=0.0380
GripTempPress=(0.0, 0.0, 0.00)
//
REAR: // Arguments:ALL,FRONT,REAR,LEFT,RIGHT,FRONTLEFT, FRONTRIGHT,REARLEFT,REARRIGHT
DryLatLong=(3.20, 3.20) // Lateral/longitudinal coefficients in dry weather
WetLatLong=(1.430, 1.430) // Lateral/longitudinal coefficients in wet weather
DrySlide=3.20 // sliding coefficient in dry weather
WetSlide=1.40 //sliding coefficient in wet weather
CorneringStiffness=64000.0 //Base Cornering stiffness (N/rad)
BrakingStiffness=64000.0 //Base Braking stiffness (N)
SelfAligningStiffness=6400 //Self aligning stiffness (Nm/rad)
CamberStiffnessRelative=0.1 // Example: 0.1 setting gives for 1 deg camber nets 0.1 deg toe in
RadiusRPM=0.00 // Increased radius per unit RPM
SpringBase=55500.0 // Base spring rate with no pressure ( 1050lb/in @ 170kpsi)
SpringkPa=555.00 // Spring rate per unit pressure
Damper=555.0 // Damping rate of tire
SpeedEffects=(1000.5,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
LoadSens=(-3.10e-6, 0.40, 18000.0) // Load sensitivity of tire (initial slope, final grip multiplier, final load)
LatPeak=(0.20, 0.20, 9500.0) // Slip range where lateral peak force occurs depending on load
LongPeak=(0.20, 0.20, 9500.0) // Slip range where longitudinal peak force occurs depending on load
HeatBasePeak=(0.17,0.5) // static peak slip to compute friction heat, fraction of static peak slip to use (the remainder will be the dynamic peakslip)
LatCurve="Lat" // Slip angle curve (data uses normalized angle)
BrakingCurve="Long" // Slip ratio curve under braking
TractiveCurve="Long" // Slip ratio curve under acceleration
CamberLatLong=(1.00, 0.10, 0.0) // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
RollingResistance=1500.0 // Resistance torque (Nm) per unit deflection (m) on ground
Heating=(4.00e-1, 24.00e-4) // Heat caused by (rolling, friction)
Transfer=(12.00e-3, 2.00e-3, 4.50e-4) // Heat transfer to (road, static air, moving air)
HeatDistrib=(12.00,400.0) // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
AirTreadRate=0.020 // Heat transfer between tread and inside air
WearRate=0.050e-6 // Wear rate constant
Softness=0.55 // Softness is now just for AI strategic use
AISens=(0.80,25650.0) // Simplified AI load sensitivity (final grip mult, final load)
AIGripMult=1.00 // Grip multiplier for AI vehicles (due to tire model simplification)
AIPeakSlip=0.135 // Simple peak slip angle for AI vehicles
AIWear=0.413e-7 // AI wear rate constant
Temperatures=(90.0,40.0) // Optimum operating temperature for peak forces, cold starting temp (Celsius)
OptimumPressureBase=100.0 // Base pressure to remain flat on ground at zero deflection
OptimumPressureMult=0.0200 // Multiplier by load to stay flat on ground
GripTempPress=(0.55, 0.20, 0.40) // Grip effects of being below temp,above temp, and off-pressure (higher number -> faster grip dropoff)
//
// Ford Shelby AC Cobra 427

[GENERAL]
Works=0
AdjustableUpgradeLevel_0=4 //base upgrade level tuning allowed. (ie used so a full racecar has full adjustablity "stock")
Rules=0 // what rules to apply to garage setups (0=none, 1=stock car)
GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info
FeelerFlags=1 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions
Mass=1048.0 // all mass except fuel (864kg car + 80kg driver)
Inertia=(1275.0,1395.0,300.0) // all inertia except fuel
FuelTankPos=(0.0, 0.200, 0.200) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1)
FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio)
Notes=""
Symmetric=1
CGHeight=0.260 // height of body mass (excluding fuel) above reference plane
CGRightRange=(0.50, 0.000, 0) // fraction of weight on right tires
CGRightSetting=0
CGRearRange=(0.50, 0.005, 0)
CGRearSetting=0
GraphicalOffset=(0.0, 0.025, 0.0) // does not affect physics!
CollisionOffset=(0.0, 0.02, 0.0) // Moves collision mesh independently of G'offset
Undertray00=(0.75, 0.00, -1.595) // offset from center of car, and between axles// LF (Left front corner of splitter) (forward is negative, right is negative)
Undertray01=(-0.75, 0.00, -1.595) // offset from center of car, and between axles// RF (Right front corner of splitter)
Undertray02=(0.45, 0.00, 0.900) // offset from center of car, and between axles // LR (Left rear corner of diffuser)
Undertray03=(-0.45, 0.00, 0.900) // offset from center of car, and between axles // RR (Right rear corner of diffuser)
UndertrayParams=(262500.0,11600.0, 0.0) // undertray spring rate, damper rate, and coefficient of friction(770000.0,35000.0, 4.0)
FrontTireCompoundSetting=0 // Front compound index within brand
RearTireCompoundSetting=0 // Rear compound index within brand
FuelRange=(1.0, 1.0, 120)
FuelSetting=49
NumPitstopsRange=(0, 1, 4)
NumPitstopsSetting=3
Pitstop1Range=(1.0, 1.0, 100)
Pitstop1Setting=64
Pitstop2Range=(1.0, 1.0, 100)
Pitstop2Setting=64
Pitstop3Range=(1.0, 1.0, 100)
Pitstop3Setting=64
AIMinPassesPerTick=2 // minimum passes per tick (can use more accurate spring/damper/torque values, but takes more CPU)
AIRotationThreshold=0.12 // rotation threshold (rads/sec) to temporarily increment passes per tick
AIEvenSuspension=0.0 // averages out spring and damper rates to improve stability (0.0 - 1.0)
AISpringRate=1.0 // spring rate adjustment for AI physics (improves stability)
AIDamperSlow=0.5 // contribution of average slow damper into simple AI damper
AIDamperFast=0.5 // contribution of average fast damper into simple AI damper
AIDownforceZArm=0.150 // hard-coded center-of-pressure offset from vehicle CG
AIDownforceBias=0.5 // bias between setup and hard-coded value (0.0-1.0)
AITorqueStab=(1.25, 1.25, 1.25) // torque adjustment to keep AI stable

[FRONTWING]
FWRange=(0.0, 1.0, 0) // front wing range
FWSetting=0 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.004, 0.0) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.00, -0.021, 0.0) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.335) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.10, 0.0, 0.0) // aero forces from moving left
FWRight=(0.10, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.30, -0.001) // aero forces from moving up
FWDown=(0.0, 0.15, 0.001) // aero forces from moving down
FWAft=(0.0, 0.02, -0.2) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.2, 0.1, 0.1) // aero torque from rotating
FWCenter=(0.00, -0.100, -0.30) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(0.0, 1.0, 0) // rear wing range
RWSetting=0 // rear wing setting
RWDragParams=(0.005, 0.002, 0.00) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.00, -0.030, 0.00) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-0.4, 0.0, 0.0) // aero forces from moving left
RWRight=(0.4, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.40, -0.002) // aero forces from moving up
RWDown=(0.0, 0.20, 0.002) // aero forces from moving down
RWAft=(0.0, 0.03, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.2, 0.1, 0.1) // aero torque from rotating
RWCenter=(0.00, 0.200, 0.4) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.40) // base drag
BodyDragHeightAvg=(0.10) // drag increase with average ride height
BodyDragHeightDiff=(0.22) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.5, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -0.7, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.7, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.1, -0.4) // aero forces from moving rearwards
BodyFore=(0.0, -0.000, 0.00) // aero forces from moving forwards (lift value important!)
BodyRot=(4.73, 3.3, 2.87) // aero torque from rotating
BodyCenter=(0.0, 0.50, -1.34) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(4.0, 1.0, 0) // radiator range
RadiatorSetting=0 // radiator setting
RadiatorDrag=(0.005) // effect of radiator setting on drag
RadiatorLift=(0.004) // effect of radiator setting on lift
BrakeDuctRange=(3.0, 1.0, 0) // brake duct range
BrakeDuctSetting=0 // brake duct setting
BrakeDuctDrag=(0.003) // effect of brake duct setting on drag
BrakeDuctLift=(0.00425) // effect of brake duct setting on lift

[SUSPENSION]
ApplySlowToFastDampers=0 // whether to apply slow damper settings to fast damper settings
CorrectedInnerSuspHeight=-1 // instead of moving inner susp height relative with ride height, use this offset (set to -1 for original behavior)
AdjustSuspRates=1 // adjust suspension rates due to motion ratio ( 0=enable, 1=disable)
AlignWheels=1 // correct for minor graphical offsets
SpringBasedAntiSway=1 // 0=diameter-based, 1=spring-based
FrontAntiSwayBase=0.0
FrontAntiSwayRange=(7500.0, 7500.0, Cool Man (aka Tustin)
FrontAntiSwaySetting=4
FrontAntiSwayRate=(1.25e8, 2.0) // not applicable with spring-based antisway
AllowNoAntiSway=0 // Whether first setting gets overridden to mean no antisway bar
RearAntiSwayBase=0.0
RearAntiSwayRange=(3750.0, 3750.0, Cool Man (aka Tustin)
RearAntiSwaySetting=3
RearAntiSwayRate=(7.60e19, 9.0) // not applicable with spring-based antisway
FrontToeInRange=(-2.0, 0.1, 41)
FrontToeInSetting=19
RearToeInRange=(-2.0, 0.1, 41)
RearToeInSetting=21
LeftCasterRange=(-0.0, 0.25, 29) // front-left caster
LeftCasterSetting=16
RightCasterRange=(-0.0, 0.25, 29) // front-right caster
RightCasterSetting=16

[CONTROLS]
ThrottleControl=(1,0,0,0)
AntilockBrakes=(1,0,0,0)
SteeringFFBMult=1.0
UpshiftAlgorithm=(0.97,0.0) // percentage of the rev limit to upshift at. If the 2nd value is non-zero, then we will use it as the exact RPM to upshift at.
DownshiftAlgorithm=(0.80,0.70,0.70) // percentage of "optimum" downshift point in high gears, percentage of "optimum" downshift point in low gears, oval adjustment.
SteerLockRange=(2.0, 1.0, 45)
SteerLockSetting=23
RearBrakeRange=(0.00, 0.01, 100)
RearBrakeSetting=40
BrakePressureRange=(0.80, 0.01, 20)
BrakePressureSetting=10
HandbrakePressRange=(0.00, 0.05, 21) //
HandbrakePressSetting=20
AutoUpshiftGripThresh=0.10 // auto upshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
AutoDownshiftGripThresh=0.10 // auto downshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied by 1st number, then added to 2nd
TractionControlLevel=(0.30, 0.90) // effect of grip on throttle for low TC and high TC
ABS4Wheel=1 // 0 = old-style single brake pulse, 1 = more effective 4-wheel ABS
ABSGrip=(1.00, 0.20) // grip multiplied by 1st number and added to 2nd
ABSLevel=(0.30, 0.90) // effect of grip on brakes for low ABS and high ABS

[ENGINE]
SpeedLimiter=1 // Whether a pitlane speed limiter is available

[DRIVELINE]
AdjustableFinalGearsMinimumLevel=1
AdjustableGearsMinimumLevel=3
AdjustableGearsRange=2
AdjustableGearsFinalRange=4
ClutchEngageRate=0.8 //Auto clutch gradual engagement rate from neutral to 1st gear.
ClutchInertia=0.0248
ClutchTorque=800.0 // AP 140mm 4 plate clutch CP6194
ClutchWear=0.0
ClutchFriction=60.0
BaulkTorque=950.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.25 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.30 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.25 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.30 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.50 // amount of throttle used to blip if controlled by game 1.0 = full (foot-to-the-floor) blip, 0.0=none
WheelDrive=REAR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=33 // indexed into GearFile list
ReverseSetting=0
ForwardGears=4
Gear1Setting=10
Gear2Setting=34
Gear3Setting=47
Gear4Setting=56
Gear5Setting=56
DiffPumpTorque=00.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.00, 0)
DiffPumpSetting=0
DiffPowerRange=(0.0,0.05,20) // fraction of power-side input torque transferred through diff
DiffPowerSetting=6 // (not implemented for four-wheel drive)
DiffCoastRange=(0.0,0.05,20) // fraction of coast-side input torque transferred through diff
DiffCoastSetting=6 // (not implemented for four-wheel drive)
DiffPreloadRange=(60.0, 10.0, 0) // preload torque that must be overcome to have wheelspeed difference
DiffPreloadSetting=0 // (not implemented for four-wheel drive)

[FRONTLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.180 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.10 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.050, -0.100, 0.000) // relative to spindle
PushrodBody=(-0.180, 0.188, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.5, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(45000.0, 3750.0, 6)
SpringSetting=0
RideHeightRange=(0.120, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(3000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1500.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(5000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2500.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=1.00 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=2000.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.000e-004 // brake cooling rate per brake duct setting

[FRONTRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.180 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.10 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.050, -0.100, 0.000) // relative to spindle
PushrodBody=(0.180, 0.188, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.5, 0.1, 21)
CamberSetting=10
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringRange=(45000.0, 3750.0, 6)
SpringSetting=0
RideHeightRange=(0.120, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(3000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1500.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(5000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2500.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=1.00 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=2000.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.000e-004 // brake cooling rate per brake duct setting

[REARLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.15 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.228, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.300, 0.217, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.0, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(35000.0, 2916.0, 3)
SpringSetting=0
RideHeightRange=(0.125, -0.004, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1000.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(4000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2000.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.85 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=1338.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.435e-002,0.268e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=0.600e-004 // brake cooling rate per brake duct setting


[REARRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.100 // speed where damper bump moves from slow to fast
ReboundStage2=-0.100 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.15 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.228, -0.150, 0.000) // relative to spindle
PushrodBody=(0.300, 0.217, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-2.0, 0.1, 21)
CamberSetting=10
PressureRange=(150.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.00 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(35000.0, 2916.0, 3)
SpringSetting=0
RideHeightRange=(0.125, -0.004, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2000.0, 400.0, 4)
SlowBumpSetting=0
FastBumpRange=(1000.0, 400.0, 4)
FastBumpSetting=0
SlowReboundRange=(4000.0, 600.0, 4)
SlowReboundSetting=0
FastReboundRange=(2000.0, 600.0, 4)
FastReboundSetting=0
BrakeDiscRange=(0.018, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.85 // inertia per meter of thickness
BrakeOptimumTemp=400.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(1.33e-002,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=1338.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.0007 // heat added linearly with brake torque
BrakeCooling=(1.435e-002,0.268e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=0.600e-004 // brake cooling rate per brake duct setting


// Bugatti Veyron Chassis Car file.

[GENERAL]
//AdjustableSuspensionLevelStock=1
AdjustableUpgradeLevel_0=3 //base upgrade level tuning allowed. (ie used so a full racecar has full adjustablity "stock")
Rules=0 // what rules to apply to garage setups (0=none, 1=stock car)
GarageDisplayFlags=7 // how settings are displayed in garage (add): 1=rear wing, 2=radiator, 4=more gear info
FeelerFlags=0 // how collision feelers are generated (add): 1=box influence 2=reduce wall-jumping 4=allow adjustment hack 8=top directions
Mass=1888.0 // all mass except fuel (1800kg car + 80kg driver weight)
Inertia=(2360.0,2490.0,460.0) // all inertia except fuel
FuelTankPos=(0.0, 0.200, -1.430) // location of tank affects center of gravity (very close and even slightly ahead of CG in F1)
FuelTankMotion=(560.0,0.7) // simple model of fuel movement in tank (spring rate per kg, critical damping ratio)
Notes=""
Symmetric=1
CGHeight=0.265 // height of body mass (excluding fuel) above reference plane
CGRightRange=(0.50, 0.000, 0) // fraction of weight on left tires
CGRightSetting=0
CGRearRange=(0.54, 0.005, 0)
CGRearSetting=0
GraphicalOffset=(0.0, -0.00, 0.00) // does not affect physics!
CollisionOffset=(0.0, 0.03, 0.0) // Moves collision mesh independently of G'offset
Undertray00=(0.80, 0.02, -1.895) // offset from center of car, and between axles// LF (Left front corner of splitter) (forward is negative, right is negative)
Undertray01=(-0.80, 0.02, -1.895) // offset from center of car, and between axles// RF (Right front corner of splitter)
Undertray02=(0.80, 0.02, 1.000) // offset from center of car, and between axles // LR (Left rear corner of floor
Undertray03=(-0.80, 0.02, 1.000) // offset from center of car, and between axles // RR (Right rear corner of floor)
UndertrayParams=(262500.0,11600.0, 0.0) // undertray spring rate, damper rate, and coefficient of friction
FrontTireCompoundSetting=0 // Front compound index within brand
RearTireCompoundSetting=0 // Rear compound index within brand
FuelRange=(1.0, 1.0, 120)
FuelSetting=49
NumPitstopsRange=(0, 1, 4)
NumPitstopsSetting=3
Pitstop1Range=(1.0, 1.0, 120)
Pitstop1Setting=64
Pitstop2Range=(1.0, 1.0, 120)
Pitstop2Setting=64
Pitstop3Range=(1.0, 1.0, 120)
Pitstop3Setting=64
AIMinPassesPerTick=2 // minimum passes per tick (can use more accurate spring/damper/torque values, but takes more CPU)
AIRotationThreshold=0.12 // rotation threshold (rads/sec) to temporarily increment passes per tick
AIEvenSuspension=0.0 // averages out spring and damper rates to improve stability (0.0 - 1.0)
AISpringRate=1.0 // spring rate adjustment for AI physics (improves stability)
AIDamperSlow=0.5 // contribution of average slow damper into simple AI damper
AIDamperFast=0.5 // contribution of average fast damper into simple AI damper
AIDownforceZArm=0.150 // hard-coded center-of-pressure offset from vehicle CG
AIDownforceBias=0.0 // bias between setup and hard-coded value (0.0-1.0)
AITorqueStab=(1.20, 1.20, 1.20) // torque adjustment to keep AI stable

[FRONTWING]
FWRange=(0.0, 1.0, 10) // front wing range
FWSetting=0 // front wing setting
FWMaxHeight=(0.10) // maximum height to take account of for downforce
FWDragParams=(0.05, 0.005, 0.0001) // base drag and 1st and 2nd order with setting
FWLiftParams=(-0.320, -0.020, 0.00002) // base lift and 1st and 2nd order with setting
FWLiftHeight=(0.100) // effect of current height on lift coefficient
FWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
FWLeft=(-0.30, 0.0, 0.0) // aero forces from moving left
FWRight=(0.30, 0.0, 0.0) // aero forces from moving right
FWUp=(0.0, -0.7, -0.001) // aero forces from moving up
FWDown=(0.0, 0.25, 0.001) // aero forces from moving down
FWAft=(0.0, 0.00, -0.00) // aero forces from moving rearwards
FWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
FWRot=(0.08, 0.05, 0.0Cool Man (aka Tustin) // aero torque from rotating
FWCenter=(0.00, 0.00, -0.60) // center of front wing forces (offset from center of front axle in ref plane)

[REARWING]
RWRange=(0.0, 1.0, 10) // rear wing range
RWSetting=0 // rear wing setting
RWDragParams=(0.050, 0.007, 0.0001) // base drag and 1st and 2nd order with setting
RWLiftParams=(-0.470, -0.024, 0.00002) // base lift and 1st and 2nd order with setting
RWLiftSideways=(0.0) // dropoff in downforce with yaw (0.0 = none, 1.0 = max)
RWPeakYaw=(0.0, 0.00) // angle of peak, multiplier at peak
RWLeft=(-0.5, 0.0, 0.0) // aero forces from moving left
RWRight=(0.5, 0.0, 0.0) // aero forces from moving right
RWUp=(0.0, -0.50, -0.002) // aero forces from moving up
RWDown=(0.0, 0.10, 0.002) // aero forces from moving down
RWAft=(0.0, 0.30, -0.4) // aero forces from moving rearwards
RWFore=(0.0, 0.0, 0.0) // aero forces from moving forwards (recomputed from settings)
RWRot=(0.12, 0.08, 0.11) // aero torque from rotating
RWCenter=(0.00, 0.60, 0.30) // center of rear wing forces (offset from center of rear axle at ref plane)

[BODYAERO]
BodyDragBase=(0.30) // base drag
BodyDragHeightAvg=(0.15) // drag increase with average ride height
BodyDragHeightDiff=(0.30) // drag increase with front/rear ride height difference
BodyMaxHeight=(0.20) // maximum ride height that affects drag/lift
BodyLeft=(-0.7, 0.0, 0.0) // aero forces from moving left
BodyRight=(0.7, 0.0, 0.0) // aero forces from moving right
BodyUp=(0.0, -0.8, 0.0) // aero forces from moving up
BodyDown=(0.0, 0.2, 0.0) // aero forces from moving down
BodyAft=(0.0, 0.20, -0.Cool Man (aka Tustin) // aero forces from moving rearwards
BodyFore=(0.0, -0.200, 0.435) // aero forces from moving forwards (lift value important!)
BodyRot=(6.00, 5.5, 3.60) // aero torque from rotating
BodyCenter=(0.0, 0.50, -1.50) // center of body aero forces (offset from center of rear axle at ref plane)
RadiatorRange=(0.0, 1.0, 4) // radiator range
RadiatorSetting=2 // radiator setting
RadiatorDrag=(0.004) // effect of radiator setting on drag
RadiatorLift=(0.003) // effect of radiator setting on lift
BrakeDuctRange=(0.0, 1.0, 5) // brake duct range
BrakeDuctSetting=1 // brake duct setting
BrakeDuctDrag=(0.003) // effect of brake duct setting on drag
BrakeDuctLift=(0.002) // effect of brake duct setting on lift

[DIFFUSER]
DiffuserBase=(-0.400, -0.50, 5.0) // base lift and 1st/2nd order with rear ride height
DiffuserFrontHeight=(0.600) // 1st order with front ride height
DiffuserRake=(-0.00, -0.0, 0.0) // Optimum rake (rear - front ride height), 1st order with current difference from opt, 2nd order
DiffuserLimits=(0.010, 0.100, 0.055) // Min ride height before stalling begins (0.0 to disable), max rear ride height for computations, max rake difference for computations
DiffuserStall=(1.0, 1.0) // function to compute stall ride height (0.0=minimum, 1.0=average), downforce lost when bottoming out (0.0=none,1.0=complete stall)
DiffuserSideways=(0.0) // dropoff with yaw (0.0 = none, 1.0 = max)
DiffuserCenter=(0.0, 0.000, -1.20) // center of diffuser forces (offset from center of rear axle at ref plane)

[SUSPENSION]
ApplySlowToFastDampers=0 // whether to apply slow damper settings to fast damper settings
CorrectedInnerSuspHeight=-1 // instead of moving inner susp height relative with ride height, use this offset (set to -1 for original behavior)
AdjustSuspRates=1 // adjust suspension rates due to motion ratio ( 0=enable, 1=disable)
AlignWheels=1 // correct for minor graphical offsets
FrontWheelTrack=0.0 // if non-zero, forces the front wheels to be specified track width
RearWheelTrack=0.0 // if non-zero, forces the rear wheels to be specified track width
LeftWheelBase= 0.0 // if non-zero, forces the left side to use specified wheelbase
RightWheelBase= 0.0 // if non-zero, forces the right side to use specified wheelbase
SpringBasedAntiSway=1 // 0=diameter-based, 1=spring-based
FrontAntiSwayBase=0.0
FrontAntiSwayRange=(10000.0, 10000.0, Cool Man (aka Tustin)
FrontAntiSwaySetting=6
FrontAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway
AllowNoAntiSway=1 // Whether first setting gets overridden to mean no antisway bar
RearAntiSwayBase=0.0
RearAntiSwayRange=(7500.0, 7500.0, Cool Man (aka Tustin)
RearAntiSwaySetting=4
RearAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway
FrontToeInRange=(-2.0, 0.1, 41)
FrontToeInSetting=19
RearToeInRange=(-2.0, 0.1, 41)
RearToeInSetting=21
LeftCasterRange=(-0.0, 0.25, 29) // front-left caster
LeftCasterSetting=7
RightCasterRange=(-0.0, 0.25, 29) // front-right caster
RightCasterSetting=7

[CONTROLS]
ABSSlip1=(0.15,0.30)
ThrottleControl=(2,2,2,1)
AntilockBrakes=(2,2,1,1)
SteeringFFBMult=1.0
UpshiftAlgorithm=(0.98,0.0) // percentage of the rev limit to upshift at. If the 2nd value is non-zero, then we will use it as the exact RPM to upshift at.
DownshiftAlgorithm=(0.80,0.75,0.70) // percentage of "optimum" downshift point in high gears, percentage of "optimum" downshift point in low gears, oval adjustment.
SteerLockRange=(2.0, 1.0, 50)
SteerLockSetting=23
RearBrakeRange=(0.00, 0.01, 100)
RearBrakeSetting=50
BrakePressureRange=(0.80, 0.01, 20)
BrakePressureSetting=10
HandbrakePressRange=(0.00, 0.05, 21) //
HandbrakePressSetting=20
AutoUpshiftGripThresh=0.13 // auto upshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
AutoDownshiftGripThresh=0.13 // auto downshift waits until all driven wheels have this much grip (reasonable range: 0.4-0.9)
TractionControlGrip=(1.00, 0.20) // average driven wheel grip multiplied by 1st number, then added to 2nd
TractionControlLevel=(0.30, 0.60) // effect of grip on throttle for low TC and high TC
ABS4Wheel=1 // 0 = old-style single brake pulse, 1 = more effective 4-wheel ABS
ABSGrip=(1.00, 0.50) // grip multiplied by 1st number and added to 2nd
ABSLevel=(0.20, 0.40) // effect of grip on brakes for low ABS and high ABS


[ENGINE]
SpeedLimiter=1 // Whether a pitlane speed limiter is available

[DRIVELINE]
DriftDiffSpool=1
AdjustableFinalGearsMinimumLevel=0
AdjustableGearsMinimumLevel=0
AdjustableGearsRange=2
AdjustableGearsFinalRange=4
ClutchEngageRate=0.8 //Auto clutch gradual engagement rate from neutral to 1st gear.
ClutchInertia=0.0200
ClutchTorque=1600.0
ClutchWear=0.0
ClutchFriction=10.00
BaulkTorque=1750.0
SemiAutomatic=0 // whether throttle and clutch are operated automatically
UpshiftDelay=0.10 // delay in selecting higher gear (low for semi-automatic, higher for manual)
UpshiftClutchTime=0.10 // time to ease auto-clutch in AFTER upshift (0.0 for F1 cars)
DownshiftDelay=0.20 // delay in selecting lower gear (low for semi-automatic, higher for manual)
DownshiftClutchTime=0.20 // time to ease auto-clutch in AFTER downshift (used to be SemiAutoClutchTime, note that the shift will complete significantly before the clutch is fully engaged)
DownshiftBlipThrottle=0.70 // amount of throttle used to blip if controlled by game (instead of player)
WheelDrive=FOUR // which wheels are driven: REAR, FOUR (even torque split), or FRONT
FinalDriveSetting=39 // indexed into GearFile list
ReverseSetting=0
ForwardGears=7
Gear1Setting=0
Gear2Setting=18
Gear3Setting=35
Gear4Setting=48
Gear5Setting=54
Gear6Setting=57
Gear7Setting=59
DiffPumpTorque=500.0 // at 100% pump diff setting, the torque redirected per wheelspeed difference in radians/sec (roughly 1.2kph)
DiffPumpRange=(0.00, 0.05, 20)
DiffPumpSetting=10
DiffPowerRange=(0.0,0.00,0) // fraction of power-side input torque transferred through diff
DiffPowerSetting=0 // (not implemented for four-wheel drive)
DiffCoastRange=(0.0,0.00,0) // fraction of coast-side input torque transferred through diff
DiffCoastSetting=0 // (not implemented for four-wheel drive)
DiffPreloadRange=(60.0, 10.0, 5) // preload torque that must be overcome to have wheelspeed difference
DiffPreloadSetting=0 // (not implemented for four-wheel drive)

[FRONTLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.190 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.50 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.090, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.090, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.5, 0.1, 36)
CamberSetting=15
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(95000.0, 7916.0, 6)
SpringSetting=0
RideHeightRange=(0.090, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(6000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(3000.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(9000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(4500.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.035, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=5400.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00025 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=2.000e-004 // brake cooling rate per brake duct setting

[FRONTRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.190 // these two numbers assume front ride height is 30cm to 90cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=9.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.50 // inertia in pitch direction including any axle
CGOffsetX=0.000 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.090, -0.150, 0.000) // relative to spindle
PushrodBody=(0.090, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.5, 0.1, 36)
CamberSetting=15
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(95000.0, 7916.0, 6)
SpringSetting=0
RideHeightRange=(0.090, -0.005, Cool Man (aka Tustin)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(6000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(3000.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(9000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(4500.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.035, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=5400.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00025 // heat added linearly with brake torque
BrakeCooling=(1.910e-002,0.667e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=2.000e-004 // brake cooling rate per brake duct setting

[REARLEFT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.70 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(-0.120, -0.150, 0.000) // relative to spindle
PushrodBody=(-0.120, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.0, 0.1, 36)
CamberSetting=14
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(120000.0, 20000.0, 6)
SpringSetting=0
RideHeightRange=(0.110, -0.005, 10)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(2500.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(2500.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(10000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(5000.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.032, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=4600.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00020 // heat added linearly with brake torque
BrakeCooling=(1.288e-002,0.450e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.500e-004 // brake cooling rate per brake duct setting

[REARRIGHT]
BumpTravel=-0.000 // travel to bumpstop with zero packers and zero ride height
ReboundTravel=-0.200 // these two numbers assume rear ride height is 40cm to 100cm with 10cm leeway
BumpStopSpring=60000.0 // initial spring rate of bumpstop
BumpStopRisingSpring=1.25e9 // rising spring rate of bumpstop (multiplied by deflection squared)
BumpStopDamper=2500.0 // initial damping rate of bumpstop
BumpStopRisingDamper=2.19e7 // rising damper rate of bumpstop (multiplied by deflection squared)
BumpStage2=0.090 // speed where damper bump moves from slow to fast
ReboundStage2=-0.090 // speed where damper rebound moves from slow to fast
FrictionTorque=12.50 // Newton-meters of friction between spindle and wheel
SpinInertia=1.70 // inertia in pitch direction including any axle
CGOffsetX=-0.030 // x-offset from graphical center to physical center (NOT IMPLEMENTED)
PushrodSpindle=(0.120, -0.150, 0.000) // relative to spindle
PushrodBody=(0.120, 0.320, 0.000) // spring/damper connection to body (relative to wheel center)
CamberRange=(-3.0, 0.1, 36)
CamberSetting=14
PressureRange=(180.0, 1.0, 106)
PressureSetting=50
PackerRange=(0.000, 0.001, 30)
PackerSetting=0
SpringMult=1.0 // take into account suspension motion if spring is not attached to spindle (affects physics but not garage display)
SpringRange=(120000.0, 20000.0, 6)
SpringSetting=0
RideHeightRange=(0.110, -0.005, 10)
RideHeightSetting=0
DamperMult=1.00 // take into account suspension motion if damper is not attached to spindle (affects physics but not garage display)
SlowBumpRange=(5000.0, 300.0, 6)
SlowBumpSetting=0
FastBumpRange=(2500.0, 200.0, 6)
FastBumpSetting=0
SlowReboundRange=(10000.0, 600.0, 6)
SlowReboundSetting=0
FastReboundRange=(5000.0, 600.0, 6)
FastReboundSetting=0
BrakeDiscRange=(0.032, 0.000, 0) // disc thickness
BrakeDiscSetting=0
BrakePadRange=(0, 1, 5) // pad type (not implemented)
BrakePadSetting=2
BrakeDiscInertia=0.001 // inertia per meter of thickness
BrakeOptimumTemp=450.0 // optimum brake temperature in Celsius (peak brake grip)
BrakeFadeRange=600.0 // temperature outside of optimum that brake grip drops to half (too hot or too cold)
BrakeWearRate=1.215e-011 // meters of wear per second at optimum temperature
BrakeFailure=(.028,7.20e-004) // average and variation in disc thickness at failure
BrakeTorque=4600.0 // maximum brake torque at zero wear and optimum temp
BrakeHeating=0.00020 // heat added linearly with brake torque
BrakeCooling=(1.288e-002,0.450e-004) // minimum brake cooling rate (static and per unit velocity)
BrakeDuctCooling=1.500e-004 // brake cooling rate per brake duct setting


//Mclaren Mp4-12C 3.8L V-8 370hp @7000 400nm@2500-6000 (before turbo)
RPMTorque=( 0 , -58.40 , -58.00 )
RPMTorque=( 250 , -33.00 , -9.00 )
RPMTorque=( 500 , -13.70 , 60.00 )
RPMTorque=( 750 , -22.00 , 150.00 )
RPMTorque=( 1000 , -30.40 , 300.00 )
RPMTorque=( 1250 , -35.00 , 350.00 )
RPMTorque=( 1500 , -40.00 , 350.00 )
RPMTorque=( 1750 , -48.00 , 330.00 )
RPMTorque=( 2000 , -49.60 , 360.00 )
RPMTorque=( 2250 , -53.00 , 420.00 )
RPMTorque=( 2500 , -55.20 , 450.00 )
RPMTorque=( 2750 , -60.00 , 450.00 )
RPMTorque=( 3000 , -65.20 , 450.00 )
RPMTorque=( 3250 , -70.00 , 450.00 )
RPMTorque=( 3500 , -75.70 , 450.00 )
RPMTorque=( 3750 , -80.00 , 450.00 )
RPMTorque=( 4000 , -88.00 , 450.00 )
RPMTorque=( 4250 , -96.00 , 450.00 )
RPMTorque=( 4500 , -104.90 , 450.00 )
RPMTorque=( 4750 , -112.00 , 450.00 )
RPMTorque=( 5000 , -120.10 , 450.00 )
RPMTorque=( 5250 , -130.00 , 450.00 )
RPMTorque=( 5500 , -140.60 , 450.00 )
RPMTorque=( 5750 , -150.00 , 450.00 )
RPMTorque=( 6000 , -160.50 , 450.00 )
RPMTorque=( 6250 , -170.00 , 440.00 )
RPMTorque=( 6500 , -180.70 , 430.00 )
RPMTorque=( 6750 , -193.00 , 420.00 )
RPMTorque=( 7000 , -200.20 , 410.00 )
RPMTorque=( 7250 , -213.00 , 400.00 )
RPMTorque=( 7500 , -226.00 , 390.00 )
RPMTorque=( 7750 , -238.00 , 380.00 )
RPMTorque=( 8000 , -252.20 , 370.00 )
RPMTorque=( 8250 , -275.00 , 360.00 )
RPMTorque=( 8500 , -298.80 , 350.00 )
RPMTorque=( 8750 , -315.00 , 300.00 )
RPMTorque=( 9000 , -330.00 , 200.00 )
RPMTorque=( 9250 , -330.00 , 120.00 )
RPMTorque=( 9500 , -330.00 , 60.00 )
RPMTorque=( 9750 , -330.00 , 10.00 )
RPMTorque=( 10000 , -330.00 , -50.00 )
FuelConsumption=6.70e-5
FuelEstimate=1.00
EngineInertia=0.350
IdleThrottle=1.0
IdleRPMLogic=(1000.0, 1050.0)
LaunchEfficiency=0.969
LaunchRPMLogic=(5500.0, 6500.0)
RevLimitRange=(8500.0, 0.0, 0 )
RevLimitSetting=0
RevLimitLogic=50.0
EngineMapRange=(0, 1, 5)
EngineMapSetting=2
EngineBrakingMapRange=(0.0, 0.00077, 6)
EngineBrakingMapSetting=2
OptimumOilTemp=95.0
CombustionHeat=40.0
EngineSpeedHeat=22.000e-004
OilMinimumCooling=7.50e-003 // heat dissipated without oil/water transfer
OilWaterHeatTransfer=(24.000e-001,56.000e-005) // heat transfer from oil to water (base, w/ engine speed)
WaterMinimumCooling=3.000e-003
RadiatorCooling=(4.000e-004, 3.000e-004)
LifetimeEngineRPM=(9000.0, 95.0)
LifetimeOilTemp=(100.00, 3.00)
LifetimeAvg=10800
LifetimeVar=2250
EngineEmission=(0.0, 0.53, 1.9)
EngineSound=(0.330, 0.800, -1.9)
OnboardStarter=1
Layout="V8"
StarterTiming=(1.4, 0.4, 1.5)
// Common gearbox
[GEAR_RATIOS]
ratio=(10,35) // 3.500 (0)
ratio=(12, 36) // 3.000
ratio=(22, 65) // 2.955
ratio=(12, 35) // 2.917
ratio=(16, 46) // 2.875
ratio=(12, 34) // 2.833
ratio=(14, 39) // 2.786
ratio=(12, 33) // 2.750
ratio=(17, 46) // 2.706
ratio=(12, 32) // 2.667
ratio=(16, 42) // 2.625 (10)
ratio=(12, 31) // 2.583
ratio=(13, 33) // 2.538
ratio=(12, 30) // 2.500
ratio=(13, 32) // 2.462
ratio=(12, 29) // 2.417
ratio=(16, 3Cool Man (aka Tustin) // 2.375
ratio=(12, 2Cool Man (aka Tustin) // 2.333
ratio=(14, 32) // 2.286
ratio=(12, 27) // 2.250
ratio=(14, 31) // 2.214 (20)
ratio=(12, 26) // 2.167
ratio=(16, 34) // 2.125
ratio=(12, 25) // 2.083
ratio=(22, 45) // 2.045
ratio=(12, 24) // 2.000
ratio=(23, 45) // 1.957
ratio=(13, 25) // 1.923
ratio=(19, 36) // 1.895
ratio=(15, 2Cool Man (aka Tustin) // 1.867
ratio=(24, 44) // 1.833 (30)
ratio=(15, 27) // 1.800
ratio=(17, 30) // 1.765
ratio=(23, 40) // 1.739
ratio=(14, 24) // 1.714
ratio=(25, 42) // 1.680
ratio=(17, 2Cool Man (aka Tustin) // 1.647
ratio=(16, 26) // 1.625
ratio=(20, 32) // 1.600
ratio=(19, 30) // 1.579
ratio=(20, 31) // 1.550 (40)
ratio=(25, 3Cool Man (aka Tustin) // 1.520
ratio=(25, 37) // 1.480
ratio=(22, 32) // 1.455
ratio=(19, 27) // 1.421
ratio=(18, 25) // 1.389
ratio=(22, 30) // 1.364
ratio=(18, 24) // 1.333
ratio=(17, 22) // 1.294
ratio=(19, 24) // 1.263
ratio=(20, 25) // 1.250 (50)
ratio=(19, 23) // 1.211
ratio=(17, 20) // 1.176
ratio=(22, 25) // 1.136
ratio=(22, 24) // 1.091
ratio=(22, 23) // 1.045
ratio=(22, 22) // 1.000
ratio=(24, 23) // 0.958
ratio=(28, 23) // 0.83
ratio=(29,22) //0.76 (59)
ratio=(31,21) // 0.71 (60)
ratio=(33,20) // 0.606
ratio=(32,16) // 0.50

[FINAL_DRIVE]
bevel=(1, 1)
ratio=(6, 39) // 6.50 (0)
ratio=(6, 3Cool Man (aka Tustin) // 6.33
ratio=(5, 31) // 6.20
ratio=(6, 36) // 6.00
ratio=(6, 35) // 5.83
ratio=(6, 34) // 5.67
ratio=(6, 33) // 5.50
ratio=(7, 3Cool Man (aka Tustin) // 5.43
ratio=(7, 37) // 5.29
ratio=(7, 36) // 5.14
ratio=(7, 35) // 5.00 (10)
ratio=(7, 34) // 4.86
ratio=(7, 33) // 4.71
ratio=(8, 37) // 4.63
ratio=(9, 41) // 4.56
ratio=(8, 36) // 4.50
ratio=(9, 40) // 4.44
ratio=(9, 39) // 4.33
ratio=(9, 3Cool Man (aka Tustin) // 4.22
ratio=(9, 37) // 4.11
ratio=(9, 36) // 4.00 (20)
ratio=(9, 35) // 3.89
ratio=(11, 42) // 3.82
ratio=(12, 45) // 3.75
ratio=(10, 37) // 3.70
ratio=(10, 36) // 3.60
ratio=(11, 39) // 3.55
ratio=(10, 35) // 3.50
ratio=(11, 3Cool Man (aka Tustin) // 3.45
ratio=(10, 34) // 3.40
ratio=(12, 40) // 3.33 (30)
ratio=(12, 39) // 3.25
ratio=(14, 43) // 3.07
ratio=(13, 39) // 3.00
ratio=(16, 47) // 2.94
ratio=(11, 32) // 2.91
ratio=(14, 40) // 2.86
ratio=(15, 42) // 2.80 (37)
ratio=(15, 40) // 2.66
ratio=(16, 40) // 2.50
ratio=(17, 40) // 2.35 (40)
ratio=(18, 40) // 2.22


Thats some good work there mate,
Have you looked into this further and developed some interesting edited eboots?
Please let me know Smile
12-18-2013, 08:53 AM #18
PupaPowlo
I am error
Originally posted by ExceptionHell View Post
Can you upload eboot and .self files ? thanks Smile
EDIT:
well, finally I just downloaded the update 1.02 (BLES01066)
no .self files... only eboot
one file called "PATCH.BFF"
I can decrypt this file
here a example I found after decrypt:


Wow good work on opening the eboot file mate!
Just curious as to whether you've had a play around to edit a few settings yet?
Please let me know, regards

EDIT: I have an 80% game save thats been decrypted then already re-encrypted and already been set to "blank" PSN settings, etc
So for those who want it, let me know Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo