I think I might've found an answer thats been right under our noses the whole time. Not sure if anyones done their homework on how the PC users got around the texture issue but it had a lot to do with ArchiveInvalidation.txt which of course they now have OBMM but even alot of these people seem to be switching over. So obviously the PC version has programs they can use to help figure this texture mess out. I just tried to do what it said in the .html read me that comes with the download but I can't find the archiveinvalidation.txt on oblivion for the ps3 but I might've missed it....it has a manual install and .exe...this got me looking into making .pkgs so I found a few things on that...now my question is...is it possible for someone to make a simple .pkg that eliminates this damn ArchiveInvalidation nonsense? Let's figure this out before Skyrim gets here hahaha
Here's some info on ArchiveInvalidation
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And here's info on creating .pkgs for easy installation on the ps3...I believe some people are saying the programs in another language but theres a picture translation on comments page 3
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If you have used previous version of ArchiveInvalidation Invalidated! (versions lower then v1.1.0) uninstall it before installing the new version.
This little mod will allow you to totally eliminate the need of ArchiveInvalidation, no more messing around with ArchiveInvalidation.txt or BSA edits from Oblivion Mod Manager, your replacement textures will work without any fiddling around at all now!
This mod works by installing a new BSA and adding it to the start of the BSA loading list in the Oblivion.ini, Oblivion_default.ini and ConstructionSet.ini. Only the first loaded BSA that contains textures becomes the "main" texture BSA that ArchiveInvalidation is run on thus any other BSA's containing textures are unaffected by it.
Their are 2 versions to choose from
Installer Version: does everything automatically, no need to mess around with ini files.
Manual Version: this just contains the instructions and the plugin.
Important Notes
-This will work with all versions of Oblivion.
-Some mods like "Francesco's leveled creatures/items mod" register its BSA's in the Oblivion.ini, after installing this mod you will lose those BSA entries and will have to add them back in.
Make sure you click on the read me .html file that comes in the download. It will explain where to put the edits in the oblivion.ini file. I've managed to get smaller mods like consolecommand, nelsonmajikshop, noencumberance, and mapmarker to work (
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You must login or register to view this content., of course its very purple to say the very least without the new textures, on the ps3 version among a couple other decent sized mods like
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You must login or register to view this content., managed to get
You must login or register to view this content. mount to work, i managed to get the spell and pick which dragon to summon but when i'd call it the game freezes...and
You must login or register to view this content. to work but everytime i'd try to actually mount it it just freezes again but it's progress I suppose. I've been readin up about load order and how that has a lot to do with mods working well with one another and all that...I've gotten about 8 to work so far all together....a few small ones and some nice big ones...just keep trying different load orders...here's some good info i've found so far
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Anyways I posted this around a few threads so if there's doubles I'm sorry I just wanted to get the information out there and circulating as quick as I could. Hopefully we can make some progress with this info I've listed here. Good luck and God speed everyone!