Post: How to get the 3.60 keys (Technical)
09-12-2011, 11:17 AM #1
-Daemon-
HELL IS HERE
(adsbygoogle = window.adsbygoogle || []).push({}); Everyone has been eagerly anticipating for the 3.6x keys, and many of you probably are wondering why there have they not been released yet. Well obviously its a difficult process, but S0uL and DemonHades have outlined on how to get the 3.60 keys. Keep in mind that this is not newb friendly. I post this because hopefully this may be useful to the next “Dark Alex” of the PS3 scene looking for the right path.

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Hello demons
Well, this is a tutorial for discovering the keys of 3.6 + made ​​by S0uL and DemonHades (thanks for the info and review Demon) for all guys who think it is easy to discover the keys.
Requirements:

- A brain;

- Electronic Hardware expensive:

- KNOWLEDGE plate design; <This long as it is to get through sockets>

- KNOWLEDGE SMD and BGA; <for desoldering or soldering smd components bga>

- Oscilloscopes High Frequency; <for to logging of the frecuencias>

- KNOWLEDGE ASM CFP <for to modify part of the lv and implement new funciones>

- KNOWLEDGE in the Architecture of the PS3; <for know what a lv>

- Patience.

Let’s go see the whole process:
To have the keys, we need to have the decryption LV0. The desempaquetea LV0 is in RAM, and is decrypted with the key bld. There, the keys are already in the SPU, which is like a safe, impossible to enter (are isolated from the outside).

When the loaders and lv are already loaded in the SPU, the lv1 clean all traces of the lv and loaders decompressed in memory. But who gives the order to clean? The lv1, so it is playable in an exploitable version!

To solve the problem, you need to make a lv1 modified to copy the area of ​​interest, the memory of LV0 and put it somewhere else, to then remove it, thereupon continue its routine cleaning and mapping.Thus, we have the memory LV0 safe. And so the LV0 gets exposed to everything.From there, we have the appldr, which needs to be decrypted with the LV0, and with that we have “keystore”
Well, it’s so simple to discover the keys? I do not believe
1Saludo allS0ul


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The following 8 users say thank you to -Daemon- for this useful post:

iTruceFret, booyaka, DaveedDB, meansuperior, MtrombZ, racecar12, thatbrat, xMo
09-20-2011, 10:34 PM #47
Default Avatar
STVBDKD
Guest
I have the 3.60 keys do you want them just pm me for them and I will give them to you.

The following user groaned STVBDKD for this awful post:

WTL
09-21-2011, 11:06 AM #48
forcer911
Space Ninja
Originally posted by Skyl1n3 View Post
No, everyone groaned because you're a f*cking retard.


And why is there a thx if i were you then i should just shut the hole you retard

The following user groaned forcer911 for this awful post:

Skyl1n3
09-21-2011, 11:35 AM #49
Originally posted by forcer911 View Post
And why is there a thx if i were you then i should just shut the hole you retard

because the other guy is a retard like you bit obvious. all u want 3.70 cfw is for making challenge lobbies.nuff said.

The following user groaned xG-Tank for this awful post:

forcer911
09-21-2011, 11:38 AM #50
forcer911
Space Ninja
Originally posted by Tank View Post
because the other guy is a retard like you bit obvious. all u want 3.70 cfw is for making challenge lobbies.nuff said.


Never tried out a cl for mw2 i need it for more not for cl and if he needs for cl then i don't care you must respect people this thread are fully of haters if you go out in real life you will get at least more than 5 in ur face

The following user groaned forcer911 for this awful post:

xG-Tank
09-21-2011, 11:46 AM #51
Originally posted by forcer911 View Post
Never tried out a cl for mw2 i need it for more not for cl and if he needs for cl then i don't care you must respect people this thread are fully of haters if you go out in real life you will get at least more than 5 in ur face

and i will be like COME AT ME BRO.
09-21-2011, 11:47 AM #52
forcer911
Space Ninja
Originally posted by Tank View Post
and i will be like COME AT ME BRO.


yeah in ur dreams :y:
09-21-2011, 11:53 AM #53
Originally posted by forcer911 View Post
yeah in ur dreams :y:

alright buddy im not the one whos got the try hard location: hiding in ur moms clothing cabinet.

The following user groaned xG-Tank for this awful post:

method1278
09-21-2011, 12:15 PM #54
forcer911
Space Ninja
Originally posted by Tank View Post
alright buddy im not the one whos got the try hard location: hiding in ur moms clothing cabinet.


:lol: you have no location
09-24-2011, 02:31 AM #55
Matt1511
R.I.P. MVIEYRA</3
Originally posted by Daemon
Everyone has been eagerly anticipating for the 3.6x keys, and many of you probably are wondering why there have they not been released yet. Well obviously its a difficult process, but S0uL and DemonHades have outlined on how to get the 3.60 keys. Keep in mind that this is not newb friendly. I post this because hopefully this may be useful to the next “Dark Alex” of the PS3 scene looking for the right path.

You must login or register to view this content.

Hello demons
Well, this is a tutorial for discovering the keys of 3.6 + made ​​by S0uL and DemonHades (thanks for the info and review Demon) for all guys who think it is easy to discover the keys.
Requirements:

- A brain;

- Electronic Hardware expensive:

- KNOWLEDGE plate design; <This long as it is to get through sockets>

- KNOWLEDGE SMD and BGA; <for desoldering or soldering smd components bga>

- Oscilloscopes High Frequency; <for to logging of the frecuencias>

- KNOWLEDGE ASM CFP <for to modify part of the lv and implement new funciones>

- KNOWLEDGE in the Architecture of the PS3; <for know what a lv>

- Patience.

Let’s go see the whole process:
To have the keys, we need to have the decryption LV0. The desempaquetea LV0 is in RAM, and is decrypted with the key bld. There, the keys are already in the SPU, which is like a safe, impossible to enter (are isolated from the outside).

When the loaders and lv are already loaded in the SPU, the lv1 clean all traces of the lv and loaders decompressed in memory. But who gives the order to clean? The lv1, so it is playable in an exploitable version!

To solve the problem, you need to make a lv1 modified to copy the area of ​​interest, the memory of LV0 and put it somewhere else, to then remove it, thereupon continue its routine cleaning and mapping.Thus, we have the memory LV0 safe. And so the LV0 gets exposed to everything.From there, we have the appldr, which needs to be decrypted with the LV0, and with that we have “keystore”
Well, it’s so simple to discover the keys? I do not believe
1Saludo allS0ul


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sooooo im just wondering sine there is a tutorial out, do we have the keys yet or what?

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