Post: Compile Your LEGALLY Purchased NPDRM Games
10-12-2011, 03:20 PM #1
-Daemon-
HELL IS HERE
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mallory has released a set of tools to compile your legally bought PSN content (NPDRM games). What this tool allows you to do is reactivate your PSN titles without actually having to sign in to Playstation Network.


Originally posted by another user
Here is v2. Now unself2 and readself2 have the NPDRM magic too. Trying to use unself2 on one of my game stops with an unknown section type error. That section is of type 3 and it looks like it is some kind if linking info. Look in the readme for more information.
Quote from the read me file.
Based off of gitbrew’s 215d8903bc86539ca1da53519e2ac10eeafc4c27
ps3tools. .git folder not included to protect senstive info about the author.
Sorry about the ****ed up tabs, TAB = 4 SPACES 4 LYFE!!!
Add the files in the npdrm_keystuff folder to your ps3 keys folder. Create a
file with your console’s 16 byte IDPS in the ‘idps’ file in your ps3 keys
folder (e.g. ~/.ps3/idps).
Copy your PS3′s exdata folder containing your act.dat and rif files to your
ps3 keys dir (e.g. ~/.ps3/exdata/act.dat). Compile and have fun with your
LEGALLY purchased NPDRM games!

Also works on free games without exdata/idps.

Apologies for any existing bugs in unself. Adding these changes to
unself2 is left as an exercise for the reader.

v2 info:
Added npdrm magic to unself2 and readself2
unself2 doesn’t like the metadata section with type 3 in my game.
This section looks to be some kind of linking information. Here is a snippet:
crt0190002crt1190002libaudio_stub190002libaudio_stub190002

I haven’t yet looked around to see if this is type of section is documented anywhere.

Thanks:
fail0verflow for the orginal tools
You must login or register to view this content. for figuring out NPDRM
You must login or register to view this content. for his endless hours of work on the wiki

Why didn’t you beat me to the punch, Team PS360? I didn’t need to reverse a
single instruction! It isn’t that hard.
There you have it, PSN games are now reactivated.


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The following 4 users say thank you to -Daemon- for this useful post:

AMNE, Brentdevent, forcer911, Solid Snake
10-22-2011, 03:44 AM #20
aBoss
< ^ > < ^ >
Originally posted by Daemon
mallory has released a set of tools to compile your legally bought PSN content (NPDRM games). What this tool allows you to do is reactivate your PSN titles without actually having to sign in to Playstation Network.

can u make a tutorial?


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can u make a tutorial for us noobs?
10-22-2011, 06:15 AM #21
vexen
Do a barrel roll!
Originally posted by Brentdevent View Post
Could someone teach me how to compile this to a program ? =D


dont bothere... someone else will do it

---------- Post added at 01:15 AM ---------- Previous post was at 01:11 AM ----------

Originally posted by sguerrini97 View Post
Maybe yes but how does these tools work?



okay simple and clean

these use the original act.dat keys a rif files to decrypt itself and just skips the error messege just put it that way it simpler to understand
10-22-2011, 10:04 AM #22
c0rp1
Haxor!
Can someone tell me if by "LEAGALLY" it means that we`ll not be able to compile purchased DLC while the PROD-QA method was active?
I want to transfer all songs from RB3 I purchased from my old console, witch has YLOD, but almost all of them are downloaded for free using the method mentioned, so do you think there is a way to transfer them to a new console, by coping act.dat rif files, game data etc.
Thanks !

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