First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.
Ok Ive tried everything searched everything no luck.
This is what ive done so far:-
Game - Ni No Kuni : WOWW
no elf file in so copied eboot.bin
downloaded ps3 tools v5 ctrl+shift+enter converts the file into a fself (eboot.bin) press enter to check info says it is a fself file now.
Copy it back to directory. Open Target Manager Connect to Ps3 OK. Open Debugger, start game from Multiman run game from app_ps3game blah blah... Game starts but cant find any processes.
Running Rebug 4.21 dex converted CFW
Ive also tried converting/decrypting eboot.bin using darkebootfixer (also tried with cygwin) this converts it to eboot.elf. Pasted the eboot.elf to directory of make_fself.exe then i run cmd:-
make_fself.exe eboot.elf eboot.bin
gives this:- error: open eboot.elf
Ok Ive tried everything searched everything no luck.
This is what ive done so far:-
Game - Ni No Kuni : WOWW
no elf file in so copied eboot.bin
downloaded ps3 tools v5 ctrl+shift+enter converts the file into a fself (eboot.bin) press enter to check info says it is a fself file now.
Copy it back to directory. Open Target Manager Connect to Ps3 OK. Open Debugger, start game from Multiman run game from app_ps3game blah blah... Game starts but cant find any processes.
Running Rebug 4.21 dex converted CFW
Ive also tried converting/decrypting eboot.bin using darkebootfixer (also tried with cygwin) this converts it to eboot.elf. Pasted the eboot.elf to directory of make_fself.exe then i run cmd:-
make_fself.exe eboot.elf eboot.bin
gives this:- error: open eboot.elf
I need help PLEASE and thankyou
Have you tried to refresh the processes after you started up the game?
maybe somone can help me, i have everything running proprly i can edit memory and change the hex values buh i dont see the changes in the game, am i missing sumthin?
found the correct offset for (Health, Lives, etc...) before you edit the memory
can somebody please help me im at this part: Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
msg me your skype and ill give 100k vbux if u help me get it.
First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!
Ok, so now I'll explain how to edit memory of PS3 games in real time.
Tools needed :
A PS3 with a DEX firmware
ProDG Target Manager and ProDG Debugger (they got leaked just google it)
make_fself.exe
The ELF file of the game you want to mod
/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\
Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.
Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.
Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.
In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).
Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.