Post: Real Time Game Memory Modding
01-02-2013, 11:16 PM #1
D3cH
Zombie Cakes Maker
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First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

You must login or register to view this content.

You must login or register to view this content.

Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

You must login or register to view this content.

Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

You must login or register to view this content.

In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

You must login or register to view this content.

You must login or register to view this content.

Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

You must login or register to view this content.

Here is a screen of how it looks like :

You must login or register to view this content.

Example of real time modding :



Enjoy your memory editing !! Smile
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02-07-2013, 01:12 PM #380
Originally posted by iAmKiYrE
Have you tried to refresh the processes after you started up the game?


Am i supposed to load the game via multiman? Example:- Load multiman, click on game, restarts to xmb, play game from /app_home/ps3_game?
02-07-2013, 05:43 PM #381
Originally posted by D3cH View Post
Hello everyone!

First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

You must login or register to view this content.

You must login or register to view this content.

Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

You must login or register to view this content.

Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

You must login or register to view this content.

In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

You must login or register to view this content.

You must login or register to view this content.

Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

You must login or register to view this content.

Here is a screen of how it looks like :

You must login or register to view this content.

Example of real time modding :



Enjoy your memory editing !! Smile


hey im having some trouble connecting to target manager, ive found my ps3 on there but wen wen i try to connect it says command failed error opening socket to target? i see on the debugging station is says dech xxx i have a cech xxx does that matter?
02-08-2013, 12:03 AM #382
Originally posted by rawkus123 View Post
Am i supposed to load the game via multiman? Example:- Load multiman, click on game, restarts to xmb, play game from /app_home/ps3_game?


figured i out... Under debug settings there was a setting network debug had to change it from dual to single, process showed up in kernel manager, attached in processes and done!!!

But now I cant figure out how to find the offsets to edit stuff lol like character health, exp etc

---------- Post added at 07:03 PM ---------- Previous post was at 07:01 PM ----------

Originally posted by bigjust View Post
hey im having some trouble connecting to target manager, ive found my ps3 on there but wen wen i try to connect it says command failed error opening socket to target? i see on the debugging station is says dech xxx i have a cech xxx does that matter?


do you have a dex system or cex?
02-08-2013, 12:10 AM #383
Originally posted by rawkus123 View Post
figured i out... Under debug settings there was a setting network debug had to change it from dual to single, process showed up in kernel manager, attached in processes and done!!!

But now I cant figure out how to find the offsets to edit stuff lol like character health, exp etc

---------- Post added at 07:03 PM ---------- Previous post was at 07:01 PM ----------



do you have a dex system or cex?


if i never had dex i wouldnt be doing it
02-08-2013, 11:33 PM #384
Originally posted by bigjust View Post
if i never had dex i wouldnt be doing it


sorry i had to ask lol try changing a few things.

In debug settings look for 'network debug' change it from dual to single, make sure 'np environment' is set at 'np' also change 'app_Home/ps3game' to development. Under Rebug options change menu to debug and the other two to debug aswell.

Open target manager delete your ps3 from there and start again.
02-09-2013, 07:05 AM #385
gamer89117
Can’t trickshot me!
this should have been posted in the elite section
02-09-2013, 08:08 PM #386
optantic
Pokemon Trainer
Originally posted by rawkus123 View Post

But now I cant figure out how to find the offsets to edit stuff lol like character health, exp etc


save memory ,make changes in game, save memory again, then search with tools like ArtMoney
save more memory if needed
02-09-2013, 08:24 PM #387
Ali D Killer
The One True Legend
thank u =)
02-10-2013, 09:55 AM #388
cod5cl
You talkin to me?
Originally posted by D3cH View Post
Hello everyone!

First off I want to say special thanks to aerosoul94, we discovered this few months ago, we did alot of mods, and now this is the time for release!

Ok, so now I'll explain how to edit memory of PS3 games in real time.

Tools needed :

  • A PS3 with a DEX firmware
  • ProDG Target Manager and ProDG Debugger (they got leaked just google it)
  • make_fself.exe
  • The ELF file of the game you want to mod


/!\ - Your PS3 must be wired, it will not work if you're using WiFi - /!\

Ok first, start ProDG Target Manager and go on "Search For Targets" then press the refresh button to start scanning, if all is ok your PS3 should be detected, just right click on it and move it to "Debugging Station" group then double click on it, it will add your PS3 into your targets list.

You must login or register to view this content.

You must login or register to view this content.

Now in your targets list, right click on your PS3 then choose "Connect", once your PS3 is connected you can start ProDG Debugger (if it's asking you to select a target then just select your PS3).
You will see a window called "Memory", that's in this window that you will edit the memory of the game you want.

You must login or register to view this content.

Ok now you need to make a fself (with make_fself.exe) of the ELF you want to edit memory, just go into cmd then put make_fself x.elf EBOOT.BIN where x is your ELF (it will create the EBOOT), once you have your file just put it in your PS3 in the right game folder.

You must login or register to view this content.

In ProDG Debugger you should see a process appear in the "Processes" window, right click on it then choose "Attach Process" then "Continue without symbols" now your process is attached and you can view memory, but when you attach it, ProDG pauses the process, you have to continue it, just go in ProDG Target Manager, expand the list of your PS3, go to "Kernel Explorer", highlight the process then press the "Continue" icon (you can also continue it with ProDG Debugger).

You must login or register to view this content.

You must login or register to view this content.

Now you're done and you can edit memory of your game, by the way there are other options in ProDG Debugger, you can add breakpoints, show disassembly, etc. Also don't forget to refresh memory or just enable "Auto Update" option.

You must login or register to view this content.

Here is a screen of how it looks like :

You must login or register to view this content.

Example of real time modding :



Enjoy your memory editing !! Smile


i have found my ps3 id in target manger but when i go to kernel explorer it says


the bd emulator is disapled by the reset setting

how can i enable it?

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