Post: Dead Island: Infinite Ammo Guns + Sniper
01-27-2013, 01:01 AM #1
ICS Vortex
Between Light and Lies
(adsbygoogle = window.adsbygoogle || []).push({}); Hello all, I'm doing my final release for Dead Island. In this tutorial, I'm going to be briefly explaining how to make guns with unlimited ammo that can be transferred to a friend, releasing a sniper mod, and releasing some of T_m_b07's Mods Winky Winky. I'm releasing the infinite ammo tutorial because of two things: 1)The game is getting old, Dead Island Riptide is coming up soon and 2)These weapons are getting leaked throughout the game ever since I made them and shared them with a few friends.

Infinite Ammo

Requirements:
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Open the Data0.pak file with 7Zip.
Open Data
Locate and extract these files: Inventory_Gen.scr, Inventory_Special.scr, and Inventory.scr
Right click on all of the files, choose open with, and then choose notepad
Depending on what gun you want to mod, you will need to open all of the files and search for the gun. The gun names go by what they are called in the Dev Menu.

For example: Inventory_Gen.scr || Firearm_ShotgunGen
Look for the first reference to the gun you want to mod:
    
Item("Firearm_ShotgunGen", CategoryType_Firearm)
{
Name("&Firearm_ShotgunGen_N&");
Description("&Firearm_ShotgunGen_D&");
CategoryType(CategoryType_Firearm);
Visibility(true);
ItemType(ItemType_Shotgun);
PhysicsScript("DroppedInventory.scr");
UpgradeLevel(0);
Condition(-1);
DamageRangeMelee(110.0);
HeadSmashProb(1.0);
HeadCutProb(0.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
DamageType(DamageType_Bullet);
Mesh("weapon_shotgun_a.msh");
SkinTag("weapon_standard1");
AnimPrefix("Spas");
HudIcon("super90");
ShotTime(1.15);
ShotSound("Shotgun_SPAS12_st_XX.wav");
BaseSoundPrefix("spas");
AmmoType(AmmoType_Shotgun);
AmmoCount(Cool Man (aka Tustin);
ReloadTime(6.0);
EmptySound("Shotgun_Empty.wav");
RagdollBehavior(RagdollBehavior_Shotgun);
TwoHanded(true);
HolderElement("bip01 r thigh");
HolderOffset([0.0,10.0,0.0]);
HolderAngle([0.0,90.0,-90.0]);
use HitEffects_Firearm();
use PickupSounds_Default();
ClipReload(false);
FxNameShell("ShotgunGunfireShell");
ShootFx("ShotgunGunfireSingle_sequence.fx");
AimBlurStart(30.0);
AimBlurEnd(35.0);
ShootMinAngle(0.03);
ShootMaxAngle(0.06);
ShootAngleVel(0.02);
ShootAngleCooldown(0.059);
ShootVertRecoil(0.1);
ShootVertRecoilSpread(0.015);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.015);
ShootRecoilTime(0.1);
ShootMode(ShotMode_Single);
BulletsPerShot(12);
AimFov(1.5);
DamageSize(20.0);
AiHitSound("firearm");
StatsType(StatsType_Shotgun);
Price(3000);
LootLevel(5);
LootType(LootType_Firearm_Long);
FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.05);
CriticalDamage(100.0);
FirePointRange(0,1000.0);
FirePointDamage(0,100.0);
FirePointPhysicsDamage(0,100.0);
FirePointForce(0,80.0);
FirePointRange(1,2000.0);
FirePointDamage(1,80.0);
FirePointPhysicsDamage(1,100.0);
FirePointForce(1,20.0);
Color(Color_White);
GenType(GenType_SHOTGUN);
GenLevelMin(19);
ShotTailDelay(0.1);
AchType(AchType_Shotgun);
NameGender(0);
PriceMult(2.2);
}


To make this gun have unlimited ammo, we will be looking at these values:
    
AmmoCount(Cool Man (aka Tustin); Change (Cool Man (aka Tustin) to however many bullets you want it to hold. For example:
AmmoCount(9999999999) would be pretty much unlimited. You could also TRY: AmmoCount(-1). That sets it as fully unlimited, but I am not sure if it works for regular guns. I haven't tested it.


Save the Inventory_Gen.scr file: file --> save
Import the Inventory_Gen.scr file back into the Data0.pak file (Data0.pak --> Data)
Save the Data0.pak file.
Replace the Data0.pak file on your PS3. (dev_hdd0/game/Blus30790/USRDIR/DI/ )
Also, make a folder inside of DI called: out. Inside of "out" put the modified Inventory_Gen.scr
Call your gun from the dev menu. You can now give unlimited ammo weapons to friends Happy
I am not going to provide a download for Unlimited Ammo. If you want the mod so bad, put some effort in to it.


Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.

T_m_b07's Dead Island Mods
[/b]
I take no credit for any of the mods under this section. They were created by T_m_b07. He just wanted them to be added into this thread.

Originally posted by T
Details:
Place these files exactly as they are into the out folder.

Super speed (Warning.... extremely fast on flat surface!!! )
Super Jump
Melee Long range
Shop ONLY sells Legendary weapons
Level60 1 kill
Infinate health
Max Stamina Regeneration
1 hit kill most weapons
and more...

T_m_b07
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Sorry for the messy thread, I just get sick of releasing all of this for Dead Island since I'm the only one that is even releasing thing now. I may release one more final "final" thing even though it says that this is my final release :p
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The following 14 users say thank you to ICS Vortex for this useful post:

-Collins-, AMNE, CEXREXDEX, Toke, NGU-xNiicKzHD, Vince, Pseudo_Soldier, shelim786, Sirprizer, Wolfinator
03-17-2013, 02:26 AM #29
ICS Vortex
Between Light and Lies
Originally posted by Cati View Post
Thanks for the reply.

I've seen the thread with a couple of your modded saves like the Banoi Murderer. Never used them in the past but I'll give them a go... I need to kill some zombies for fun ehehehe. Any known issues with resigning the saves with OFW and a GOTY version of the game?

Have a great weekend.


There's a bit of controversy over that. I've had users say that they work just fine, and others who say that they don't work. I've never tried to resign them, so I have no idea :p
You have a great weekend too Happy

The following user thanked ICS Vortex for this useful post:

Cati
03-18-2013, 06:32 PM #30
daredenzell
Do a barrel roll!
can u add me i want the sniper and stuff plzz ,?
04-02-2013, 09:14 AM #31
Default Avatar
r8rae
Guest
Originally posted by ICS
There's a bit of controversy over that. I've had users say that they work just fine, and others who say that they don't work. I've never tried to resign them, so I have no idea :p


out of curiosity i bought xploder after downloading your save from here: You must login or register to view this content.

took about 5 mins to realise it was a different game code changing from US to UK (not just BLUS -> BLES)
changed it from yours using PS3SFOEdit : BLUS30790 (US)
to BLES00749 (UK standard code)
and it loads up fine in BLES01681 (UK GOTY edition)

uploaded to PS3 with latest OFW using the Xploder

many thanks.

all this curiosity stemmed from someone dropping a gun that 'looked' fancy to me whilst online yesterday.
and then they stood there shooting it. a lot. i thought that meant pick it up. so i did.
didn't know what the hell they were doing... they kicked me shortly after.
looks like from reading online they were duplicating it or whatever. anyway, it has 2 billion bullets. so i'm set.....!
cant remember there usernames. so sorry guys... if you read this.

to quote john mcclane: "now i have a machine gun... ho-ho-ho"
04-02-2013, 07:49 PM #32
631
Bounty hunter
Thank You.
04-04-2013, 02:15 PM #33
Finally a good DI mod.
04-11-2013, 01:01 AM #34
Default Avatar
Clifbar
Guest

Sniper Rifle Mod

I'm not going to explain to you how to do this, as I just CBA. Instead, I'm going to give you the file needed for the mod. This mod increases the zoom and point of view of the burst rifle, as well as limits the ammo capacity and shot time and sound.
How to use:
Go into dev menu --> cheat items supply
Select this gun: Firearm_BurstRifleGen [3]
You will now have a "sniper" as a gun Happy
ps: there is a way to modify the damage factor on "gen" guns. Keep in mind that "gen" stand for generated in terms of DI Modding Winky Winky
Download: You must login or register to view this content.


I don't understand this; could someone tell me how I do this?
04-12-2013, 01:32 AM #35
Could you explain to me please how to drop orange rarity weapons in the dev menu.
04-13-2013, 02:35 PM #36
thanks for this vortex
04-13-2013, 02:39 PM #37
Shelbinheimer
Bounty hunter
Originally posted by ZeroFateHD View Post
Could you explain to me please how to drop orange rarity weapons in the dev menu.


There is only one Orange Weapon in the dev menu, and it's Afran's sidearm.

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