Post: ControlConsoleAPI 2.80 REV4 (CCAPI)
11-11-2013, 05:34 PM #1
FM|T Enstone
Bounty hunter
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Current version : 2.80 REV4


Hello everyone,


CCAPI is a software that establishes a connection between your ps3 and your computer. You can control your ps3 from your pc. Some CCAPI functions:
Debug non-fself & fself in real time
Real time memory edit on CEX/DEX
Wire(less) connection
Module loading
Modify idps and psid
Edit console Leds
Ring console buzzer
Get ps3 temperature
...


Compatible firmwares:

CFW 4.21, 4.30, 4.40, 4.41, 4.46, 4.50, 4.53, 4.55, 4.60, 4.65, 4.70, 4.75 CEX or DEX + 4.66, 4.76 CEX or DEX
Cobra/Non-Cobra, 4.78 CEX or DEX, 4.80 CEX or DEX, 4.81 CEX or DEX, 4.82 CEX or DEX, 4.83 CEX


VSH module loading:

- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
/dev_usb000/plugins/prx_name1.sprx
/dev_usb000/plugins/prx_name2.sprx
....
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?

Just download and run the ccapi pkg on your ps3.
It will tell you to reboot, and it's done. You only need to do this once.

How to uninstall CCAPI?

Just run again the pkg.

Console Manager:

Add consoles (name/ip) usable in all ccapi tools
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ChangeLog


  • 2.80
    (rev4) Added 4.83 CEX support
    (rev3) Added 4.82 DEX support
    (rev2) Reduced memory use
    Added ps3 TOOL support (with DEX/CEX kernel only)
    Added console finder into consolemanager
    Added vsh menu
    Added 4.82 CEX support
  • 2.70
    (rev6) Added 4.81 DEX support
    (rev5) Added 4.81 CEX support
    (rev4) Added 4.80 DEX support
    (rev4) Added 4.80 CEX support
    (rev3) Added 4.78 DEX support
    (rev2) Added 4.78 CEX support
    (rev2) Added 4.76 DEX support
    Added other platform support
    Optimized network bitrate
  • 2.60
    (rev7) Added 4.76 CEX support
    (rev6) Added 4.75 DEX support
    (rev5) Added 4.75 CEX support
    (rev4) Added 4.70 DEX support
    (rev3) Added 4.70 CEX support
    (rev2) Added 4.66 CEX support
    Added 4.60/4.65 support
    Added Cobra support
    Added SetBootPsid/SetBootIdps/SetPsid
  • 2.50
    Added 4.53/4.55 support
    Added a console list
  • 2.00
    Reduced memory use
    DLL (C++ / C#) released to build programs for ccapi
  • 1.00
    Original version




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The following 871 users say thank you to FM|T Enstone for this useful post:

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11-14-2014, 11:58 AM #803
Crobanator
I am error
for some reason when my ps3 freezes from modding i have to uninstall ccapi from the ps3... then reinstall it. if i dont my laptop will not connect to the ps3. its acting like the ccapi is not installed.

anyone had this before.
11-14-2014, 07:46 PM #804
When i try to extract the setup it doesn't let me? How can i fix this?
11-14-2014, 10:31 PM #805
AnderFunker
Pokemon Trainer
i'm sorry guys, i've not so much time to read all posts but i've a question. After uptating my ccapi to 2.60, the tools likes too slow then 2.50. Have any reason ? thanks guys.
11-15-2014, 01:55 AM #806
Callumeleyy
Scottish PS3 Modder!
This won't connect to any RTM tools i have or Project Memories V3 Smile
11-15-2014, 06:39 PM #807
FarSideX
I’m too L33T
Originally posted by FM
You can use older software built for CCAPI directly (in less than 1 minute) as long as you followed IMCSx 's tutorial correctly.
By doing this:
How to convert a 1.00/2.00/2.50 tool -> 2.60 tool

1) Put the PS3Lib.dll v4.4 in the same folder than the software (you can find it in CcApi_package_2.60/PC/PS3Lib/
2) Use the installer to install CCAPI 2.60 on your PC
3) Install the CCAPI 2.60 pkg on your PS3

If you didn't use PS3Lib.dll, then no you can't, PS3Lib.dll was useful as a compabitility layer between software and CCAPI, that way I can modify CCAPI how I want, add functions, etc and all software are still compatible.
I sugget you to read the tutorial on how to make a CCAPI software.

Also saying that using PS3Lib as performance issue is not true, i think you're forgetting that you are using network functions with CCAPI, that take much much much longer than a c# code vs a compiled code.


Using IMCSx 's stuff is fine for .NET apps but I was referring to the CCAPI.dll not the .NET stuff. Using a .NET dll to use a native dll in native code is, well, just plain stupid.

As for having the freedom to change your code as you wish I do not see why that would matter. I suggest you read a little about function name exporting, especially in regards to name mangling for C and C++ and you will find it would only require some correct function definitions and a the addition of a module definition file to the project. In the meanwhile you will have learned how to correctly design for API use. I suspect you are trying to learn how to do this as v2.00 exported both clean and mangled names, v2.50 exported only mangled names and 2.60 only exported clean names but renamed from the past versions. It is not that hard to do so keep trying but also try to remain consistent.

If you need any help feel free to PM me.
11-17-2014, 02:17 AM #808
L00NEY
Banned
ummmmmmmmmmmmm did you notice the title is still 2.50 Winky Winky
11-17-2014, 09:12 AM #809
thread name need to be updated
11-21-2014, 06:01 PM #810
Does this work on MAc's?
11-21-2014, 06:51 PM #811
FarSideX
I’m too L33T
Originally posted by Mitchliving View Post
Does this work on MAc's?


Mac's OSX does not use DLL files, they use dylib files.

Most low distribution apps such as mod tools are built for Windows due its market share. To use such things on your Mac you should use one of the many methods of running Windows apps on your Mac. My recommendation is to use Parallels as it allows better network compatibility than other solutions. If you use that when you set it up do not chose the default network adapter option but rather use the direct connection method. This will make the Windows and Mac sides appear as two separate hardware devices to your router and allow full port usage on both sides as no extra NAT layer is used but rather they will have separate IP addresses.
You could also use VMware's solution or WINE or crossover or whatever you prefer, results may vary. VMware player is free but requires manual set up for the environment you want.

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