Post: Real Time Modding Codes and Samples
01-26-2014, 01:21 PM #1
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partial class variables :

public static uint ProcessID;
public static uint[] processIDs;
public static string snresult;
private static string usage;
public static string Info;
public static PS3TMAPI.ConnectStatus connectStatus;
public static string Status;
public static string MemStatus;

PS3 Connection :
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
PS3TMAPI.GetProcessList(0, out processIDs);
ulong uProcess = processIDs[0];
ProcessID = Convert.ToUInt32(uProcess);
PS3TMAPI.ProcessAttach(0, PS3TMAPI.UnitType.PPU, ProcessID);
PS3TMAPI.ProcessContinue(0, ProcessID);
MessageBox.Show("Your PS3 has been attached sucessfully to the Program!" , "Congrats!" , MessageBoxButtons.OK ,MessageBoxIcon.Information);


Writing "hacks" (data) to game :

Text (Strings) :
byte[] NAME = Encoding.ASCII.GetBytes(textBox1.Text);
Array.Resize(ref NAME, NAME.Length + 1);
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);



Numbers (Int) :
byte[] NAME = BitConverter.GetBytes(Convert.ToInt32(textBox2.Text));
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);

Writing a Byte (Hex) :
byte[] NAME = new byte[] { 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0xOFFSET, NAME);
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01-26-2014, 08:46 PM #2
code for get clients for black ops 1??
01-27-2014, 03:21 PM #3
No this is for any game just figure out if its STRING (words) , INT (numbers) Hex (byte) then put the offsets it in where it says 0xOFFSET

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