PS3.CCAPI.ConnectTarget(IPBox.Text); - This reads the box while when you push the connect button(only works on ccapi)
PS3.CCAPI.SUCCESS(PS3.CCAPI.ConnectTarget(IPBox.Text)); - Just another part I use so it connects to the ps3 faster
PS3.CCAPI.Notify(CCAPI.NotifyIcon.GRAB, Text + " Loaded"); -leave a space after the first " otherwise it's 1 word
PS3.CCAPI.RingBuzzer(CCAPI.BuzzerMode.Double); - Makes 'beep' noise on ps3 (single double or continuous can be used)
IPBox.Text = Settings.Default["ip"].ToString(); Settings.Default.Save(); - this saves the IP to the program.
IPBox.Enabled = true; IPBox.ReadOnly = false; - This goes in the ccapi radiobutton so it's read by ccapi but not tmapi
IPBox.Enabled = false;IPBox.ReadOnly = true; - This goes in the tmapi radiobutton so it's read by ccapi and not tmapi
Process [] proc = Process.GetProcessesByName("vshost");
proc[0].Kill();
from the form1 load. It was for testing purposes only
PS3.CCAPI.ConnectTarget(IPBox.Text); - This reads the box while when you push the connect button(only works on ccapi)
PS3.CCAPI.SUCCESS(PS3.CCAPI.ConnectTarget(IPBox.Text)); - Just another part I use so it connects to the ps3 faster
PS3.CCAPI.Notify(CCAPI.NotifyIcon.GRAB, Text + " Loaded"); -leave a space after the first " otherwise it's 1 word
PS3.CCAPI.RingBuzzer(CCAPI.BuzzerMode.Double); - Makes 'beep' noise on ps3 (single double or continuous can be used)
IPBox.Text = Settings.Default["ip"].ToString(); Settings.Default.Save(); - this saves the IP to the program.
IPBox.Enabled = true; IPBox.ReadOnly = false; - This goes in the ccapi radiobutton so it's read by ccapi but not tmapi
IPBox.Enabled = false;IPBox.ReadOnly = true; - This goes in the tmapi radiobutton so it's read by ccapi and not tmapi
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