Hello NGU,
..Today i show you guys a quick and simple TUT to edit the PSN icon (ball) on IN-GAME XMB..
....Many of you guys are want to edit it but get all time scale problems and other bugs....
..Now i share you my progress..
VIDEO TUT
TEXT TUT
- first you need to enable on MULTIman Access /dev_flash or /dev_blind - You must login or register to view this content.
- now copy the file xmb_ingame.rco from /dev_blind/vsh/resource/ to desktop via FTP - You must login or register to view this content.
- download this tool You must login or register to view this content. and unpack to desktop - You must login or register to view this content.
- copy the xmb_ingame.rco file in to RCOmage v1.1.1 folder and start rcomagegui.exe
use the settings like on the picture - You must login or register to view this content.
- after dump move to the new folder inside the RCOmage v1.1.1 folder called Images - You must login or register to view this content.
- search for the file called tex_psn.gim - You must login or register to view this content.
- copy and past the file to the folder called GimConv - You must login or register to view this content. You must login or register to view this content.
- now start CMD on the current folder by pressing CTRL+SHIFT+RIGHT MOUSE CLICK
and send this command gimconv tex_psn.gim -o tex_psn.png and enter - You must login or register to view this content.
- now we have a new .PNG file and we can now edit it with any tool like PHOTOSHOP or GIMP etc. etc. - You must login or register to view this content.
- im using PS and to edit the color im going this simple way and save it only as .PNG file - You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.
- after you changed the color then open the CMD again and put this command gimconv tex_psn.png -o tex_psn.gim --format_style psp --format_endian big --image_format dxt5
and press enter - You must login or register to view this content.
- now copy and past the new tex_psn.gim from GimConv folder back to Images - You must login or register to view this content. You must login or register to view this content.
- start rcomagegui.exe (if you not close it) and use this settings to compile back the .rco file - You must login or register to view this content.
- if its done then you have a new xmb_ingame.rco file and just transfare it back to ps3 - You must login or register to view this content.
- restart ps3 and enjoy your new PSN icon -
RESULT You must login or register to view this content. You must login or register to view this content.
IMPORTANT READ
- first make all time backup of your original systemfiles -
- then keep cool if you done a misstake and some bugs is showing on screen -
- if you get bugs then go to recovery menu and reinstall your actually fw -
- USE IT WITH OWN RISK! IM NOT RESPONSIBLE FOR ANY DAMAGE/BRICK OR ELSE.-
i know it works, but if you use -ps3 option, it will encrypt like original.
the option -ps3 is made of --format_endian big and --pixel_order normal. if you compare unaltered and self-compressed gim with original they will match.
i know it works, but if you use -ps3 option, it will encrypt like original.
the option -ps3 is made of --format_endian big and --pixel_order normal. if you compare unaltered and self-compressed gim with original they will match.
-ps3 works for other gims but not for ingame gims.. "xmb ingame" is not the same than the responsible of displaying "main xmb"... technically the responsible should be vsh.self for both, but are considered 2 different XMB modes internally..
use maybe update_fileinfo = on
-ps3 works for other gims but not for ingame gims.. "xmb ingame" is not the same than the responsible of displaying "main xmb"... technically the responsible should be vsh.self for both, but are considered 2 different XMB modes internally..
use maybe update_fileinfo = on
you are right that only -ps3 option will not work for ingame but for all others, and it converts the file properly.
so for xmb rcos use only -ps3 option and for ingame rco use -ps3 --image_format dxt5
or you can use --format_endian big --pixel_order normal (--image_format dxt5 for ingame). -ps3 option is just a shortcut. you can define your own shortcut in cfg, so you can easily convert them with single option
it wasn't meant to offend you here, and it is nothing wrong you are doing. it was just a notice.
Hello NGU,
..Today i show you guys a quick and simple TUT to edit the PSN icon (ball) on IN-GAME XMB..
....Many of you guys are want to edit it but get all time scale problems and other bugs....
..Now i share you my progress..
TEXT TUT
- first you need to enable on MULTIman Access /dev_flash or /dev_blind - You must login or register to view this content.
- now copy the file xmb_ingame.rco from /dev_blind/vsh/resource/ to desktop via FTP - You must login or register to view this content.
- download this tool You must login or register to view this content. and unpack to desktop - You must login or register to view this content.
- copy the xmb_ingame.rco file in to RCOmage v1.1.1 folder and start rcomagegui.exe
use the settings like on the picture - You must login or register to view this content.
- after dump move to the new folder inside the RCOmage v1.1.1 folder called Images - You must login or register to view this content.
- search for the file called tex_psn.gim - You must login or register to view this content.
- copy and past the file to the folder called GimConv - You must login or register to view this content. You must login or register to view this content.
- now start CMD on the current folder by pressing CTRL+SHIFT+RIGHT MOUSE CLICK
and send this command gimconv tex_psn.gim -o tex_psn.png and enter - You must login or register to view this content.
- now we have a new .PNG file and we can now edit it with any tool like PHOTOSHOP or GIMP etc. etc. - You must login or register to view this content.
- im using PS and to edit the color im going this simple way and save it only as .PNG file - You must login or register to view this content. You must login or register to view this content. You must login or register to view this content.
- after you changed the color then open the CMD again and put this command gimconv tex_psn.png -o tex_psn.gim --format_style psp --format_endian big --image_format dxt5
and press enter - You must login or register to view this content.
- now copy and past the new tex_psn.gim from GimConv folder back to Images - You must login or register to view this content. You must login or register to view this content.
- start rcomagegui.exe (if you not close it) and use this settings to compile back the .rco file - You must login or register to view this content.
- if its done then you have a new xmb_ingame.rco file and just transfare it back to ps3 - You must login or register to view this content.
- restart ps3 and enjoy your new PSN icon -
RESULT You must login or register to view this content. You must login or register to view this content.
IMPORTANT READ
- first make all time backup of your original systemfiles -
- then keep cool if you done a misstake and some bugs is showing on screen -
- if you get bugs then go to recovery menu and reinstall your actually fw -
- USE IT WITH OWN RISK! IM NOT RESPONSIBLE FOR ANY DAMAGE/BRICK OR ELSE.-
BIG THX to:ZiNgA BuRgA and sandungas
Cant you just take the xmb regular rco [not ingame one] and rename it to xmb_ingame.rco?
Cant you just take the xmb regular rco [not ingame one] and rename it to xmb_ingame.rco?
nope.. the rcos have different informations inside.. rco is only a compressed filesystem.. but the files and informations insede the different rcos are not same.. never try this plz.. you will get a softbrick and need to reinstall your cfw..
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