Post: [RELEASE] SPRXCALLS v1.3 + SOURCE
04-06-2015, 02:59 AM #1
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Hello, and welcome to NGU.
Today, I am releasing something I feel will be most helpful for developers or anyone who builds tools.
I've been working on this for the whole day, freezing countless times, but everything should be working now.

Now, this is a .NET DLL(for use with RTM projects) that allows you to call functions without the need of normal RPC.
Something special, is that this allows you to call functions that require a hook.
It works using functions that are in the .SPRX

This SHOULD work for any game, and it requires a DEX PS3 and PS3Lib.
I'm sure it would work on CEX, but I wanted to release ASAP.

After attaching, well, before calling a function you need to add something like this:
    
SPRX.setTOC(TOC ADDRESS);

SPRX.setHookAddress(ADDRESS TO HOOK TO);
This is only needed if you call a function that requires to be hooked


To call a function, you'd simply do it the same way as you'd do with RPC. Example:
    
SPRX.Call<RETURN TYPE>(ADDRESS, HOOKED?, PARAMETERS);
Example:
SPRX.Call<string>(0x12345678, false, 5);


Once downloaded you'll find a READ ME.txt with some information about this project.
Download also includes the .DLL(to use with your own projects), the .SPRX.
Lastly it has a "demo" project for GTA, with a single function, which lets you spawn a vehicle(adder) which is/should be visible for all players.

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There aren't any known bugs atm, but if you find any, please do report them immediately.
Any suggestions are appreciated!

Credits:
- Me, for creating this
- Whoever released PatchInJump
- Choco for original RPC

Change Log:
    
v1.0: Initial release
v1.1: Some bug fixes
v1.2: More bug fixes. Added support for different return types
v1.3: Choose whether or not function should be hooked. Released source

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The following 43 users say thank you to John for this useful post:

187i, Ariel R., AustinMods-, Boliberrys, dactylus, Dan Dactyl, Deicio, Sabotage, Eddie-Lucas, elgolumm, EternalHabit, flynhigh09, Freezy :D, FusionIsDaName, Geo, GFM, Godsless, ioritree, iRnZ, JAKE_1496, koekiemonstarr2, kr0wns, Kryptus, milky4444, MoDz4Gaming, moekroeman, network10, Norway-_-1999, o0kiddik0o™, Pyro577, RGaming, RIP_MODZ_150, RTE, Sen, Smoky420, SyGnUs, TheRichSlut, TotalCurryMan, TotalModzHD, Laser, xMrJR, Xx_NickFury_xX
04-06-2015, 12:35 PM #11
Pyro577
< ^ > < ^ >
Very Cool C# script hook right there
04-06-2015, 01:14 PM #12
AustinMods-
Do a barrel roll!
Keep up the good work, bro! Needa
04-06-2015, 03:15 PM #13
Exploited
Award Winner
Great release, many thanks
04-06-2015, 04:05 PM #14
great work FeverDEX, thanks for sharing this !!! :yes::yes::yes:
04-06-2015, 06:02 PM #15
Thanks For The Hax Winky Winky
04-06-2015, 06:06 PM #16
SC58
Former Staff
You will need the TOC in the function of that game, might wanna add that so in there tool they can store the TOC of that game so everything will call right else people will be having problems soon with this :p
04-06-2015, 06:29 PM #17
Originally posted by SC58 View Post
You will need the TOC in the function of that game, might wanna add that so in there tool they can store the TOC of that game so everything will call right else people will be having problems soon with this :p

Yep, 2 steps ahead of you lol
Already did that, instructions are in the read me, and an example is in the download.

The following user thanked John for this useful post:

Sen
04-06-2015, 08:40 PM #18
flynhigh09
Little One
Nice one dex had similar idea but im not too use full in c++

Edit:
Originally posted by FeverDEX View Post

If one was to use for another game would they need to add the functioncalls.sprx to the eboot as well.

The following user thanked flynhigh09 for this useful post:

Sabotage
04-06-2015, 09:36 PM #19
Originally posted by flynhigh09 View Post
Nice one dex had similar idea but im not too use full in c++

Edit:

If one was to use for another game would they need to add the functioncalls.sprx to the eboot as well.

Thanks :p
It's not the hardest language
Yes, they would need to run the sprx, it should work with just about any game

The following user thanked John for this useful post:

flynhigh09

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