Post: [RELEASE] SPRXCALLS v1.3 + SOURCE
04-06-2015, 02:59 AM #1
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Hello, and welcome to NGU.
Today, I am releasing something I feel will be most helpful for developers or anyone who builds tools.
I've been working on this for the whole day, freezing countless times, but everything should be working now.

Now, this is a .NET DLL(for use with RTM projects) that allows you to call functions without the need of normal RPC.
Something special, is that this allows you to call functions that require a hook.
It works using functions that are in the .SPRX

This SHOULD work for any game, and it requires a DEX PS3 and PS3Lib.
I'm sure it would work on CEX, but I wanted to release ASAP.

After attaching, well, before calling a function you need to add something like this:
    
SPRX.setTOC(TOC ADDRESS);

SPRX.setHookAddress(ADDRESS TO HOOK TO);
This is only needed if you call a function that requires to be hooked


To call a function, you'd simply do it the same way as you'd do with RPC. Example:
    
SPRX.Call<RETURN TYPE>(ADDRESS, HOOKED?, PARAMETERS);
Example:
SPRX.Call<string>(0x12345678, false, 5);


Once downloaded you'll find a READ ME.txt with some information about this project.
Download also includes the .DLL(to use with your own projects), the .SPRX.
Lastly it has a "demo" project for GTA, with a single function, which lets you spawn a vehicle(adder) which is/should be visible for all players.

Download: You must login or register to view this content.
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There aren't any known bugs atm, but if you find any, please do report them immediately.
Any suggestions are appreciated!

Credits:
- Me, for creating this
- Whoever released PatchInJump
- Choco for original RPC

Change Log:
    
v1.0: Initial release
v1.1: Some bug fixes
v1.2: More bug fixes. Added support for different return types
v1.3: Choose whether or not function should be hooked. Released source

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The following 43 users say thank you to John for this useful post:

187i, Ariel R., AustinMods-, Boliberrys, dactylus, Dan Dactyl, Deicio, Sabotage, Eddie-Lucas, elgolumm, EternalHabit, flynhigh09, Freezy :D, FusionIsDaName, Geo, GFM, Godsless, ioritree, iRnZ, JAKE_1496, koekiemonstarr2, kr0wns, Kryptus, milky4444, MoDz4Gaming, moekroeman, network10, Norway-_-1999, o0kiddik0o™, Pyro577, RGaming, RIP_MODZ_150, RTE, Sen, Smoky420, SyGnUs, TheRichSlut, TotalCurryMan, TotalModzHD, Laser, xMrJR, Xx_NickFury_xX
04-07-2015, 04:14 PM #38
elgolumm
Can’t trickshot me!
Originally posted by Exploited View Post
Hooking is illegal in some states.


wat
04-07-2015, 05:35 PM #39
flynhigh09
Little One
Originally posted by Kryptus View Post
I was getting some weird symbol errors.


I think 4.5.3 framework is needed to use but runs fine.
I was freezing from repeatedly attaching / calling during testing, no freeze on normal calling.
04-07-2015, 05:36 PM #40
Kryptus
Former Staff Manager
Originally posted by flynhigh09 View Post
I think 4.5.3 framework is needed to use but runs fine n freezing was from repeatedly attaching / calling during testing, no freeze on normal calling


Originally posted by FeverDEX View Post
Yeah, I fixed it, no more bugs like that. But 2/50 people that downloaded have claimed of freezing.
If it helps, my symbol error was occurring only when I tried to connect. The application itself ran fine.
04-07-2015, 05:37 PM #41
Originally posted by Kryptus View Post
If it helps, my symbol error was occurring only when I tried to connect. The application itself ran fine.

I fixed it, the new download should be working fine. That problem was cause by obfuscating
04-07-2015, 05:41 PM #42
flynhigh09
Little One
Yea mine was to on connecting but also did during debugging, but its working fine now..
04-07-2015, 08:36 PM #43
Great work!

The following user thanked dactylus for this useful post:

John
04-07-2015, 09:49 PM #44
Dan Dactyl
One Among The Fence
Great work Fever!!

Originally posted by FeverDEX View Post

Hello, and welcome to NGU.
Today, I am releasing something I feel will be most helpful for developers or anyone who builds tools.
I've been working on this for the whole day, freezing countless times, but everything should be working now.

Now, this is a .NET DLL(for use with RTM projects) that allows you to call functions without the need of RPC.
Something special, is that this allows you to call functions that require a hook.
It works using functions that are in the .SPRX

This SHOULD work for any game, and it requires a DEX PS3 and PS3Lib.
I'm sure it would work on CEX, but I wanted to release ASAP.

After attaching, well, before calling a function you need to add something like this:
    
SPRX.setTOC(TOC ADDRESS);
SPRX.setHookAddress(ADDRESS TO HOOK TO);


To call a function, you'd simply do it the same way as you'd do with RPC. Example:
    
SPRX.Call<RETURN TYPE>(ADDRESS, PARAMETERS);
Example:
SPRX.Call<string>(0x12345678, 5);


Once downloaded you'll find a READ ME.txt with some information about this project.
Download also includes the .DLL(to use with your own projects), the .SPRX.
Lastly it has a "demo" project for GTA, with a single function, which lets you spawn a vehicle(adder) which is/should be visible for all players.

Download: You must login or register to view this content.
Virus scan: You must login or register to view this content., You must login or register to view this content.

There aren't any known bugs atm, but if you find any, please do report them immediately.
Any suggestions are appreciated!

Credits:
- Me, for creating this
- Whoever released PatchInJump
- Choco for original RPC

Change Log:
    
v1.0: Initial release
v1.1: Some bug fixes
v1.2: More bug fixes. Added support for different return types

The following user thanked Dan Dactyl for this useful post:

John
04-07-2015, 10:51 PM #45
Pyro577
< ^ > < ^ >
Originally posted by Dan
Great work Fever!!


Where you been dan boy ! xD
04-08-2015, 06:43 PM #46
Updated. And source is released! Cheesy

The following user thanked John for this useful post:

SyGnUs

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